ZOOMIE1980
Posts: 1284
Joined: 4/9/2004 Status: offline
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quote:
ORIGINAL: esteban quote:
ORIGINAL: Brady "2. The ability to switch factors to produce any aircraft is not historical. Nakajima factories should be only able to produce Nakajima aircraft" This is basicaly Not True, diferent firms produced planes from diferent companys a lot , in fact all over the world this was doneduring the war. Nakijima actualy Built far more of the Zeros than Mitsubishi did, and their are many more examples to be found. "The limitation of only allow ‘X’ number of groups flying Tony aircraft is an attempt to model the limitation of the Japanese production system, which could not realistically switch to producing a single type of aircraft or realistically have huge increases in production. " Retooling would not be that big a deal, while the likelyhood of switching all to this one type in very minimal, basicaly do to political constraints and interservice riverlys, the actual building of is a diferent mater entirely and most easly overcome. ............................ Some Aircraft were Built for both the Army and the Navy, Ki-67 for example. ....................... "Example: once Ki-84s are available the production rate will be limited to pre-set factories and any the player wishes to switch to this type of aircraft. If he decides to switch two Nakajima factories to Ki-84 they will start at ‘0’ production rate and he will have to expand them. Average expansion will be only six aircraft a month so that after one year these extra two factories will only be producing on average 72 aircraft per month each. " This is indead a bit over the top, I realy should of followed that long thread on Aircraft production. ................... I am in favor of research, but I wounder just how much consideration changing the production system is being given by Matrix, espichaly if some of the compleatly wrong statemts and asumptions about the Japanese production system above relative to the real world Historical aspect of this are concerned. The Production system and the ecenomy in WiTP for Japan are extreamly abstracted, for instance Oil Japan did not realy use Oil to run the Industrial Machine, it used Coal, Oil was realy only used to fuel the Machines of War, not the ecenomy, but we dont see Coal in the game, Japan also had fairly large Natrual resources for Coal, but Oil is nescesary to run the empire in more ways than Just Fueling the War Machines, while I am typicaly extreamly anal about the details, this production system is so far from the mark in so many ways I cant realy see the nead to redo it, presently, what I wounder is the underlying reasion for wanting to do so? "Oil" in the game seems to include all fossil fuel energy sources. For example, there is quite a bit of "oil" production ingame in Manchuria and Hokkaido. In real life, 99% of this was all coal production. The same thing with the area around Sian and Lanchow, and the "oil" centers in Western India. In real life, this was all coal production. So I think that you can really think of the "oil" you see ingame as hydrocarbons of various types. Oil is abstracted to be "energy". Resources abstracted to be "strategic materials" like iron ore, other strategic metals, rubber, etc... It has become clear the entire production system for Japan is a greatly abstracted thing designed to closely simulate delivering war goods for operational use, most for the AI's benifit. They probably should not have opted to give the human player any real control at all. But given that they did, we now see the need or desire by many to make a less abstracted thing and more central focus to the game. Problem is, the game is a finished product. It is, simply what it is, flawed historic logic or not. If this can be changed to be a bit more palatable to those who want a "better" production system without a total overhaul (remember the AI has to be almost totally rewritten to use any new production system), then fine, go for it. If not, well (gag) I'll have to side with Frag and Co. and say their time is better focused on fixing more "fixable" problems. I still find the game quite amusing, especially with Lemur's scenario.
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