Posts: 6922
Joined: 8/28/2002 From: East Brunswick, NJ Status: offline
If BTR had tech support like UV and WiTP I would still be playing it. Great game but so many bugs I needed to keep a fly swatter next to the mouse.
Try this: Use British air units for a night attack but land them at a new base. Now they are day capable! I gave up on night bombing due to the pesky night fighters and tranferred them all to day attacks.
Did they ever put out any patches/updates? If so where can I get them? Not that I have time to play but I do have a second computer....
_____________________________
"The difference between genius and stupidity is that genius has limits"- Darwin Awards 2003
"No plan survives contact with the enemy." - Field Marshall Helmuth von Moltke
BAH!!! You obviously have not tried the new OOB and such from JC. He and Hard Sarge, Lemurs, Harley, Werner and others I do not want to forget but cannot remember all the names at the moment have done ALOT of work correcting and tweaking the game.
Go there for the latest and greatest. You will have to register to view the forum though. JC controls the OOB/Data patch but someone there can probably get it to you. Once you get in there is a forum jump bottom right of the screen, click on BTR V1.05.
< Message edited by 2ndACR -- 8/11/2004 1:22:28 PM >
What is Bombing the Reich? I've seen this mentioned several times but don't know what it is. Is this a Matrix game?
_____________________________
"Sergeant the Spanish bullet isn't made that will kill me," Bucky O'Neil seconds before receiving a fatal shot to the head at the battle of San Juan Hill.
What is Bombing the Reich? I've seen this mentioned several times but don't know what it is. Is this a Matrix game?
Bombing the Reich or "BTR" or "OH MY GOD" as i like to call it is a massive spreadsheet like wargame that depicts the entire strategic air war against Germany and Italy on 24 hour turn basis
This gem has been sitting on my hard drive for 2 years now and i've yet to even come close to tackling it. Every time i contemplate it I break out into a cold sweat
Nope. Gary Grigsby also developed BTR. It was the entire air war over Europe from 1943 -1945. Every pilot of consequence, a production model for the Axis that dwarfs WITP.
The Allied player or computer enters his orders and then the German player executes his orders in real time. Intercepting air raids etc.
I believe it is about 5 years old or more. I believe it was published by Talonsoft. You might still find a few copies around somewhere for sale. The link is for the newest OOB/Data files. Alot of tweaking has gone into BTR by a few DEDICATED fans on their on time and their own dime.
Dang I type slow. Hey Nik, you have the latest OOB and such?
< Message edited by 2ndACR -- 8/11/2004 3:23:42 PM >
This gem has been sitting on my hard drive for 2 years now and i've yet to even come close to tackling it. Every time i contemplate it I break out into a cold sweat
Thanks for the fast responses guys. Sounds interesting but no game can pull me away from WitP.
_____________________________
"Sergeant the Spanish bullet isn't made that will kill me," Bucky O'Neil seconds before receiving a fatal shot to the head at the battle of San Juan Hill.
Nope. Gary Grigsby also developed BTR. It was the entire air war over Europe from 1943 -1945. Every pilot of consequence, a production model for the Axis that dwarfs WITP.
The Allied player or computer enters his orders and then the German player executes his orders in real time. Intercepting air raids etc.
I believe it is about 5 years old or more. I believe it was published by Talonsoft. You might still find a few copies around somewhere for sale. The link is for the newest OOB/Data files. Alot of tweaking has gone into BTR by a few DEDICATED fans on their on time and their own dime.
Dang I type slow. Hey Nik, you have the latest OOB and such?
I might. REmember visiting a website devoted to it and there was a link to a mod that advertised itself as the most authentic.
Posts: 867
Joined: 8/2/2004 From: Republic of Kilburn. London UK Status: offline
BTR is up to 1.05 complete. I think i got the 1.06x somewhere but the guy who has done the oob has gone missing. so 1.05 is the best to use - it fixed a lot of stuff - spooky used to have a link. I will send 1.05 to any one who e-mails me. (unless anyone tells me not to)!
But this game is a lost classic - along with BOB.
I loved this - first time I saw UV, I thought BOB/BTR - new I was going to be in heaven. Lots of thing you will find familiar. Like annoying small buttons etc:)
I'm sure these guys are recycling a lot ot this old code in one way or another - sure at some stage a Fw190 might arrive over Rangoon!!
Wedemeyer on Chinese formations. "They are unable to make even a short hike without men falling out wholesale and many dying of starvation, ready for general hospital more than general reserve"
Posts: 867
Joined: 8/2/2004 From: Republic of Kilburn. London UK Status: offline
Maybee cos its 1941 and they just can't see em!!! - Think about it. Up in cr4p weather, terrible instruments, morale shot to bits - " Hey cap if we go home now we can get a Singapore sling at the rooftop bar at the hilton and you might get to sh$g that bird you been after since 1938."
Someone answer me... WHAT DO I DO WITH ALLIED NIGHT FIGHTERS? They can never find anything to hit!
F.
Best thing I came up with was to try and figure out what bases the German nightfighters were flying from. Then send one of your Mossie nightfighters to each of those bases so that it was loitering over the base at about 3000 feet when the Germans came back to the roost. Your Mossie gets into the landing pattern and KABLOOEY!! It took an awful lot of time to set this up, and I usually had two Mossies go to each base at at slightly overlapping times (never knew exactly when the Germans would come home). After experimenting, I got pretty good at it. I usually caught a couple each night, but sometimes one plane could shoot down four or five of the Germans. Like a said, a lot of work though.
The saving grace of WitP is that it can run on autopilot for at least a couple of turns. Not so BTR. Talk about a real time game. When I was really into it, I couldn't average but about one turn a day. I know Hard Sarge rolled through, but I guess I was just a wimp.
Posts: 867
Joined: 8/2/2004 From: Republic of Kilburn. London UK Status: offline
Hi byron13,
I think he looking at night fighters in WITP and not BTR - there are some over Singapore pre set - I think. Before you move em set to 1000ft or less, let em grt shot to hell but get some tasty hits on a cruiser.
Posts: 867
Joined: 8/2/2004 From: Republic of Kilburn. London UK Status: offline
Oops - Sorry - -should have said forget night fighting - unless it's late in the war - remember each hex is 60 odd miles across (more?). How good is your eyesight at night, up in the air with no radar. and a crew who has heard about Jap fighters - let alone prison camps and a sea full of sharks, giant Squids, etc,etc?
Posts: 2582
Joined: 2/8/2004 From: University Park, Texas Status: offline
For WitP use them as night intruders to pester airfields. They rarely take combat damage (but ops damage will get them unless you keep the fatigue down), usually do some damage, and occasionally get an a/c or two.
Nope. Gary Grigsby also developed BTR. It was the entire air war over Europe from 1943 -1945. Every pilot of consequence, a production model for the Axis that dwarfs WITP.
Good Game, it was Garys remake of USAAF
_____________________________
Noise? What Noise? It's sooooo quiet and Peaceful! Battlestar Pegasus
Posts: 15998
Joined: 9/11/2001 From: Reading, England Status: offline
I also play BTR a fair bit.
Different beast entirely to WiTP but still one of my favourites. Also highly recommend the forum link 2ndACR posted above. I'm on there (as Steve1980). JC + others (myself minorly included ) have done a lot of work to improve this game. If you played BTR using V1.06 + V1.05 OB/OA you will see it is very very different to the initial release - Much more realistic with regard to plane specs, target locations and even the combat mechanics are much more accurate and realistic. You get the idea