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Planes and their cost, other units cost.

 
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All Forums >> [Current Games From Matrix.] >> [World War II] >> Steel Panthers World At War & Mega Campaigns >> Planes and their cost, other units cost. Page: [1]
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Planes and their cost, other units cost. - 6/11/2000 5:36:00 AM   
Fishu

 

Posts: 20
Joined: 6/7/2000
From: Finland
Status: offline
Planes are quite expensive, barely gets one or two per mission in campaign mode and also quite low for artilery too I don't see planes as too dangerous threat for their price yet, maybe there should be either lower cost or more powerful planes? Also one more thing, can't upgrade artillery guns to any other artilery gun after mission. (those which are part of your core units in campaing)

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- 6/11/2000 5:57:00 PM   
Wild Bill

 

Posts: 6821
Joined: 4/7/2000
From: Smyrna, Ga, 30080
Status: offline
I think that both of these features or lack thereof will be addressed in the patch. There are so many improvements it is hard to keep up with them. Fortunately, Michael Wood is keeping up with them. He read me a list yesterday that was answered by me with a "Wow!" Real improvements!...Wild Bill ------------------ In Arduis Fidelis Wild Bill Wilder Coordinator, Scenario Design Matrix Games

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In Arduis Fidelis
Wild Bill Wilder
Independent Game Consultant

(in reply to Fishu)
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- 6/11/2000 7:23:00 PM   
Mike Wood


Posts: 2095
Joined: 3/29/2000
From: Oakland, California
Status: offline
Hello... The ineffectiveness of aircraft has been addressed in the upcoming release. The bombs should hit a little more often and do massive suppression, now. There are also gauges that the player can set to increase the effectiveness of artillery, which includes aircraft, versus armored units and unarmored units. The cost and vulnerability of aircraft will be dealt with in the order of battle patch that Paul, Gino and their gang are working on. Bye... Michael Wood [This message has been edited by Mike Wood (edited 06-11-2000).]

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(in reply to Fishu)
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