David boutwell
Posts: 353
Joined: 5/28/2000 From: Haymarket, Virginia, USA Status: offline
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M4,
Thanks for the compliment! Designing that scenario was like the quest for the Holy Grail. I think i spent at least $150 on the books to research that map.
The scenario is less than perfect by the standards of those who like lots of tanks, and who don't seem to remember how long it took to play a game like Streets of Stalingrad, The Longest Day, Highway to the Reich, Terrible Swift Sword, Wellington's Victory and the like.
It is a terribly complicated engagement, because both sides have to both defend and attack, making it very difficult to "program". Because of this, AI does not do either side justice, and it should be played by two humans, preferably by two humans who have studied the battle somewhat.
But, I really designed the scenario to recreate, and learn more about the battle, not to provide a short distraction for some guy whose idea of studying history is fighting a thirty minute version of Kursk every time they turn on the game. If someone else appreciates it for what it is, then I am indeed proud, and you made it worth the time.
I'd like to do a scenario on the Oosterbeek perimeter as well (as soon as the school year's over and this new young 'un is born, possibly). Maybe with bigger maps in Combat leader, I can link both areas together to create one hell of a Scrum! By the way, did you use the Highway to the Reich map for your scenario design?
I just noticed that you live in DC. What part, if I might ask?
Regards,
David Boutwell
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