Charles2222
Posts: 3993
Joined: 3/12/2001 Status: offline
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quote:
ORIGINAL: Oleg Mastruko About time to start new aircraft upgrade thread No, seriously, I was "on the fence" about aircraft upgrade issue, but more and more I learn about the game production system, I must say - even though I am sometimes labelled as Axis fanboy which I am not - that the *current* system is more than fair and generous towards the Japanese player. What the "upgrade group" wants and proposes would make the system (further) unfairly skewed towards the Japanese. Lets see a example what's possible with *current* system. *Knowing* all his Val divebomber groups will eventually upgrade to better Judy bombers, and *knowing* in advance when it will happen, IJN player may stockpile the Aichi engines (needed for Judy production) well in advance! That is unhistorical, albeit welcome, help to the IJN player! Knowing in advance that he won't need and new Ida super-crappy recon planes, IJN player may scrap their production, and immediatelly start producing some other aircraft... etc. Again, advantages like these were not possible for historic Japan commanders and production ministers. All of those examples were not realistically available to Japanese in real war. Aircraft engine model is simplified (a welcome simplification to be sure) so that *any* Nakajima engine is "Nakajima engine". Aichi engine is simply an "Aichi engine". You don't need to develop any new engines, you can just stockpile the "Aichi engines". Be it fair or unfair, but it IS an advantage for IJN player. Now, I await corrections, flames, attacks from left and right, and I expect that my Axis Fanboy Club member card will be revoked very soon Oleg What makes you so sure about this angle you've taken on? Obviously, all these planes are in r&d, which to me means they know they're being worked on. The ME262 was in development long before it arrived, so should it be so different here (Found this on the internet: quote:
Although often viewed as a last ditch superweapon, the Me 262 was already being developed as project P.1065 before the start of WWII. Plans were first drawn up in April 1939, and the original design was very similar to the plane that would eventually enter service )? Any country could've put more into research of new types and less into upgrading old types if they wanted. Every country had the option once something was being drawn up, to put extra support behind it or not. If today I were developing some F32 or something, it more or less exists once the idea begins. If the government or anyone else would throw more manpower or money into it, it would develope quicker. As poor as most of the JA planes are anyway, I'm not so sure the really better ones will possibly arrive before the supposed mark of everyone's concern in this game, the JA early victory possibility. The only thing somewhat bogus here is that the player already knows how well those designs will do, but that can't be helped. This game allows some hypothetical things to be done, and I really tire of the sound I hear quite a bit of people basically asking to run a documentary for a game. A documentary as a game is one in which you do nothing but watch the war unfold. Fine for learning about WWII, awful for gaming. Wargaming, in case some of us forgot, is supposed, or at least I've heard this notion, to be about what would happen if the user controlled any/some of the forces. Lack of control answers nothing and it's some thing I definitely wouldn't "play". Another issue: Since the r&d for all those Japan planes naturally must have varied some, how do you reconcile that to the fact that not touching the r&d makes it just as inhistorical? If the A6M5 starts off with 20 r&d, but in 6/42 Japan threw the equivalent of 20 more points into it, how can you be historical if you can't do it? If she dropped it 10 points in 6/42, how can you do that (especially since the original 20 points is probably just one location)?
< Message edited by Charles_22 -- 8/19/2004 6:18:42 PM >
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