MButtazoni
Posts: 1494
Joined: 9/13/2000 From: Milwaukee, WI Status: offline
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quote:
ORIGINAL: meyerg If the AI is determined a must for CWIF ---then--- get out single player with AI first (the most detailed sequence of play can now be used), then the LAN version, and finally PBEM with the compromised sequence of play Newbees can learn while playtesters and Rob improve the AI. if the AI is not a must ---then--- get out a no AI version with the simplified sequence of play for PBEM. Fast turnaround on play tests will make the game evolve much faster. Then do a no AI LAN full sequence of play. And lastly, give Rob the job of designing the best AI he can for the two versions above. He may even be able to use save game files from good players to TEACH the AI (a la SE4 or Galactic Civ). As a neural network guy, I know with enough training, a computer can learn to do the most complicated things. It is obvious in Hearts of Iron, their American AI cannot even manage a competent invasion of Europe. I believe a no AI version is the quickest way to release, but it may upset those who love to play single player. I believe the fan base of this game is here because they played it multiplayer, so a no AI version would not upset them. Maybe you include a free copy of computer Axis and Allies with the game!?!?!? Actually, I have been playing computer Third Reich (downloadable from Underdogs for free) to tide me over; I think the AI is much better, but still easy to beat. Greg afraid of commitment? i didn't see a clear vote in there...
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Maurice Buttazoni Project Coordinator, Playtest Coordinator
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