shawn118aw
Posts: 39
Joined: 1/3/2005 Status: offline
|
More Suggestion not listed above: US BOMBERS NEW ATTACK TAB Allow US Bombers to make fire bombing / incendiary attacks, the game would auto set low altitudes and cause more fire damage and effect all city targets. AIRCRAFT TARGET SELECTION Allow aircraft (both land and carrier types) to target spotted-specific enemy task forces by number, not just at random. SUB OPERATIONS Keep a running total of the # of ships, types, and tonnage a sub is credited for sinking. Do the same for Surface ships and Carriers. NAVAL SURFACE COMBAT OPTION Allow each player after the first round of Surface Combat to either select RETREAT or PURSUE for their Task Force, then let the computer reslove it it happens (based on ship speed, weather, day, night, ect). I am so tired of having 1 or 2 Jap AK’s or Tankers run a way from 15 to 20 US Destroyers with little of no damage done. NAVY TASK FORCES AND SUB OPERATIONS Include an ETA (day of arrival) when a TF or sub is ordered to go to a location PRINT OPTION Include a print option in the game so you can print task force list or unit at a base, or base and supplies status, ect. I get so tired of coping all this stuff down turn after turn. LAND UNIT LOAD VALUE NUMBERS Add an estimate number for (example the Allies) –how many 7,000 tons AK it would take and 6,000 AP, and 1,000 LST. I cannot seem to ever GUESS the right number of ships to try and load a unit no matter what the load number says, I always leave someone behind. Also the same for Cargo aircraft dropping Paratroops (how about a estimate per squadron) COMBAT LOSSES DETAILS With aircraft you can see how many of each type aircraft that have been shot down, with ships you can see the name and type of ship sunk, but with land units it’s a point total. Break down and display the Land unit’s losses by numbers (Troops, Vech, Guns…and by Nationality, US, GB, Dutch, China, ect) SUPPLY LOADING AT BASES Allow the same load rates of supplies for ships as ports do for refueling. You can suck a base dry of fuel in one turn, but it takes WEEKS to get all the supplies off it. It should be up to the play to manage supplies for a base, not the game.
_____________________________
Shawn
|