Bernie
Posts: 1779
Joined: 3/15/2002 From: Depot HQ - Virginia Status: offline
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Just a couple of ideas that popped into my head as I was reading this thread on software piracy. First, as long as large corporations located offshore can make a profit from piracy under a government that turns a blind eye to their actions we will always have piracy. I'm not sure what we can do about that, other than economic and trade sanctions. Secondly, there are a number of ways I can think of to discourage "casual" piracy (ie: "You got the new game? Kewl! Burn me a copy?") Most computer systems these days have a working life (before almost total obsolesence) of about two to three years. Usually the old computer is given away, upgraded, or just trashed and a new one purchased. What that means is usually an upgrade from say a CD ROM to a CR-RW or a DVD. The next step is going to be towards DVD-R and DVD-RW, then to a form of solid state storage such as Flash Card drives. For now, I propose that new games be released on CD-R discs with an area set aside for some personal information. Make it a requirement that the CD must be in the drive to play the game and then we do something a little sneaky... As part of the load process the game checks for two things... First it checks that area we set aside for personal info and looks to see if anything is written there. If not (as in the case of a new install) it then attempts to burn into that space a copy of the serial# of the operating system the computer is running under and the name of the user that system belongs to (from the registry). If the user has a CD-R or CD-RW drive the space gets written to, if not it remains blank. Now, also as part of the load process we have the game compare that info with the info from the computer it's being run on. If it's blank, or if it matches, the game runs, if it doesn't match the game aborts. What we've effectivly done is made it almost impossible for someone to copy the disc and still have it usable on another computer. The very first time that disc is run in a machine WITH THE CAPABILITY TO COPY IT, it becomes forever tied ONLY to that machine. Yes, there will be problems with people upgrading their computer or operating system and their legitimate original not working any longer, but the manufacturer can then offer to swap the non-working copy with a new copy that will work, provided the person registered the copy to start with. Let's examine a few scenarios this might bring about: Bob buys game XYZ but has only a CD ROM, not a burner. Dan drops by and "borrows" the disc to copy on his home machine. When he returns the disc it suddenly no longer works because the info Dan's machine burned onto the disc when it copied it does not match Bob's info. Dan's copy works only on Dan's machine, Bob will never get it to work again. In effect Bob gave ownership of the game to Dan. Let's go further and say that Bob tries to return the CD to XYZ Software for a replacement saying he "upgraded operating systems" and needs a new copy. XYZ examines the info burned onto the disc and sees that the name there does not match Bob at all. The company sends Bob a nice letter stating that the disc cannot be replaced because it has been illegally copied. The software company can even put a warning about this policy in the game and in the game documentation that would cover them, legally, from any claims. BTW, I call this process "BWB Lock" and it is trademarked and copyrighted. However, if Matrix would like to use this process, I'd be more than willing to license it to them for a very small token fee, just drop me an e-mail for details. I also have other trademarked and copyrighted ideas for other storage mediums if anyone is interested, all avilible for very small token fees.
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