AC
Posts: 149
Joined: 3/4/2001 From: Italy Status: offline
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While waiting for the LV patch I beagan to play this scenario. After five turns, I've lost a couple of halftracks to AT-fire and mines, an infantry and a scout squad, and a PzIV to mines, while killing 5 Soviet infantry squads, and two AT positions (2 others are spotted). I'm now distant 15 hexes from the great hill with lots of VHs, which I planned to attack with the bulk of my forces. The rest of them (a platoon of infantry and PzIV(g?)'s has to attack the little village from left to right, pinning down the enemy there and maybe gaining some VHs. Now this is what happened there to me: One of my infantry squads was fired on by a Soviet infantry squad hidden in a house just one hex away. They took 6 casualties and redraw. So, I plotted 2 mortars to fire on the house; they reduced it to a burning inferno. Next turn I moved on a fresh infantry squad; nothing happened, no OP-fire. Well, I said to myself, everything is going as planned, and began to fire on the Reds. One time, no result, two times, no result, three times: the f****** b******* fire back and wipe my entire squad out! Ten casualties! It took me three more casualties and an engineer squad to kill them off. If this is only the beginning, by turn 10 I will have run out of infantry! Well done, Redleg!
BTW, my tactics is to use lots of smoke to blind the Soviets, have cover for my engineers to clear mines in my way and to bypass the fortifications. Haven't seen any yet, though.
AC
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"Tridentina, avanti!" General L. Reverberi leading his Alpini troops in the decisive assault on Soviet-held Nikolajewka, 26th January 1943
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