Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

What I would like to see

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> What I would like to see Page: [1]
Login
Message << Older Topic   Newer Topic >>
What I would like to see - 4/29/2000 12:50:00 AM   
Chester

 

Posts: 2
Joined: 4/28/2000
Status: offline
I never played PacWar (my loss) but I love Carrier Strike and have played it for years. I still play it! One of the things I loved about it was its expansion disk had a scenario where Japan waited five years before starting the war, which in turn, allowed for night fighters, bigger carriers, bigger battleships, etc. I would love it if you incorporated the same type of scenario in War in the Pacific.

_____________________________

Post #: 1
- 5/2/2000 4:58:00 AM   
Shamus

 

Posts: 3
Joined: 5/1/2000
From: Winder, GA, USA
Status: offline
You got my vote. But, I would also love to see a scenario editor! I would also like to see control of the chinese mainland loosened up a bit. I agree that it should suffer control penalties, but it would be nice to be able to upgrade A/C types. I would very much like to see a pop-up window or some similar method that would allow the player to select the target task force of an attack based on sighting data, speeds, force composition etc. For example, a carrier task force might have a 62% chance of hitting the opponents carriers, a 75% chance of attacking a transport fleet or a 92% chance of hitting a bombardment fleet. [This message has been edited by Shamus (edited 05-01-2000).]

_____________________________


(in reply to Chester)
Post #: 2
- 5/3/2000 1:48:00 AM   
8ball

 

Posts: 5
Joined: 4/19/2000
Status: offline
There are a few things I would like to see with this game. I posted a similare response to the Former PacWar site but with its demise here I am. To me the most important feature any game, especially a strategy game MUST have is an editing capability. Hey, we all know what battles took place in the Pacific in WWII and their outcome. And yes we can replay them in an attempt to change the outcome. Many years ago I had the old Apple IIe game Carriers at war, followed by Strike Carrier on my 286. They were a lot of fun but after a while they became very confining since I could not edit them. There were some editors put together by some very talented people but the overall games are still confined since I cant really create my own campaign and scenarios. I want to be able to be in command of my forces. I want to decide when I do what I do and where i do it. For example I will use the battle of Midway, hey after 35 years of gaming I can tell you I have defeated the US Navy more than once, but where do you go from there? I want to be able to control what my factories produce and I want to control where my units are deployed. I want to decide what My Strategy is and not be forced into a situation that somebody else was in 60 years ago over and over and....etc... If my forces take a base I want to be able to utilize it in MY Game. I want to be able to decide when a campaign or scenario should start and end. I want to be able to decide what places are strategically important for the campaign I invision. I want to have to deal with MY disasters and losses. For example, the attack on Pearl Harbor, all other games out reinact this battle very well, but, what if I dont want to invade the PI? What if I think my plan to hold off the US Forces would be better served by invading and taking the Hawaiian islands? No game has ever done that or allowed me to try. I want to be in command of my forces, that is the bottom line. If I decide I want a shore facility somewhere, hey, I want to be able to build it. If I decide that I dont want to give up a ficility, hey, I want to be able to destroy it. If I am going to be in command of the US Forces Pacific or the Japanese Forces Pacific, well I want just that and nothing less. I have developed my own game systems over the years for WWII and have many different scales of play for all the areas involved. I dont see any reason with all the really talented minds out there like Gary and many others who have created some very good game, that a COMPLETE game can be created. Well that is just what I would like to see and I think the Gary and the Matrix team have what it takes to get it right. Their new release of Steel Panthers World at War looks to be pretty complete, with perhaps the exception of campaign editing. Just have to check it out and see what it has. Definitely going to download that one! Later, 8ball

_____________________________


(in reply to Chester)
Post #: 3
- 5/7/2000 3:00:00 AM   
Shamus

 

Posts: 3
Joined: 5/1/2000
From: Winder, GA, USA
Status: offline
As well as a scenario editor and the ability to select land & sea targets for carrier task forces during the combat phase, I would like a submarine status page giving the locations, time on station, attacks made and other relevant information rather than having to click on each sub icon to check its status. I would also like to be able to place a sub group on patrol in an enemy port & still be able to control it. In the current game, once you place a sub group on patrol in an enemy port hex you can't reselect it to move it to a new location.

_____________________________


(in reply to Chester)
Post #: 4
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> What I would like to see Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.017