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RE: Dagua falls!

 
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All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> After Action Reports >> RE: Dagua falls! Page: <<   < prev  70 71 [72] 73 74   next >   >>
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RE: Dagua falls! - 3/18/2006 1:51:38 AM   
PzB74


Posts: 5076
Joined: 10/3/2000
From: No(r)way
Status: offline
Andy is pleased: Aitape fell and his objectives have been accomplished!
Most of his fleet is heading back towards Rabaul.

It's time to kick him in the nuts....

AFTER ACTION REPORTS FOR 02/12/44

Air Combat

Massive air strikes against bases in NG!

--------------------------------------------------------------------------------
Day Air attack on Hollandia , at 49,79

Japanese aircraft
no flights

Allied aircraft
P-38J Lightning x 47
B-24J Liberator x 103

Japanese aircraft losses
Ki-21 Sally: 3 destroyed
H8K Emily: 1 destroyed

Allied aircraft losses
B-24J Liberator: 1 damaged

Japanese ground losses:
31 casualties reported

Airbase hits 17
Airbase supply hits 2
Runway hits 103
--------------------------------------------------------------------------------
Day Air attack on Wewak , at 52,81

Japanese aircraft
no flights

Allied aircraft
F4U-1 Corsair x 31
P-40N Warhawk x 7
P-38J Lightning x 21
P-47D Thunderbolt x 14
B-25J Mitchell x 52
PB4Y Liberator x 12
B-24J Liberator x 35

Japanese aircraft losses
Ki-43-IIa Oscar: 2 destroyed
Ki-46-III Dinah: 1 destroyed

Allied aircraft losses
B-25J Mitchell: 5 damaged
B-24J Liberator: 1 damaged

Japanese ground losses:
57 casualties reported
Guns lost 1

Airbase hits 26
Airbase supply hits 7
Runway hits 125
--------------------------------------------------------------------------------
Day Air attack on Kavieng , at 61,86

Allied aircraft
F4U-1 Corsair x 15
Kittyhawk III x 10
P-38J Lightning x 9
B-25J Mitchell x 51
PB4Y Liberator x 9
B-24J Liberator x 36

No Allied losses

Airbase hits 7
Airbase supply hits 4
Runway hits 139
--------------------------------------------------------------------------------
Day Air attack on Wewak , at 52,81

Japanese aircraft
no flights

Allied aircraft
F6F Hellcat x 34
F4U-1 Corsair x 19
SB2C Helldiver x 304
TBM Avenger x 17
Spitfire VIII x 6
Kittyhawk III x 6
P-38J Lightning x 9
P-47D Thunderbolt x 9

Japanese aircraft losses
Ki-43-IIa Oscar: 3 destroyed

Allied aircraft losses
SB2C Helldiver: 2 destroyed, 24 damaged
TBM Avenger: 2 damaged

Japanese ground losses:
206 casualties reported
Guns lost 2

Airbase hits 17
Airbase supply hits 3
Runway hits 217
--------------------------------------------------------------------------------
Day Air attack on TF at 57,85

Japanese aircraft
G4M2 Betty x 3

Allied aircraft
Corsair IV x 9

Japanese aircraft losses
G4M2 Betty: 1 damaged

Allied Ships
LST LST-78, Torpedo hits 1, on fire
-------------------------------------------------------------------------------

The Andy Driver

Since Aitape and Dagua are lightly CAP'ed and crawling with enemy shipping we will
strike - hard! Can't afford a $crewup so I need a plan that's as watertight as a mermaid's brassiere.

Da plan: 2 surface combat groups with 17 destroyers, 2 light and a heavy cruiser will attack
shipping at Aitape while a powerful bombardment force including 2 Kongo class battleships, 1
heavy and one light cruiser will bombard and take out most defending fighters.

The enemy ships that survive the onslaught will be driven out of port and finished of by the KB.

Nagumo and Yamaguchi sorties from Ulithi with the KB escorted by an asw group and a surface combat
TF. The fleet will race to a point 5 hexes short of both Aitape and Dagua. Targets will be plentiful
and Andys carriers long gone - if not I'm dead... The carriers headed south today and launched another
400 ac ground attack. Hellcats got a max range of 4 hexes, so it's safe to assume that they're out of the way.

LRCAP from various bases will provide extra cover for my TFs.
Weather forecast: CLEAR

All is set - let's see what happends - time to kick a$$ and chew bubblegum again




Attachment (1)

_____________________________



"The problem in defense is how far you can go without destroying from within what you are trying to defend from without"
- Dwight D. Eisenhower

(in reply to PzB74)
Post #: 2131
RE: Dagua falls! - 3/18/2006 4:39:35 AM   
Fishbed

 

Posts: 1822
Joined: 11/21/2005
From: Beijing, China - Paris, France
Status: offline
quote:

It's time to kick him in the nuts....

Eric Cartman!! Get out of this body, you goddam big-boned scum!

(in reply to PzB74)
Post #: 2132
RE: Dagua falls! - 3/18/2006 5:12:09 AM   
ny59giants


Posts: 9869
Joined: 1/10/2005
Status: offline
Since some of us read both AAR's, please hit the Fast Forward button and get this Mini-Jutland with CV's started...

(in reply to Fishbed)
Post #: 2133
Mermaids brassiere is NOT watertight! - 3/18/2006 8:50:18 AM   
PzB74


Posts: 5076
Joined: 10/3/2000
From: No(r)way
Status: offline
On my way to Stavanger to find a new apartment...so here's the combat txt only!

I was certain that this was the ripe opportunity to even the odds a bit.
Somehow Andy must have gotten hold of our intentions and turned his entire fleet
turned around.

The place was again bristling with destroyers and carriers
In perfect position - 4 hexes from our fleet, all enemy carriers reacted 2 hexes
and launched devastating counter strikes.

The dreaded uber CAP awaited the KB - ALL attacking and defending ac shot down
by Hellcats. ALL carriers disabled or sunk by enemy strike. Not ONE crack pilot got
through to hit enemy fleets.

The consequences of this is much worse than Midway and the Marianas Turkey shoot put
together. The battle was so one sided that I simply pressed the end turn. Some 600 Jap
ac lost against 200 enemy fighters and bombers. The cream of the navy has been destroyed.

I gambled - and lost!

Gentlemen: I'm sorry to have failed you, the Empire has been dealt a mortal blow
All praise to Andy and his death machine!

As Wobbly took the consequences of the fall of his Empires crown jewel - so will I.
Realizing that resistance is futile the CinC will offer his appologies and resignation to
the Emperor!

Since I'm starting in a new and demanding job as an IT Project coordinator in 2 weeks it is
possible that I may use this opportunity to step back. There may be openings for new ambitious
commanders to take over...

ok, more comments when I return tonight.


AFTER ACTION REPORTS FOR 02/13/44

--------------------------------------------------------------------------------
TF 1170 encounters mine field at Dagua (51,81)

Allied Ships
AP Empire Tamar, Mine hits 1

--------------------------------------------------------------------------------
Night Time Surface Combat, near Aitape at 51,80

Japanese Ships
CA Myoko, Shell hits 1
CL Kitakami, Shell hits 1
CL Yubari
DD Natsushio, Shell hits 2
DD Hayashio, Shell hits 1, on fire
DD Urakaze
DD Nowaki, Shell hits 1, Torpedo hits 1, on fire
DD Natsugumo, Shell hits 1, on fire
DD Minegumo, Shell hits 1, on fire
DD Shinonome

Allied Ships
DD Hazelwood
DD Hickox
DD Hoel
DD Hunt
DD Mullany
DD O'Bannon, Shell hits 1
DD Renshaw
DD Wickes
DD Stack
DD Wilson
DD Hatfield

--------------------------------------------------------------------------------
Night Time Surface Combat, near Aitape at 51,80

Japanese Ships
CA Myoko, Shell hits 2
CL Kitakami, Shell hits 3
CL Yubari, Shell hits 1
DD Natsushio, Shell hits 4
DD Hayashio, on fire
DD Urakaze, Shell hits 1
DD Nowaki, Shell hits 12, Torpedo hits 1, and is sunk
DD Natsugumo, Shell hits 2, on fire, heavy damage
DD Minegumo, Shell hits 2, on fire, heavy damage
DD Shinonome, Shell hits 2, on fire

Allied Ships
DD Hazelwood, Shell hits 1, on fire
DD Hickox, Shell hits 1, Torpedo hits 1, on fire
DD Hoel
DD Hunt
DD Mullany, Shell hits 1
DD O'Bannon, Shell hits 3
DD Renshaw
DD Wickes
DD Stack
DD Wilson, Shell hits 1
DD Hatfield

--------------------------------------------------------------------------------
Night Time Surface Combat, near Aitape at 51,80

Japanese Ships
CL Oi, Shell hits 3
DD Tamanami
DD Onami, Shell hits 3
DD Kishinami, Shell hits 3, Torpedo hits 1, on fire, heavy damage
DD Hayanami, Shell hits 1
DD Hamanami, Shell hits 2, on fire
DD Asashimo, Shell hits 2
DD Hatsukaze

Allied Ships
DD Hazelwood, Shell hits 1, on fire
DD Hickox, Shell hits 3, on fire, heavy damage
DD Hoel, Shell hits 1
DD Hunt, Shell hits 3, on fire
DD Mullany, Torpedo hits 1, on fire
DD O'Bannon, Shell hits 2, Torpedo hits 1, on fire, heavy damage
DD Renshaw
DD Wickes, Shell hits 2, Torpedo hits 3, and is sunk
DD Stack
DD Wilson
DD Hatfield

--------------------------------------------------------------------------------
Night Time Surface Combat, near Aitape at 51,80

Japanese Ships
BB Hiei
BB Kirishima
CA Aoba
DD Akizuki
DD Teruzuki
DD Amagiri
DD Hayate
DD Yakaze
DD Numakaze

Allied Ships
PT PT-129
PT PT-130
PT PT-131
PT PT-132
PT PT-133
PT PT-134, Shell hits 25, and is sunk
PT PT-135
PT PT-136

--------------------------------------------------------------------------------
Night Time Surface Combat, near Aitape at 51,80

Japanese Ships
BB Hiei
BB Kirishima
CA Aoba
DD Akizuki
DD Teruzuki
DD Amagiri
DD Hayate
DD Yakaze
DD Numakaze

Allied Ships
AK Benjamin Franklin, Shell hits 4, on fire, heavy damage
AK Francisco Coronado
AK John C. Calhoun, Shell hits 18, Torpedo hits 1, on fire, heavy damage

--------------------------------------------------------------------------------
Night Time Surface Combat, near Aitape at 51,80

Japanese Ships
BB Hiei
BB Kirishima
CA Aoba
DD Akizuki
DD Teruzuki
DD Amagiri
DD Hayate
DD Yakaze
DD Numakaze

Allied Ships
SC SC-1063
AK Floyd B. Olson
AK Stephen H. Long
AK Thomas M. Cooley, Shell hits 1
AK William W. Campbell, Shell hits 2
AK Empire Zephyr, Shell hits 11, Torpedo hits 1, on fire, heavy damage


Allied ground losses:
26 casualties reported
Vehicles lost 2

--------------------------------------------------------------------------------
Night Time Surface Combat, near Aitape at 51,80

Japanese Ships
CL Oi
DD Tamanami, Shell hits 2
DD Onami, Shell hits 3, on fire
DD Kishinami, Torpedo hits 2, and is sunk
DD Hayanami, Shell hits 1, Torpedo hits 1, on fire, heavy damage
DD Hamanami, on fire
DD Asashimo, Shell hits 3
DD Hatsukaze

Allied Ships
PT PT-456
PT PT-457
PT PT-458
PT PT-459
PT PT-460
PT PT-461, Shell hits 6, and is sunk
PT PT-488
PT PT-489
PT PT-490
PT PT-491
PT PT-492
PT PT-493

--------------------------------------------------------------------------------
Naval bombardment of Aitape, at 51,80

Japanese Ships
CA Aoba
BB Kirishima
BB Hiei


Allied ground losses:
218 casualties reported
Guns lost 5

--------------------------------------------------------------------------------
ASW attack at 45,56

Japanese Ships
PG Magan Maru

Allied Ships
SS Guardfish

--------------------------------------------------------------------------------
Day Air attack on IND IV Corps, at 22,3

Japanese aircraft
Ki-21 Sally x 13

No Japanese losses

Aircraft Attacking:
13 x Ki-21 Sally bombing at 5000 feet
--------------------------------------------------------------------------------
Day Air attack on Kweiyang , at 41,35

Japanese aircraft
A6M5 Zeke x 54
N1K1-J George x 54
D4Y Judy x 27
B6N Jill x 23
G4M2 Betty x 23
P1Y Frances x 43
Ki-61 KAIc Tony x 36
Ki-21 Sally x 23
Ki-48 Lily x 27

No Japanese losses


Allied ground losses:
12 casualties reported

Airbase hits 8
Airbase supply hits 3
Runway hits 120

Aircraft Attacking:
20 x Ki-21 Sally bombing at 15000 feet
11 x Ki-48 Lily bombing at 15000 feet
36 x Ki-61 KAIc Tony bombing at 2000 feet
27 x A6M5 Zeke bombing at 2000 feet
15 x G4M2 Betty bombing at 10000 feet
27 x A6M5 Zeke bombing at 2000 feet
27 x D4Y Judy bombing at 2000 feet
54 x N1K1-J George bombing at 2000 feet
15 x P1Y Frances bombing at 15000 feet
20 x P1Y Frances bombing at 15000 feet
23 x B6N Jill bombing at 10000 feet
6 x G4M2 Betty bombing at 10000 feet
3 x Ki-21 Sally bombing at 15000 feet
16 x Ki-48 Lily bombing at 15000 feet
3 x P1Y Frances bombing at 15000 feet
2 x P1Y Frances bombing at 15000 feet
3 x P1Y Frances bombing at 15000 feet
2 x G4M2 Betty bombing at 10000 feet
--------------------------------------------------------------------------------
Day Air attack on Kweiyang , at 41,35

Japanese aircraft
A6M2 Zero x 27
A6M5 Zeke x 236
D4Y Judy x 45
P1Y Frances x 139

No Japanese losses


Allied ground losses:
12 casualties reported

Airbase hits 10
Airbase supply hits 2
Runway hits 171

Aircraft Attacking:
27 x A6M2 Zero bombing at 2000 feet
27 x A6M5 Zeke bombing at 2000 feet
32 x A6M5 Zeke bombing at 2000 feet
27 x D4Y Judy bombing at 2000 feet
40 x A6M5 Zeke bombing at 2000 feet
15 x P1Y Frances bombing at 15000 feet
7 x P1Y Frances bombing at 15000 feet
13 x P1Y Frances bombing at 15000 feet
18 x D4Y Judy bombing at 2000 feet
4 x A6M5 Zeke bombing at 2000 feet
5 x A6M5 Zeke bombing at 2000 feet
8 x P1Y Frances bombing at 15000 feet
6 x P1Y Frances bombing at 15000 feet
4 x P1Y Frances bombing at 15000 feet
47 x A6M5 Zeke bombing at 2000 feet
37 x A6M5 Zeke bombing at 2000 feet
44 x A6M5 Zeke bombing at 2000 feet
15 x P1Y Frances bombing at 15000 feet
18 x P1Y Frances bombing at 15000 feet
8 x P1Y Frances bombing at 15000 feet
3 x P1Y Frances bombing at 15000 feet
3 x P1Y Frances bombing at 15000 feet
3 x P1Y Frances bombing at 15000 feet
3 x P1Y Frances bombing at 15000 feet
3 x P1Y Frances bombing at 15000 feet
3 x P1Y Frances bombing at 15000 feet
3 x P1Y Frances bombing at 15000 feet
3 x P1Y Frances bombing at 15000 feet
3 x P1Y Frances bombing at 15000 feet
3 x P1Y Frances bombing at 15000 feet
3 x P1Y Frances bombing at 15000 feet
3 x P1Y Frances bombing at 15000 feet
2 x P1Y Frances bombing at 15000 feet
4 x P1Y Frances bombing at 15000 feet
3 x P1Y Frances bombing at 15000 feet
--------------------------------------------------------------------------------
Day Air attack on Lautem , at 33,78


Allied aircraft
Boomerang II x 12
Beaufighter Mk 21 x 31
P-40N Warhawk x 12
P-38J Lightning x 17
F-5A Lightning x 3
B-25J Mitchell x 41


Allied aircraft losses
Beaufighter Mk 21: 4 damaged

Japanese ground losses:
42 casualties reported

Airbase hits 2
Airbase supply hits 1
Runway hits 12
Port hits 4
Port supply hits 4

Aircraft Attacking:
9 x Beaufighter Mk 21 bombing at 2000 feet
4 x Beaufighter Mk 21 bombing at 2000 feet
8 x Beaufighter Mk 21 bombing at 2000 feet
8 x Beaufighter Mk 21 bombing at 2000 feet
8 x B-25J Mitchell bombing at 8000 feet
10 x P-40N Warhawk bombing at 2000 feet
15 x B-25J Mitchell bombing at 8000 feet
3 x B-25J Mitchell bombing at 8000 feet
2 x Beaufighter Mk 21 bombing at 2000 feet
2 x P-40N Warhawk bombing at 2000 feet
9 x B-25J Mitchell bombing at 8000 feet
3 x B-25J Mitchell bombing at 8000 feet
3 x B-25J Mitchell bombing at 8000 feet
--------------------------------------------------------------------------------
Day Air attack on Hollandia , at 49,79

Japanese aircraft
no flights

Allied aircraft
P-38J Lightning x 36
B-24J Liberator x 84

Japanese aircraft losses
Ki-21 Sally: 1 destroyed

Allied aircraft losses
B-24J Liberator: 2 damaged

Japanese ground losses:
47 casualties reported
Guns lost 1

Airbase hits 9
Airbase supply hits 5
Runway hits 126

Aircraft Attacking:
3 x B-24J Liberator bombing at 10000 feet
15 x B-24J Liberator bombing at 10000 feet
8 x B-24J Liberator bombing at 10000 feet
10 x B-24J Liberator bombing at 10000 feet
9 x B-24J Liberator bombing at 10000 feet
6 x B-24J Liberator bombing at 10000 feet
4 x B-24J Liberator bombing at 10000 feet
4 x B-24J Liberator bombing at 10000 feet
3 x B-24J Liberator bombing at 10000 feet
3 x B-24J Liberator bombing at 10000 feet
3 x B-24J Liberator bombing at 10000 feet
3 x B-24J Liberator bombing at 10000 feet
2 x B-24J Liberator bombing at 10000 feet
3 x B-24J Liberator bombing at 10000 feet
3 x B-24J Liberator bombing at 10000 feet
2 x B-24J Liberator bombing at 10000 feet
3 x B-24J Liberator bombing at 10000 feet
--------------------------------------------------------------------------------
Day Air attack on Wewak , at 52,81

Japanese aircraft
no flights

Allied aircraft
F4U-1 Corsair x 13
P-40N Warhawk x 6
P-38J Lightning x 25
P-47D Thunderbolt x 3
B-25J Mitchell x 41
PB4Y Liberator x 3
B-24J Liberator x 23

Japanese aircraft losses
No Japanese losses

Allied aircraft losses
B-25J Mitchell: 1 damaged
B-24J Liberator: 2 damaged

Japanese ground losses:
28 casualties reported

Airbase hits 5
Airbase supply hits 2
Runway hits 62

Aircraft Attacking:
18 x B-25J Mitchell bombing at 13000 feet
11 x B-24J Liberator bombing at 13000 feet
3 x PB4Y Liberator bombing at 13000 feet
6 x B-24J Liberator bombing at 13000 feet
8 x B-25J Mitchell bombing at 13000 feet
9 x B-25J Mitchell bombing at 13000 feet
3 x B-24J Liberator bombing at 13000 feet
3 x B-24J Liberator bombing at 13000 feet
6 x B-25J Mitchell bombing at 13000 feet
--------------------------------------------------------------------------------
Day Air attack on Kavieng , at 61,86


Allied aircraft
F4U-1 Corsair x 24
Kittyhawk III x 8
P-38J Lightning x 12
B-25J Mitchell x 55
PB4Y Liberator x 10
B-24J Liberator x 37


No Allied losses

Japanese ground losses:
31 casualties reported

Airbase hits 5
Airbase supply hits 3
Runway hits 91

Aircraft Attacking:
9 x B-24J Liberator bombing at 10000 feet
20 x B-25J Mitchell bombing at 10000 feet
8 x B-24J Liberator bombing at 10000 feet
7 x PB4Y Liberator bombing at 10000 feet
4 x B-25J Mitchell bombing at 10000 feet
12 x B-25J Mitchell bombing at 10000 feet
3 x B-24J Liberator bombing at 10000 feet
3 x B-24J Liberator bombing at 10000 feet
3 x PB4Y Liberator bombing at 10000 feet
6 x B-25J Mitchell bombing at 10000 feet
4 x B-24J Liberator bombing at 10000 feet
3 x B-24J Liberator bombing at 10000 feet
3 x B-25J Mitchell bombing at 10000 feet
3 x B-25J Mitchell bombing at 10000 feet
2 x B-24J Liberator bombing at 10000 feet
5 x B-25J Mitchell bombing at 10000 feet
3 x B-24J Liberator bombing at 10000 feet
2 x B-25J Mitchell bombing at 10000 feet
2 x B-24J Liberator bombing at 10000 feet
--------------------------------------------------------------------------------
Day Air attack on TF at 54,76

Japanese aircraft
A6M2-N Rufe x 8
A6M2 Zero x 2
A6M5 Zeke x 131
Ki-43-IIa Oscar x 8

Allied aircraft
F6F Hellcat x 139
SB2C Helldiver x 245
TBM Avenger x 66

Japanese aircraft losses
A6M2-N Rufe: 8 destroyed
A6M2 Zero: 21 destroyed
A6M5 Zeke: 72 destroyed
Ki-43-IIa Oscar: 58 destroyed

Allied aircraft losses
F6F Hellcat: 88 destroyed
SB2C Helldiver: 29 destroyed, 48 damaged
TBM Avenger: 8 destroyed, 31 damaged

Japanese Ships
CVL Ryujo, Bomb hits 11, on fire, heavy damage
CV Shokaku, Bomb hits 1
CA Atago
CV Zuikaku, Bomb hits 5, on fire, heavy damage
CV Kaga, Bomb hits 19, Torpedo hits 3, on fire, heavy damage
CVL Chiyoda, Bomb hits 2, on fire
CV Akagi, Bomb hits 3, on fire
BB Kongo, Bomb hits 3, on fire

Aircraft Attacking:
9 x SB2C Helldiver bombing at 2000 feet
5 x SB2C Helldiver bombing at 2000 feet
3 x TBM Avenger launching torpedoes at 200 feet
6 x SB2C Helldiver bombing at 2000 feet
4 x TBM Avenger launching torpedoes at 200 feet
4 x TBM Avenger launching torpedoes at 200 feet
5 x SB2C Helldiver bombing at 2000 feet
2 x SB2C Helldiver bombing at 2000 feet
5 x SB2C Helldiver bombing at 2000 feet
8 x SB2C Helldiver bombing at 2000 feet
5 x SB2C Helldiver bombing at 2000 feet
6 x SB2C Helldiver bombing at 2000 feet
1 x SB2C Helldiver bombing at 2000 feet
5 x SB2C Helldiver bombing at 2000 feet
1 x SB2C Helldiver bombing at 2000 feet
4 x TBM Avenger launching torpedoes at 200 feet
3 x TBM Avenger launching torpedoes at 200 feet
9 x SB2C Helldiver bombing at 2000 feet
8 x SB2C Helldiver bombing at 2000 feet
8 x SB2C Helldiver bombing at 2000 feet
9 x SB2C Helldiver bombing at 2000 feet
4 x TBM Avenger launching torpedoes at 200 feet
9 x SB2C Helldiver bombing at 2000 feet
8 x SB2C Helldiver bombing at 2000 feet
4 x TBM Avenger launching torpedoes at 200 feet
4 x TBM Avenger launching torpedoes at 200 feet
3 x TBM Avenger launching torpedoes at 200 feet
3 x TBM Avenger launching torpedoes at 200 feet
2 x TBM Avenger launching torpedoes at 200 feet
4 x TBM Avenger launching torpedoes at 200 feet
9 x SB2C Helldiver bombing at 2000 feet
9 x SB2C Helldiver bombing at 2000 feet
9 x SB2C Helldiver bombing at 2000 feet
9 x SB2C Helldiver bombing at 2000 feet
9 x SB2C Helldiver bombing at 2000 feet
9 x SB2C Helldiver bombing at 2000 feet
8 x SB2C Helldiver bombing at 2000 feet
9 x SB2C Helldiver bombing at 2000 feet
9 x SB2C Helldiver bombing at 2000 feet
9 x SB2C Helldiver bombing at 2000 feet
4 x TBM Avenger launching torpedoes at 200 feet
4 x TBM Avenger launching torpedoes at 200 feet
4 x TBM Avenger launching torpedoes at 200 feet
4 x TBM Avenger launching torpedoes at 200 feet
9 x SB2C Helldiver bombing at 2000 feet
9 x SB2C Helldiver bombing at 2000 feet
--------------------------------------------------------------------------------
Day Air attack on TF at 54,76

Japanese aircraft
A6M5 Zeke x 30

Allied aircraft
F6F Hellcat x 4
SB2C Helldiver x 31

Japanese aircraft losses
A6M5 Zeke: 3 destroyed

Allied aircraft losses
F6F Hellcat: 3 destroyed
SB2C Helldiver: 2 destroyed, 8 damaged

Japanese Ships
CVL Ryujo, Bomb hits 1, on fire, heavy damage
CV Shokaku, Bomb hits 7, on fire
CV Akagi, Bomb hits 6, on fire

Aircraft Attacking:
3 x SB2C Helldiver bombing at 2000 feet
9 x SB2C Helldiver bombing at 2000 feet
9 x SB2C Helldiver bombing at 2000 feet
8 x SB2C Helldiver bombing at 2000 feet
--------------------------------------------------------------------------------
Day Air attack on TF at 53,78

Japanese aircraft
A6M5 Zeke x 123
D4Y Judy x 119
B6N Jill x 90

Allied aircraft
F6F Hellcat x 309

Japanese aircraft losses
A6M5 Zeke: 121 destroyed
D4Y Judy: 97 destroyed
B6N Jill: 80 destroyed

Allied aircraft losses
F6F Hellcat: 55 destroyed, 30 damaged

--------------------------------------------------------------------------------
Day Air attack on TF at 53,78

Japanese aircraft
B6N Jill x 48

Allied aircraft
F6F Hellcat x 254

Japanese aircraft losses
B6N Jill: 34 destroyed


--------------------------------------------------------------------------------
Day Air attack on TF at 59,85

Japanese aircraft
G4M2 Betty x 9

Japanese aircraft losses
G4M2 Betty: 1 destroyed, 7 damaged

Allied Ships
CVE Natoma Bay
CVE Kalinin Bay

Aircraft Attacking:
2 x G4M2 Betty launching torpedoes at 200 feet
3 x G4M2 Betty launching torpedoes at 200 feet
3 x G4M2 Betty launching torpedoes at 200 feet
--------------------------------------------------------------------------------
Day Air attack on TF at 53,78

Japanese aircraft
A6M5 Zeke x 11
D4Y Judy x 27
B6N Jill x 27

Allied aircraft
F6F Hellcat x 254

Japanese aircraft losses
A6M5 Zeke: 11 destroyed
D4Y Judy: 16 destroyed
B6N Jill: 23 destroyed

Allied aircraft losses
F6F Hellcat: 5 destroyed, 1 damaged

--------------------------------------------------------------------------------
Day Air attack on TF at 54,76

Japanese aircraft
A6M2-N Rufe x 1
A6M2 Zero x 2
A6M5 Zeke x 17
Ki-43-IIa Oscar x 4

Allied aircraft
F6F Hellcat x 72
SB2C Helldiver x 164
TBM Avenger x 107

Japanese aircraft losses
A6M2-N Rufe: 1 destroyed
A6M2 Zero: 5 destroyed
A6M5 Zeke: 16 destroyed
Ki-43-IIa Oscar: 7 destroyed

Allied aircraft losses
F6F Hellcat: 13 destroyed, 4 damaged
SB2C Helldiver: 3 destroyed, 12 damaged
TBM Avenger: 6 destroyed, 40 damaged

Japanese Ships
CA Mikuma
CV Taiho, Bomb hits 15, Torpedo hits 2, on fire
CV Amagi, Bomb hits 5, Torpedo hits 2, on fire, heavy damage
CL Tama, Bomb hits 7, on fire, heavy damage
CVL Ryuho
CV Unryu, Bomb hits 7, Torpedo hits 2, on fire, heavy damage
BB Haruna, Torpedo hits 4, on fire, heavy damage
CV Katsuragi, Bomb hits 6, on fire
CS Mizuho, Bomb hits 4, on fire, heavy damage

Aircraft Attacking:
8 x SB2C Helldiver bombing at 2000 feet
1 x TBM Avenger launching torpedoes at 200 feet
2 x TBM Avenger launching torpedoes at 200 feet
1 x TBM Avenger launching torpedoes at 200 feet
1 x TBM Avenger launching torpedoes at 200 feet
4 x TBM Avenger launching torpedoes at 200 feet
3 x TBM Avenger launching torpedoes at 200 feet
3 x TBM Avenger launching torpedoes at 200 feet
4 x TBM Avenger launching torpedoes at 200 feet
5 x SB2C Helldiver bombing at 2000 feet
9 x SB2C Helldiver bombing at 2000 feet
7 x SB2C Helldiver bombing at 2000 feet
1 x SB2C Helldiver bombing at 2000 feet
7 x SB2C Helldiver bombing at 2000 feet
4 x SB2C Helldiver bombing at 2000 feet
4 x SB2C Helldiver bombing at 2000 feet
7 x SB2C Helldiver bombing at 2000 feet
3 x SB2C Helldiver bombing at 2000 feet
1 x TBM Avenger launching torpedoes at 200 feet
8 x SB2C Helldiver bombing at 2000 feet
1 x SB2C Helldiver bombing at 2000 feet
4 x TBM Avenger launching torpedoes at 200 feet
4 x TBM Avenger launching torpedoes at 200 feet
3 x TBM Avenger launching torpedoes at 200 feet
4 x TBM Avenger launching torpedoes at 200 feet
4 x TBM Avenger launching torpedoes at 200 feet
4 x TBM Avenger launching torpedoes at 200 feet
4 x TBM Avenger launching torpedoes at 200 feet
9 x SB2C Helldiver bombing at 2000 feet
4 x TBM Avenger launching torpedoes at 200 feet
3 x TBM Avenger launching torpedoes at 200 feet
4 x TBM Avenger launching torpedoes at 200 feet
4 x TBM Avenger launching torpedoes at 200 feet
4 x TBM Avenger launching torpedoes at 200 feet
4 x TBM Avenger launching torpedoes at 200 feet
3 x TBM Avenger launching torpedoes at 200 feet
4 x TBM Avenger launching torpedoes at 200 feet
4 x TBM Avenger launching torpedoes at 200 feet
4 x TBM Avenger launching torpedoes at 200 feet
4 x TBM Avenger launching torpedoes at 200 feet
4 x TBM Avenger launching torpedoes at 200 feet
9 x SB2C Helldiver bombing at 2000 feet
9 x SB2C Helldiver bombing at 2000 feet
9 x SB2C Helldiver bombing at 2000 feet
9 x SB2C Helldiver bombing at 2000 feet
9 x SB2C Helldiver bombing at 2000 feet
8 x SB2C Helldiver bombing at 2000 feet
9 x SB2C Helldiver bombing at 2000 feet
9 x SB2C Helldiver bombing at 2000 feet
9 x SB2C Helldiver bombing at 2000 feet
8 x SB2C Helldiver bombing at 2000 feet
4 x TBM Avenger launching torpedoes at 200 feet
4 x TBM Avenger launching torpedoes at 200 feet
--------------------------------------------------------------------------------
Day Air attack on TF at 54,76

Japanese aircraft
no flights

Allied aircraft
F6F Hellcat x 5
TBM Avenger x 7

Japanese aircraft losses
A6M5 Zeke: 1 destroyed

Allied aircraft losses
TBM Avenger: 5 damaged

Japanese Ships
CV Amagi, on fire, heavy damage
CVL Ryuho, Torpedo hits 1

Aircraft Attacking:
3 x TBM Avenger launching torpedoes at 200 feet
4 x TBM Avenger launching torpedoes at 200 feet
--------------------------------------------------------------------------------
Day Air attack on TF at 54,76


Allied aircraft
F6F Hellcat x 8
SB2C Helldiver x 8
TBM Avenger x 17


Allied aircraft losses
SB2C Helldiver: 1 destroyed, 1 damaged
TBM Avenger: 9 damaged

Japanese Ships
BB Haruna, Bomb hits 3, on fire, heavy damage
CVL Ryuho

Aircraft Attacking:
1 x TBM Avenger launching torpedoes at 200 feet
7 x SB2C Helldiver bombing at 2000 feet
4 x TBM Avenger launching torpedoes at 200 feet
4 x TBM Avenger launching torpedoes at 200 feet
4 x TBM Avenger launching torpedoes at 200 feet
4 x TBM Avenger launching torpedoes at 200 feet
--------------------------------------------------------------------------------
Day Air attack on TF at 53,78

Japanese aircraft
A6M5 Zeke x 14
D4Y Judy x 6

Allied aircraft
F6F Hellcat x 172

Japanese aircraft losses
A6M5 Zeke: 14 destroyed
D4Y Judy: 2 destroyed

Allied aircraft losses
F6F Hellcat: 4 destroyed, 2 damaged


_____________________________



"The problem in defense is how far you can go without destroying from within what you are trying to defend from without"
- Dwight D. Eisenhower

(in reply to ny59giants)
Post #: 2134
RE: Mermaids brassiere is NOT watertight! - 3/18/2006 9:54:57 AM   
castor troy


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Oh my god!

(in reply to PzB74)
Post #: 2135
RE: Mermaids brassiere is NOT watertight! - 3/18/2006 10:38:56 AM   
skrewball


Posts: 305
Joined: 12/10/2000
From: Belgium
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I....I....I can't even think of anything to say

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Post #: 2136
RE: Dagua falls! - 3/18/2006 10:58:39 AM   
Sneer


Posts: 2654
Joined: 10/29/2003
Status: offline
and not even single plane went through a cap to attack / get shot down by flak
result is weird
I'll understand if you resign from this game

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Post #: 2137
RE: Dagua falls! - 3/18/2006 11:44:10 AM   
veji1

 

Posts: 1019
Joined: 7/9/2005
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Arghh....;;

Don't know what to say... At least now you can focus on real life... Still, would it have been different had you been playing with Niks mod ? You would certainly have lost that battle, but maybe not all carriers, and have damaged or sunk quite a few... god... This kills half the expectation I have for this whole board... I hope we win in rugby otherwise it'll be a crappy Week End...


(in reply to Sneer)
Post #: 2138
RE: Dagua falls! - 3/18/2006 4:33:19 PM   
Honda


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Post #: 2139
RE: Dagua falls! - 3/18/2006 4:45:31 PM   
pauk


Posts: 4162
Joined: 10/21/2001
From: Zagreb,Croatia
Status: offline


o my God.... (but this would happen sooner or later, anyway).

I understand your position, however keep in mind that lessons from your AAR are priceless, imortal and maybe will (hopefully) have impact for the future patches.

It would be nice if you could continue game...

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Post #: 2140
RE: Mermaids brassiere is NOT watertight! - 3/18/2006 4:46:46 PM   
aztez

 

Posts: 4031
Joined: 2/26/2005
From: Finland
Status: offline
I think the game should go on. UBER CAP or not the biggest problem with the PBEM's is the fact that once allied player can give some payback most of these games stop.

Since Wobbly & co. took repeat beatings I think the Japanese side should not end the game because it took an gamble and once in a while lost it. Yes, KB got decimated but it was the players choice to battle it out. Now that the allied have control of seas I think Japanese side should start looking other ways to compesate the loss.

(in reply to PzB74)
Post #: 2141
RE: Dagua falls! - 3/18/2006 6:30:03 PM   
Redd

 

Posts: 203
Joined: 7/22/2005
From: Livermore,CA.
Status: offline
quote:

ORIGINAL: pauk



o my God.... (but this would happen sooner or later, anyway).

I understand your position, however keep in mind that lessons from your AAR are priceless, imortal and maybe will (hopefully) have impact for the future patches.

It would be nice if you could continue game...


What he said.

Reading both of the AARs covering this game is what motivated me to drop UV like a hot potato and get WitP. I'd hate to see it end so abruptly. I understand your negative feelings on do-overs, that is the honorable way to go. But many of us will be more than sad to see the story end here. You are helping to illustrate the shortcomings of the model at the time when it will do the most good.

I implore you to keep the game going. Either take the do-over as suggested, or fight on with what you have left, it is of course your call. The further you go with the game, the more information is available to the developers. If you want, you can make it your personal crusade against the uber cap. A lot of people are reading this, and showing the problems through gameplay is much more constructive than some post in the main forum titled "Waaah, my planes don't work right." You'll be providing a much needed service to the community by taking this baby into '45, hopefully culminating with the invasion of Japan, just to see how it goes.


We await the return of the Emperors' right hand man!



P.S. I was horrified when you wrote that you were going to sortie the KB and then saw the map. His carriers were waaaay too close. I understand that after carrying the biggest stick in town for two game years, it's hard to adjust to the new order in '44. You have to think like the allies do in '42, don't go anywhere with the KB that is within a weeks sailing of the allied sledgehammer.

< Message edited by Redd -- 3/18/2006 6:41:35 PM >

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Post #: 2142
RE: Dagua falls! - 3/18/2006 7:21:52 PM   
timtom


Posts: 2358
Joined: 1/29/2003
From: Aarhus, Denmark
Status: offline
Tough luck, John. I know you're probably feeling absolute despondent right now (speaking from personal experience here, trust me ), but my advice would be to take a few days away from the game and then come back and have a fresh look at the situation. I'm sure you'll find that you still have a few good cards up your sleeve.

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Where's the Any key?


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Post #: 2143
RE: Dagua falls! - 3/18/2006 8:38:22 PM   
FeurerKrieg


Posts: 3397
Joined: 6/15/2005
From: Denver, CO
Status: offline
Don't give up John! At least your turns won't take quite as much time to do now right?

I still think you've done a great job thus far and Andy will still have a tough time making his advances. One of your weapons has been disabled for now, but you still have surface assets and LBA.

_____________________________


Upper portion used with permission of www.subart.net, copyright John Meeks

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Post #: 2144
RE: Dagua falls! - 3/18/2006 10:53:27 PM   
Rob Brennan UK


Posts: 3685
Joined: 8/24/2002
From: London UK
Status: offline
quote:

ORIGINAL: veji1

Arghh....;;

Don't know what to say... At least now you can focus on real life... Still, would it have been different had you been playing with Niks mod ? You would certainly have lost that battle, but maybe not all carriers, and have damaged or sunk quite a few... god... This kills half the expectation I have for this whole board... I hope we win in rugby otherwise it'll be a crappy Week End...




I hope your French .. Else its been a bad end to the 6 nations

PzB.. I would like to see this continue, you will probably need a break to calm down and have a rest from this mammoth game.

That CAP was nuts ! .. glad i'm playing Nik mod , vanilla is just way too one sided .. firstly invulnerable jap cap then invulnerable allied cap.

Other than that ! .. ooh ..

Whatever you decide , thank you for sharing this very memorable game, It's been a cracking read for long time ..

_____________________________

sorry for the spelling . English is my main language , I just can't type . and i'm too lazy to edit :)

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Post #: 2145
RE: Dagua falls! - 3/18/2006 11:18:13 PM   
Monter_Trismegistos

 

Posts: 1359
Joined: 2/1/2005
From: Gdansk
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Dont give up! You still have us, your supporters! Now time to gather remnants of your fleet, save as many of them as possible and prepare to defend next bases!

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Bez strachu ale z rozwagą

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Post #: 2146
RE: Dagua falls! - 3/18/2006 11:51:57 PM   
Fishbed

 

Posts: 1822
Joined: 11/21/2005
From: Beijing, China - Paris, France
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yep tough times but we're still here!

And by the way, everyone is not dead yet - maybe several hundreds jap LB may prove to be a good dissuation enough for Andy not to go on pursuit...

(in reply to Monter_Trismegistos)
Post #: 2147
RE: Dagua falls! - 3/19/2006 12:03:48 AM   
CapAndGown


Posts: 3206
Joined: 3/6/2001
From: Virginia, USA
Status: offline


Sorry to see this result. All you defensive plans have come to naught because of a decision to go for a medium value target of opportunity.

But I do have some comments.

We all knew about the Uber CAP. Much of PzB's defensive planning had been focused on how to deal with this problem. And here we see that had PzB stuck to plan, he could have dealt with it. Notice the extraordinarily large number of Hellcats blown away in just one day of combat. Also notice that Andy lost all these Hellcats even though they outnumbered the defending fighters. And these defending fighters were not even the best fighters that PzB can field--they are only Zekes which are not nearly as good as Tojo's, George's and Tony's.

If, instead of the KB facing off against the allied Death Star, this kind of airbattle had occured using LBA during an attempted invasion of the Marianas or Palaus, Andy's Uber CAP would have been greatly thinned out after the first day of battle. Should that battle continue for one or two days more, with additional Jap fighters being flown in from staging bases, the allied CAP would end up as a shadow of its former self and become ripe for a counter stroke from the KB.

My real question is: under such circumstances, that is, not losing the KB before LBA has even had a chance to play a role, what chances would the allies have in succeeding in pulling off a long range invasion that can only be supported by carriers and unescorted bombers? Does it not seem possible that a Japanese defense is entirely within the realm of the possible as long as the KB is not lost before the decisive battle?

At any rate: All Hail the PzB!

(in reply to Monter_Trismegistos)
Post #: 2148
RE: Dagua falls! - 3/19/2006 12:33:18 AM   
PzB74


Posts: 5076
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From: No(r)way
Status: offline
Back from apartment hunting - a much bigger success than the last WitP turn

Thanx for the support guys, I'm not really devastated. Took a rash decision to strike - something which
I've managed to avoid for a very long time - and stumbled.

The truth is that it's starting to get a bit hard to play WitP each and every day for many years.
With new and important missions ahead I'm feeling kinda short of energy. Loosing 8-9 carriers for naught
is a most horrific achievement No commander should be allowed to go on after such a catastrophe.

Desk job in Tokyo perhaps

I agree with Cap & Gown - should have stuch to the original plan but I had a very good feeling that Andys
carriers had burned most of their fuel and missions. Andy also confirmed this, but he obviously decided to
stay around for another few days. Valiantly he suggested that I could replay yesterdays turn but I don't think
that's the honorable thing to do either.

The cause for this 'most unfortunate event' is that I finally gave in to my impulses, getting a bit tired and
unconcentrated at times. Great disasters are never the most glorious moment to throw in the towel, but they are
often the culmination of a series of events which leads to a certain conclusion. (Usually not a good one)

Wobbly reached this stage with the frustration of the Indian Campaign - Dave got fed up with the game mechanics
and Ken had Internet gremlins. These players played the game for 4-12 months each. So I kinda feel that a replacement
would do me good! Pretty sure we could find a competent Axis fanboy for the task? Since all you loyal followers
are around to support the campaign things would continue like before! I could stick around and provide advice.

That's just my thoughts; I don't really want to quit - but my feelings advice me to do so. At least for a while.
What do you think, is playing on without heart and soul really the thing to do at this point...?

Again, appreciate all the fabolous support - you guys are the reason I've kept on for so long

_____________________________



"The problem in defense is how far you can go without destroying from within what you are trying to defend from without"
- Dwight D. Eisenhower

(in reply to CapAndGown)
Post #: 2149
RE: Dagua falls! - 3/19/2006 1:33:55 AM   
Nomad


Posts: 5905
Joined: 9/5/2001
From: West Yellowstone, Montana
Status: offline
So, considering that with some free help and equipment I was able to cure my internet problems( somehting I didn't think would happen ), do I now need to relieve you for a while John?

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Post #: 2150
RE: Mermaids brassiere is NOT watertight! - 3/19/2006 10:09:33 AM   
wobbly

 

Posts: 1095
Joined: 10/16/2002
From: Christchurch, New Zealand
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quote:

ORIGINAL: aztez

I think the game should go on. UBER CAP or not the biggest problem with the PBEM's is the fact that once allied player can give some payback most of these games stop.

Since Wobbly & co. took repeat beatings I think the Japanese side should not end the game because it took an gamble and once in a while lost it. Yes, KB got decimated but it was the players choice to battle it out. Now that the allied have control of seas I think Japanese side should start looking other ways to compesate the loss.


A big difference for me and the other allied players was that there was (well supposedly - and this is evidence) light at the end of the tunnel. PzB's biggest hammer was always the carrier fleet. There is no light at the end of the tunnel for him.
He has done fantastically well (bugger it ) but he has very little in the way of flexibilty now.

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Post #: 2151
RE: Mermaids brassiere is NOT watertight! - 3/19/2006 10:33:48 AM   
Nomad


Posts: 5905
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From: West Yellowstone, Montana
Status: offline
The only problem with that wobbly is that every game is going to reach a point where Japan can no longer see a light at the end of the tunnel. Does that mean that all games end when Japan loses the first big battle? It doesn't seem right, plus John still has a very strong position, he is just a bit short on flexibility.

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Post #: 2152
RE: Mermaids brassiere is NOT watertight! - 3/19/2006 10:44:28 AM   
rroberson

 

Posts: 2050
Joined: 5/25/2004
From: Arizona
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Frankly, this is every allied player's fear. Once the game gets to 43/44 Japan's player bounce's out of the game (not you PZB you have hung in there amazingly long). It is my hope that PZB hangs in there. I love his narrative. If he can't then maybe several of us can take up arms to keep this game going. I really want to see how it ends :).

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Post #: 2153
RE: Dagua falls! - 3/19/2006 12:11:19 PM   
pauk


Posts: 4162
Joined: 10/21/2001
From: Zagreb,Croatia
Status: offline

quote:

ORIGINAL: PzB

That's just my thoughts; I don't really want to quit - but my feelings advice me to do so. At least for a while.
What do you think, is playing on without heart and soul really the thing to do at this point...?

Wobbly reached this stage with the frustration of the Indian Campaign - Dave got fed up with the game mechanics
and Ken had Internet gremlins. These players played the game for 4-12 months each. So I kinda feel that a replacement
would do me good! Pretty sure we could find a competent Axis fanboy for the task? Since all you loyal followers
are around to support the campaign things would continue like before! I could stick around and provide advice.
Again, appreciate all the fabolous support - you guys are the reason I've kept on for so long


I totally understand your position. I intend play my PBEM games but wonder if I going to be able "play with soul and hart". I don't have problems with kicking my *ss: several players take me beating in UV (Honda, Oleg, pfnognoff) so i'm used to be beaten .

My only concern is that game engine simply doesn't provide Japanese chances to have their 5 minutes in the game (successful operation Leyte, for example). I'm afraid that my 90 exp pilots will be killed like chickens cause exp is at 3rd place in A2A factors (speed, firepover) or maybe even 4th place.... and it is pointless to invest time and effort useless....

Anyway, i feel that this AAR MUST continue and if you can't going on (i understand that you are exausted - i feels exactly like you in my game against Andy and it is only August 42! plus you have to be concentrate on your new job) i'm very tempted to jump in "Defender of the Empire" boots...

Spring is coming close, i would have less time to spare for WiTP... but then again this AAR have to continue (we Japs fanboys need our whining corner) cause i feel that if devs cant get info from the "other side" all future patches would be in Allied favour...

So i'm really tempted (and someone have to stop this stubborn Scot)

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Post #: 2154
RE: Dagua falls! - 3/19/2006 1:43:42 PM   
PzB74


Posts: 5076
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From: No(r)way
Status: offline
Nice to hear from you again Al You're right about the light...I've felt the strain of war for a while!
When I go to bed I still see images of burning Zekes and US heavies in my head. Wake up tired and exhausted
in the morning still thinking about what can be done to win the war <G> I really could do without this for a while

The loss of the carriers is a big blow as it will allow Andy's birdfarms to conduct strike missions into
the heart of the empire as long as he keeps >6 hexes away from any major air bases (Zeke range). If Andy
plays like I think he will only 1-2 cv's and a couple of cvls will remain of the KB + 5 cve's. 3 new cv's
will arrive within 3 months or so. Could be enough to create a quality carrier formation - there are still
ample amounts of expert CAGs left. So the battle is far from lost - it just became more complicated.

The invasion of the Palaus and Marianas would be the high point of this campaign Jap carriers or not. The ability
to make large amounts of LBA available in the right place at the right time would be the crucial element. I've always
stated that it would be suicide to engage the US carriers mano el mano (and now I had to show you why ). Now Japan
HAS to concentrate on the only valid strategy: how to make LCU and LBA defeat carrier and amph power. In reality he KB
becomes a Democles sword by 1944!...so much to loose and so little to gain!

So here's what I would like to suggest: I try to save the remains of the fleet and re-organize according to new doctrines and
hire Ken as Second in Command. Whenever I run out of steam or time he can take over for me and vice versa!
This would make it simpler for me to concentrate on my new priorities and remain in the game. At the same time
the game could be played to the end: something which has always been one of my foremost objectives

What do you think about this Ken? Pauk has also offered his services - (thx Pauk).

Suggestions/advice from the rest of you: could this work?




_____________________________



"The problem in defense is how far you can go without destroying from within what you are trying to defend from without"
- Dwight D. Eisenhower

(in reply to pauk)
Post #: 2155
Disaster and recovery - 3/19/2006 5:19:14 PM   
PzB74


Posts: 5076
Joined: 10/3/2000
From: No(r)way
Status: offline
Forwarded my ideas to Andy - his reply:

-------------------------------------------------------------------------------
The plan sounds ok a few little things for you to ponder...

San Jacinto ate a bomb not sure how but one of your Judy's must have got
through she will live it's a minor hit

As for following up its going to be difficult More or less all my CV's are a
ZERO ops points now my CVL's are ok but they have limited flight groups.

I will be trying

This does open up a lot more strategic possibilities for the Allies things I
had ruled out are now back on the table.

You are still 2:1 ahead on points

Of course my LBA will be back in the game to try and finish you cripples !!!
----------------------------------------------------------------------------------------

I've sent the next turn to Andy and lots of action has been taken - but first some hard facts:

Some 243 US carrier ac were shot down including 171 Hellcats, 46 Helledivers and 26 Avengers.
Some 516 Jap carrier + 91 land based fighters were lost including: 9 Rufe, 26 Zero, 239 Zeke,
150 Jill and 117 Judy.

Some 50 carrier ac transferred to nearby bases.

Damage to IJN carriers were less crippling than first assumed:
I've created a large TF and gathered most of the cripples - I'm hoping the enemy will concentrate
on this group.

Cripples
Name---- --Sys- -Flt-Fire-Speed------
BB Haruna - 54 - 76 - 29
CS Mizuho - 71 - 30 - 27
CV Amagi - 98 - 64 - 49
Cvl Ryuho - 99 - 83 - 49

The Unryo and Kaga have already been sunk. If we're lucky 'only' 2 carriers, 1 cvl, 1 cs and 1 BB will be lost.
The remaining carriers have been divided into small TFs that will try to reach Ulithi.

Shokaku - 51 - 22 - 49 - 16
Zuikaku - 60 - 24 - 30 - 13
Akagi - 57 - 49 - 49 - 13
Katsuragi - 60 - 22 - 49 - 13
Taiho - 16 - 44 - 49 - 18
Chiyoda - 31 -25 - 24 - 20
Ryujo - 3 - 35 - 3 - 16

If we can salvage all of these carriers the backbone of the KB should be safe.

I've ordered all available Bettys and Oscars to strike out at 10 hexes from several bases.
Some 300 ac are ready at Palau (size 6 af with air HQ). Fighters on Ulithi have been put on
max range and 40% CAP. 150 fighters and bombers are ready at Woleai + some Bettys, fighters
and army bombers in NG and on Truk.

2 surface combat TFs have been formed and will attempt to hit the enemy carriers. Guessing that
Andy is low on OP and fuel I sent them one hex south by south west. They will then retreat at flank
speed towards Ulithi.

Several other tfs have been sent into the area including a replenishment group consisting of 2 fast AOs,
the mini Hosho and 2 escorts. An escort carrier group with 4 cves and 4 destroyers will move just north
of Woleai with 120 ac. If Andy goes for it his carriers will react to this group, drawing then northwards.
The group with crippled ships will move 2 hexes to the north.

Andy's carriers will only have to move 1 hex to the north to come within range of Oscar IIs and Bettys
plus 150 ac at Woleai. A move/reaction of 5 hexes will take him within Zeke range of the Marianas. Hundreds
of my best fighters as well as more army bombers are ready here.

Ok, let's pray to the gods of war for some much deserved payback!
If we can put 3 enemy carriers out of action before the decisive battles I'd say this catastrophe would be
worthwhile!

Defeat and counterstrike!?




Attachment (1)

_____________________________



"The problem in defense is how far you can go without destroying from within what you are trying to defend from without"
- Dwight D. Eisenhower

(in reply to PzB74)
Post #: 2156
RE: Disaster and recovery - 3/19/2006 5:52:57 PM   
PzB74


Posts: 5076
Joined: 10/3/2000
From: No(r)way
Status: offline
Andy played it all safe and didn't move his carriers a single hex to the north....
Well, apart from one of our surface combat groups that didn't return as ordered, no further
damage has been done. Unfortunately a Kongo class bb was sunk. The light carrier Ryuho also
gave up and sank.

Fires in our damaged carriers have been brought (almost) under control and in a couple of days
5 cvs and 2 cvls will enter Ulithi. Give our repair yards 3-4 months and we should be able to field
9 carriers, 3 cvls and 7-8 cves.

In the meantime we have to delay the enemy advance as much as possible and train our LBA pilots to
even higher standards.

AFTER ACTION REPORTS FOR 02/14/44

Air Combat

Day Air attack on TF at 53,75

Allied aircraft
F6F Hellcat x 29
TBM Avenger x 42

Allied aircraft losses
TBM Avenger: 17 damaged

Japanese Ships
BB Kongo, Torpedo hits 3, on fire, heavy damage
CA Mikuma
DD Niizuki
--------------------------------------------------------------------------------
Day Air attack on TF at 53,75

Allied aircraft
TBM Avenger x 8

Allied aircraft losses
TBM Avenger: 1 destroyed, 3 damaged

Japanese Ships
BB Kongo, Torpedo hits 1, on fire, heavy damage
--------------------------------------------------------------------------------
Day Air attack on TF at 53,75

Allied aircraft
F6F Hellcat x 5
TBM Avenger x 7

Allied aircraft losses
TBM Avenger: 1 destroyed, 1 damaged

Japanese Ships
BB Kongo, Torpedo hits 2, on fire, heavy damage
--------------------------------------------------------------------------------
The few counter strikes were slaughtered by enemy CAP:

Day Air attack on TF at 60,86

Japanese aircraft
G4M1 Betty x 6

Allied aircraft
Spitfire VIII x 2
P-38J Lightning x 13

Japanese aircraft losses
G4M1 Betty: 4 destroyed

Allied Ships
LCT LCT-327
LCT LCT-323

Aircraft Attacking:
1 x G4M1 Betty launching torpedoes at 200 feet
1 x G4M1 Betty launching torpedoes at 200 feet
--------------------------------------------------------------------------------
Day Air attack on TF at 56,80

Japanese aircraft
G4M2 Betty x 3

Allied aircraft
F6F Hellcat x 95

Japanese aircraft losses
G4M2 Betty: 3 destroyed
--------------------------------------------------------------------------------
Day Air attack on TF at 56,80 - remnants flying from NG

Japanese aircraft
D4Y Judy x 21

Allied aircraft
F6F Hellcat x 129

Japanese aircraft losses
D4Y Judy: 12 destroyed
--------------------------------------------------------------------------------
Day Air attack on TF at 60,86

Japanese aircraft
G4M1 Betty x 2

Allied aircraft
FM-2 Wildcat x 7
Spitfire VIII x 3
Kittyhawk III x 6
P-38J Lightning x 23

Japanese aircraft losses
G4M1 Betty: 2 destroyed

Allied aircraft losses
P-38J Lightning: 1 damaged
--------------------------------------------------------------------------------
Day Air attack on TF at 56,80

Japanese aircraft
G4M2 Betty x 6

Allied aircraft
F6F Hellcat x 129

Japanese aircraft losses
G4M2 Betty: 6 destroyed

Allied aircraft losses
F6F Hellcat: 2 damaged
--------------------------------------------------------------------------------
Day Air attack on TF, near Dagua at 51,81

Japanese aircraft
A6M2 Zero x 9
Ki-21 Sally x 13

Allied aircraft
F4U-1 Corsair x 31
Spitfire VIII x 5
Kittyhawk III x 9
P-40N Warhawk x 4

Japanese aircraft losses
A6M2 Zero: 7 destroyed
Ki-21 Sally: 8 destroyed

Allied aircraft losses
Kittyhawk III: 2 destroyed, 1 damaged
P-40N Warhawk: 1 destroyed

Allied Ships
AP Koolama
AP Empire Tamar

Aircraft Attacking:
1 x Ki-21 Sally bombing at 6000 feet
4 x Ki-21 Sally bombing at 6000 feet
--------------------------------------------------------------------------------

_____________________________



"The problem in defense is how far you can go without destroying from within what you are trying to defend from without"
- Dwight D. Eisenhower

(in reply to PzB74)
Post #: 2157
RE: Disaster and recovery - 3/19/2006 6:20:07 PM   
pauk


Posts: 4162
Joined: 10/21/2001
From: Zagreb,Croatia
Status: offline

quote:

ORIGINAL: PzB

Give our repair yards 3-4 months and we should be able to field
9 carriers, 3 cvls and 7-8 cves.

In the meantime we have to delay the enemy advance as much as possible and train our LBA pilots to
even higher standards.



That's the spirit...!

Although is more than clear that remains of KB can't face with US carriers (the whole KB couldn't do that) you still have chance to delay Andy.

He is now streched all over the Pacific and that requires good administration skills. His ground units are disrupted and lots of squads are disabled so it will take some time for him to gather enough troops for further advance.

Your fleet can hide behind numerous bases in NG and PI (if he choose to continue with this strategy) while you slowly rebuilding your navy and air force.

Use the same strategy before "Midway"... leave AFs empty, let Andy to raid them with CVs if he wish fortify your troops there - send reinforcements if needed - keeping the frontier is a must IMO. Only Army can delay (stop?) Allies now and you have more than enough troops for that. And remember, Allies would have send troops long way back to recuperate them...

This game is far from the end...Banzai! (well, actually.... we shall defend on the beaches,etc, etc, we shall never surrender..)


_____________________________


(in reply to PzB74)
Post #: 2158
RE: Dagua falls! - 3/19/2006 6:21:29 PM   
Ron Saueracker


Posts: 12121
Joined: 1/28/2002
From: Ottawa, Canada OR Zakynthos Island, Greece
Status: offline
quote:

ORIGINAL: cap_and_gown



Sorry to see this result. All you defensive plans have come to naught because of a decision to go for a medium value target of opportunity.

But I do have some comments.

We all knew about the Uber CAP. Much of PzB's defensive planning had been focused on how to deal with this problem. And here we see that had PzB stuck to plan, he could have dealt with it. Notice the extraordinarily large number of Hellcats blown away in just one day of combat. Also notice that Andy lost all these Hellcats even though they outnumbered the defending fighters. And these defending fighters were not even the best fighters that PzB can field--they are only Zekes which are not nearly as good as Tojo's, George's and Tony's.

If, instead of the KB facing off against the allied Death Star, this kind of airbattle had occured using LBA during an attempted invasion of the Marianas or Palaus, Andy's Uber CAP would have been greatly thinned out after the first day of battle. Should that battle continue for one or two days more, with additional Jap fighters being flown in from staging bases, the allied CAP would end up as a shadow of its former self and become ripe for a counter stroke from the KB.

My real question is: under such circumstances, that is, not losing the KB before LBA has even had a chance to play a role, what chances would the allies have in succeeding in pulling off a long range invasion that can only be supported by carriers and unescorted bombers? Does it not seem possible that a Japanese defense is entirely within the realm of the possible as long as the KB is not lost before the decisive battle?

At any rate: All Hail the PzB!


quote:

We all knew about the Uber CAP.


After the endless beatings myself and a few tough skins took trying to make this known I'd just like to say that NO, we all did not know about this. Apparently it was a myth I started in beta. Here is a little flashback thread...lots of fun.

Blast from the Past

And speaking of beatings, I will take over as the Japanese if PzB can't go on...ie. if he was beheaded or something. I love defending and would like to see how the supply situation is in the DEI at this stage of the game.

< Message edited by Ron Saueracker -- 3/19/2006 6:24:18 PM >


_____________________________





Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan

(in reply to CapAndGown)
Post #: 2159
RE: Dagua falls! - 3/19/2006 7:21:09 PM   
Nomad


Posts: 5905
Joined: 9/5/2001
From: West Yellowstone, Montana
Status: offline

quote:

ORIGINAL: PzB

Nice to hear from you again Al You're right about the light...I've felt the strain of war for a while!
When I go to bed I still see images of burning Zekes and US heavies in my head. Wake up tired and exhausted
in the morning still thinking about what can be done to win the war <G> I really could do without this for a while

The loss of the carriers is a big blow as it will allow Andy's birdfarms to conduct strike missions into
the heart of the empire as long as he keeps >6 hexes away from any major air bases (Zeke range). If Andy
plays like I think he will only 1-2 cv's and a couple of cvls will remain of the KB + 5 cve's. 3 new cv's
will arrive within 3 months or so. Could be enough to create a quality carrier formation - there are still
ample amounts of expert CAGs left. So the battle is far from lost - it just became more complicated.

The invasion of the Palaus and Marianas would be the high point of this campaign Jap carriers or not. The ability
to make large amounts of LBA available in the right place at the right time would be the crucial element. I've always
stated that it would be suicide to engage the US carriers mano el mano (and now I had to show you why ). Now Japan
HAS to concentrate on the only valid strategy: how to make LCU and LBA defeat carrier and amph power. In reality he KB
becomes a Democles sword by 1944!...so much to loose and so little to gain!

So here's what I would like to suggest: I try to save the remains of the fleet and re-organize according to new doctrines and
hire Ken as Second in Command. Whenever I run out of steam or time he can take over for me and vice versa!
This would make it simpler for me to concentrate on my new priorities and remain in the game. At the same time
the game could be played to the end: something which has always been one of my foremost objectives

What do you think about this Ken? Pauk has also offered his services - (thx Pauk).

Suggestions/advice from the rest of you: could this work?





Just what does being second in command mean? It would be hard to do a few turns here and there. A player really has to immerse himself into each game. If I will be taking over sometime in the future and running the game for an extended period of time then yes, but not to do sporatic turns.


_____________________________


(in reply to PzB74)
Post #: 2160
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