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- 2/10/2002 10:31:00 PM   
Bing

 

Posts: 1366
Joined: 5/20/2000
From: Gaylord, MI, USA
Status: offline
My experience has been that within the limitations of the game, CAS works about as well as the Arty rating of your FO - if you don't have an FO, I think it goes on the arty of your A0 - HQ. Keep your troops and vehicles well away from the targeted impact area - three or four hex minimum is best. If at all possible, don't have your closest vehicle in the open, if in the open try to cover it with smoke. Pay VERY close attention to the Entry/Exit hexes. If your aircraft don't directly overfly your forces, they are a lot less likely to fire upon them. I know that often enough such a flight path can't be planned, just saying try to do so when possible. If my FO is less than 80 in his Arty rating, I most likely wouldn't target within six hexes of my forces. I still get friendly attacks, even when I've done everything possible to avoid them - sometimes it just happens as in "real" life. Bing

_____________________________

"For Those That Fought For It, Freedom Has a Taste And A Meaning The Protected Will Never Know. " -
From the 101st Airborne Division Association Website

(in reply to gappa)
Post #: 31
- 2/12/2002 6:09:00 AM   
V-man

 

Posts: 151
Joined: 12/10/2001
From: Indiana
Status: offline
Sorry, folks, but I think that people are trying to blame the game for either bad tactics or just plain getting beaten by the AI.

I *never* take losses from my own units when Op Fire is confirmed and I am careful. Avoiding getting hit by my own air force is EASY. V-man

_____________________________

"You see, in this world there's 2 kinds of people, my friend:
Those with loaded guns and those who dig. You dig."

(in reply to gappa)
Post #: 32
- 2/13/2002 2:01:00 AM   
challenge

 

Posts: 465
Joined: 10/10/2001
From: Austin, TX
Status: offline
Usually, when it happens to me, it's because I'm within three or four hexes of the CAS target hex. I expect, and I think most people do, hits from artillery if I'm that close to the friendly artillery target hex. Why should you expect differrent results if you're that close to a CAS target hex?

_____________________________

Challenge

War is unhealthy for die-stamped cardboard and other paper products.

(in reply to gappa)
Post #: 33
- 2/13/2002 4:32:00 AM   
Lars Remmen

 

Posts: 357
Joined: 5/9/2000
From: Copenhagen, Denmark
Status: offline
quote:

Originally posted by Velovich:
Sorry, folks, but I think that people are trying to blame the game for either bad tactics or just plain getting beaten by the AI.

I *never* take losses from my own units when Op Fire is confirmed and I am careful. Avoiding getting hit by my own air force is EASY. V-man

So let me see if I get this... Units going into a meelee situation and the subsequent return fire from enemy units that severely damages the dug-in unit and does nothing to the advancing unit out of cover is bad tactics... I suggest you try the setup that Fredde suggests. If your results does not show results quite opposite those that would be expected from simple reasoning you probably have a mutated mech.exe. If so, please send it to me! In the mean time I'll continue to think that the fact that two man recon teams can be the bane of several 12 men squads in a single battle is a unducumented and unwanted feature in the game. I do, however agree that avoiding friendly fire casualties from CAS is rather easy. But the pilots are notheless still daft... Regards, Lars

_____________________________

"Beer is proof that God loves us and wants us to be happy" - Benjamin Franklin

(in reply to gappa)
Post #: 34
- 2/13/2002 6:07:00 AM   
David Lehmann

 

Posts: 72
Joined: 10/10/2000
From: France
Status: offline
Hello, Personnaly I didn't say that I was disappointed because my planes attack friendly units ... What's nerving me is when a plane which is out of bombs or rockets still targets tanks for example with .30 rounds ...... why did they "never" simply straff infantry units ? Is it because the program is done that way ? is it because it has been considered that the pilot is not able to spot the infantry etc. ... No mister white knight, sleep in peace, I am not blaming the game for my bad tactics, I am simply wondering and asking questions ...

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"Remember not only to say the right thing in the right place, but far more difficult still, to leave unsaid the wrong thing in the tempting place."

(in reply to gappa)
Post #: 35
- 2/13/2002 6:43:00 AM   
Wild Bill

 

Posts: 6821
Joined: 4/7/2000
From: Smyrna, Ga, 30080
Status: offline
Moaning and groaning is fine, David. That is what a forum is for. Being hit by your own fire is painful. The odds sooner or later are gonna get ya, with or without bad tactics. We all make mistakes. FOrtunately, a click of the mouse and we forget them (Not saying that you did). The poor commanders in the field never had that option. But even with all this, reliving history via a wargame is great fun. I hope it is for all of you. WB

_____________________________


In Arduis Fidelis
Wild Bill Wilder
Independent Game Consultant

(in reply to gappa)
Post #: 36
- 2/14/2002 2:53:00 AM   
V-man

 

Posts: 151
Joined: 12/10/2001
From: Indiana
Status: offline
quote:

Originally posted by Lars Remmen:
So let me see if I get this... Units going into a meelee situation and the subsequent return fire from enemy units that severely damages the dug-in unit and does nothing to the advancing unit out of cover is bad tactics... I suggest you try the setup that Fredde suggests. If your results does not show results quite opposite those that would be expected from simple reasoning you probably have a mutated mech.exe. If so, please send it to me! In the mean time I'll continue to think that the fact that two man recon teams can be the bane of several 12 men squads in a single battle is a unducumented and unwanted feature in the game. I do, however agree that avoiding friendly fire casualties from CAS is rather easy. But the pilots are notheless still daft... Regards, Lars
To avoid friendly fire from getting your own men in Melee, DON'T GO INTO MELEE. The AI won't, generally, so any melees are your doing. Anyway, the AI has enver melee'd *me*. V-man

_____________________________

"You see, in this world there's 2 kinds of people, my friend:
Those with loaded guns and those who dig. You dig."

(in reply to gappa)
Post #: 37
- 2/14/2002 2:56:00 AM   
V-man

 

Posts: 151
Joined: 12/10/2001
From: Indiana
Status: offline
quote:

Originally posted by Gappa:
Imagine that your infantry stands on the same hex as the enemy soldiers. You fire at the enemy and a 90% chance you will kill one or more of your soldiers but none of the enemy. This happens very often and makes me mad. It also happens when computer shoots at my troops within the same hex as his soldiers are. It is just too extreme.
I DO NOT LIKE IT. It would be best to fix it. It wasn´t present in the versions before.

The solution is to avoid Melee with the enemy. I have found that isn't too hard, the AI won't put his *infantry* on top of yours. His tanks, maybe, but the AI won't melee. At least, I've never had it happen to me. V-man

_____________________________

"You see, in this world there's 2 kinds of people, my friend:
Those with loaded guns and those who dig. You dig."

(in reply to gappa)
Post #: 38
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