byron13
Posts: 1589
Joined: 7/27/2001 Status: offline
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Matrix: Please ignore Madflava's completely unwarranted and idiotic request that is obviously supported only by those one person.
Was that getting creamed enough? I'm just kidding obviously. I've enjoyed your earlier posts. Two comments:
1. I don't think any of us loopy individuals wanting to play with production have suggested that it be mandatory. We, or at least I, have always suggested that this more involved production system be an option. When you start the game, you can choose to have historical production or optional production. Historical production would pump out everything just as it did in the real war, and you'd never have to do the white-collar REMF job of planning production. You'd just get stuff every turn and go kill. But, if you choose the other option, you are given control over production. Again, it is purely an option just like the level of AI ability, fog of war, or a realistic flight model. No one argues whether a game should or should not have fog of war; it is an option that can please both sides - as could this option.
2. This is admittedly a picky point, but it does serve my purposes. Apologies in advance. This game does NOT place you in the position of Halsey and MacArthur. Both were concerned with strategies in their particular theatre of operations and did not concern themselves with whether the U.S.S. Benson was in Task Force 1 or Task Force 52. Similarly, they were also concerned about mundane issues that neither one of us would consider remotely interesting. And, to an extent, they were worried about supply and replacement, which play into the production system.
My point is that the game allows you to micro-manage the battles to a degree that neither they nor their commanders several levels down the chain of command would be concerned. Likewise, the game thankfully relieves us of worrying about mundane issues that they had to.
So what this game is is a game that recreates the Pacific war, covering half the globe for a period of five years. It allows you to make decisions that would be made at levels from the President and the War Department all the way down to a Division commander and allows you to change the course of history as you see fit. Combat is simulated as are the important elements of a real war that affect combat like supply. You would agree, I'm sure, that supply, while an inherent part of this game, isn't strictly a part of combat; it is a rear echelon thing. But you wouldn't want a wargame without it. Some of us simply want to stretch the scope of the game a bit to include other aspects that ultimately affect combat, such as what types of combat materiel we get and when.
If you were really in the role of MacArthur, you would be relegated certain army units and would have no say as to when or where the carriers were used or whether the next invasion was Tarawa or the Marshalls. Furthermore, many of your strategic objectives would be forced down your throat. No, this game allows you to a go the next higher command, i.e., the War Department and President. And, just as they had the ability of deciding whether Halsey or MacArthur got priority of materiel and what grand strategic plan was employed, they also had the authority to alter production. So we're not that far off base in our request.
This game encompasses half of the globe and half of the world's population (at least) over a period of four or five years. There may even be political rules for determining when Japan attacks the U.S. and when the USSR enters the war. With a game of that scale, I don't think you can say that controlling production is not in keeping with the purposes of the game.
In any event, I don't think you would deny us our alternative production system if it were an OPTION that you would not have to exercise, would you? At least if it did not significantly delay the release date? So please don't urge Matrix to ignore us because you think it's an us versus you scenario. It's not. It could be an us AND you scenario with both of us happy.
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