Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

I'm back and here is our October update!

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Empires in Arms the Napoleonic Wars of 1805 - 1815 >> I'm back and here is our October update! Page: [1] 2   next >   >>
Login
Message << Older Topic   Newer Topic >>
I'm back and here is our October update! - 9/21/2004 1:58:43 AM   
Marshall Ellis


Posts: 5630
Joined: 10/2/2001
From: Dallas
Status: offline
Hey guys:

Appreciate the patience in letting me get away for a few days! I appreciate my wife hanging with me and had to get her out of town for a few days (she deserves it) for our 10th anniversary! Thanks again!

WELL NOW! Where were we?

Final map touch-ups being done!
Few more small (toughys) bugs being worked!
Testers are working the PBEM system as we speak!

Still optimistic for release this year BUT cannot predict what the testers may find!

Thank you

_____________________________

Thank you

Marshall Ellis
Outflank Strategy War Games


Post #: 1
RE: I'm back and here is our October update! - 9/21/2004 2:32:15 AM   
denisonh


Posts: 2194
Joined: 12/21/2001
From: Upstate SC
Status: offline
Thanks for the bones Marshall.

Make sure the betas "put it through the wringer", especialy with respect to PBEM.

_____________________________


"Life is tough, it's even tougher when you're stupid" -SGT John M. Stryker, USMC

(in reply to Marshall Ellis)
Post #: 2
RE: I'm back and here is our October update! - 9/21/2004 3:32:08 AM   
sage

 

Posts: 204
Joined: 8/5/2004
Status: offline
Does that mean you're code complete?

(in reply to denisonh)
Post #: 3
RE: I'm back and here is our October update! - 9/21/2004 4:15:11 AM   
VictorH

 

Posts: 309
Joined: 9/3/2000
From: Georgetown, Texas, U.S.
Status: offline
Hopefully there will be an AI that can play somewhat better than an amoeba.

< Message edited by VictorH -- 9/21/2004 2:15:21 AM >

(in reply to sage)
Post #: 4
RE: I'm back and here is our October update! - 9/21/2004 12:28:13 PM   
YohanTM2

 

Posts: 1143
Joined: 10/7/2002
From: Toronto
Status: offline
quote:

ORIGINAL: VictorH

Hopefully there will be an AI that can play somewhat better than an amoeba.


That is the hope. Even with PBEM getting 7 players who stay for the duration may be a challenge. Worst case you need an AI that can take over for someone.

It will be interesting to see; they seem to have spent a lot of effort on it.

(in reply to VictorH)
Post #: 5
RE: I'm back and here is our October update! - 9/21/2004 1:18:28 PM   
ardilla


Posts: 399
Joined: 2/25/2004
From: Castellon, Spain
Status: offline
Glad to see you around here again Marshall

Well, it looks like there is not much left to do, only bugs....so I guess the code is done and the rules and optiones of the release version are close, right?

It will be too much to ask to let us download the rules in PDF if you have it around, so we can play as soon as we pay and download the game plez!

Also is to find out what are the upgrades from the original and what options we have.

Thank you and keep up the good work!

_____________________________

Santiago y cierra España!!!

(in reply to Marshall Ellis)
Post #: 6
RE: I'm back and here is our October update! - 9/21/2004 4:02:58 PM   
Marshall Ellis


Posts: 5630
Joined: 10/2/2001
From: Dallas
Status: offline
Thanks again guys for the support!

To Yohan's point about PBEM and 7 players haging around until completion:

We have done an option to allow the host to be a GA and have the powers to replace player or to allow the computer to take over a player who is slow.

Thank you

_____________________________

Thank you

Marshall Ellis
Outflank Strategy War Games



(in reply to ardilla)
Post #: 7
RE: I'm back and here is our October update! - 9/21/2004 5:07:22 PM   
eg0master

 

Posts: 161
Joined: 3/20/2002
From: Stockholm, Sweden
Status: offline
and also replace a player with another human player maybe?

_____________________________

24 hours in a day, 24 beers in a case. Coincidence? I think not.

(in reply to Marshall Ellis)
Post #: 8
RE: I'm back and here is our October update! - 9/21/2004 5:58:16 PM   
ardilla


Posts: 399
Joined: 2/25/2004
From: Castellon, Spain
Status: offline
OK Marshall, that means that there is a time to a pbem player to send his moves or something like that, I guess.

My question is:

How the main computer of the game knows that a player is out of the game?? After 3 days of not answering?!?!
When all the other players say so??
All of them?
Both at the same time? (after the delay the main computer ask the other players??)
Can the other 6 players kick out the other one under agreement?

And of course, like eg0master said

There is a chance of switching a human player for another after the beginning of a game???

Thank Marshall and sorry if I bother u too much.

_____________________________

Santiago y cierra España!!!

(in reply to Marshall Ellis)
Post #: 9
RE: I'm back and here is our October update! - 9/21/2004 6:32:42 PM   
Madcombinepilot


Posts: 52
Joined: 5/13/2004
From: Saskatoon, Canada
Status: offline
Thanks for the update Marshall.

I also would like to know if we could get the earlybird copy of the rules.....

(in reply to Marshall Ellis)
Post #: 10
RE: I'm back and here is our October update! - 9/21/2004 7:22:31 PM   
1LTRambo


Posts: 313
Joined: 8/31/2004
Status: offline
I too would like a pdf copy of the rules to begin preparing for the release, so as to understand how to play on the PC. However, I would like to see the full release with a book.

(in reply to Madcombinepilot)
Post #: 11
RE: I'm back and here is our October update! - 9/21/2004 8:37:51 PM   
ancient doctor

 

Posts: 152
Joined: 9/21/2004
Status: offline
Marshall Ellis you left us alone in the wind for your wife?.O well i am kidding really.
Anyway are there any planed updates for the game like a small BUT finished AAR or any new screenshots?
BTW i am a hard core fun of the original board game(with my modification)and i dont remember any light/heavy cavalry distinction as it is mentioned in Matrix page for it so do you mind give a small piece of info about new units that might be in the game and where not in the original paper version?

(in reply to 1LTRambo)
Post #: 12
RE: I'm back and here is our October update! - 9/22/2004 1:28:10 AM   
YohanTM2

 

Posts: 1143
Joined: 10/7/2002
From: Toronto
Status: offline
quote:

ORIGINAL: Ancient seaman

Marshall Ellis you left us alone in the wind for your wife?.O well i am kidding really.
Anyway are there any planed updates for the game like a small BUT finished AAR or any new screenshots?
BTW i am a hard core fun of the original board game(with my modification)and i dont remember any light/heavy cavalry distinction as it is mentioned in Matrix page for it so do you mind give a small piece of info about new units that might be in the game and where not in the original paper version?


The AARs only show one type of cavalry so I think that is in error.

(in reply to ancient doctor)
Post #: 13
RE: I'm back and here is our October update! - 9/22/2004 3:11:26 AM   
Marshall Ellis


Posts: 5630
Joined: 10/2/2001
From: Dallas
Status: offline
Ardilla:

The computer will not know the player is out of the game BUT the host GA would and could execute a turn and send them out to the players. I have not and do not plan to allow the computer to decide when to step in. I think this is best done by the GA because of the fact that all PBEM games that I have been in HAVE extremely different time scales. Some do a turn a week, some in a month, etc. I want the GA to arbitrate this. A predetermined timeout could be programmed BUT has not in this release.

Thank you

_____________________________

Thank you

Marshall Ellis
Outflank Strategy War Games



(in reply to YohanTM2)
Post #: 14
RE: I'm back and here is our October update! - 9/22/2004 4:45:19 AM   
Sonny

 

Posts: 2008
Joined: 4/3/2002
Status: offline
quote:

ORIGINAL: denisonh

Thanks for the bones Marshall.

Make sure the betas "put it through the wringer", especialy with respect to PBEM.


Yeah, 'cause I don't want denisonh to have any excuses when I whip him and his buddies like I'm doing in WitP - er...wait, he's whipping me! Hey, Marshall I need with EIA. Put in a "Sonny" cheat code for me.

_____________________________

Quote from Snigbert -

"If you mess with the historical accuracy, you're going to have ahistorical outcomes."

"I'll say it again for Sonny's sake: If you mess with historical accuracy, you're going to have
ahistorical outcomes. "

(in reply to denisonh)
Post #: 15
RE: I'm back and here is our October update! - 9/22/2004 7:32:37 AM   
crenfrow

 

Posts: 24
Joined: 3/8/2004
Status: offline
Marshall...are you ignoring the questions on the rules being posted...you bad bad man.

(in reply to Sonny)
Post #: 16
RE: I'm back and here is our October update! - 9/22/2004 10:46:51 AM   
ardilla


Posts: 399
Joined: 2/25/2004
From: Castellon, Spain
Status: offline
Thank you Marshall...

But what it is a host GA?
Do you mean that we will need to play thru a MG host computer and not directly with our own computers?

And, plez, tell us something about the rules.

You can post the pdf and you will know how many people download and probably how many people will download the game and what are the expected sales of the game!!

_____________________________

Santiago y cierra España!!!

(in reply to Marshall Ellis)
Post #: 17
RE: I'm back and here is our October update! - 9/22/2004 2:54:53 PM   
YohanTM2

 

Posts: 1143
Joined: 10/7/2002
From: Toronto
Status: offline
quote:

ORIGINAL: Marshall Ellis

Ardilla:

The computer will not know the player is out of the game BUT the host GA would and could execute a turn and send them out to the players. I have not and do not plan to allow the computer to decide when to step in. I think this is best done by the GA because of the fact that all PBEM games that I have been in HAVE extremely different time scales. Some do a turn a week, some in a month, etc. I want the GA to arbitrate this. A predetermined timeout could be programmed BUT has not in this release.

Thank you


Perfect, the players need to police themselves. There could be extenuating circumstances on occasion, sick, travel etc. that will slow a game down for a valid reason. The GA will be able to make the call on slow play.

In conjunction with the other players of course

< Message edited by Yohan -- 9/22/2004 7:55:29 AM >

(in reply to Marshall Ellis)
Post #: 18
RE: I'm back and here is our October update! - 9/22/2004 2:57:10 PM   
YohanTM2

 

Posts: 1143
Joined: 10/7/2002
From: Toronto
Status: offline
quote:

ORIGINAL: ardilla

Thank you Marshall...

But what it is a host GA?
Do you mean that we will need to play thru a MG host computer and not directly with our own computers?

And, plez, tell us something about the rules.

You can post the pdf and you will know how many people download and probably how many people will download the game and what are the expected sales of the game!!


ardilla, a GA is the human Game Admin who will setup the game for the group of guys. It will be you or one of your opponents.

(in reply to ardilla)
Post #: 19
RE: I'm back and here is our October update! - 9/22/2004 4:58:33 PM   
ardilla


Posts: 399
Joined: 2/25/2004
From: Castellon, Spain
Status: offline
Many thanx Yohan for the explanation!

So 7 players, 7 computers, one of them GA.

Cool

_____________________________

Santiago y cierra España!!!

(in reply to YohanTM2)
Post #: 20
RE: I'm back and here is our October update! - 9/22/2004 7:05:39 PM   
Oleg Mastruko


Posts: 4921
Joined: 10/21/2000
Status: offline
I thought "WTF is GA?" and concluded that it must be Grandee Armee, ie. the French player in EIA

Guys you have to keep in mind there are many of us who never played boardgame version of EIA, nor perhaps any Napoleonic game at all. I hope you want to make this game approachable for us as well It could do good for sales figures. So make an effort to explain thigs to newbies too. I don't have to mention that a PBEM AAR would go a long way in making things clear to everybody

Anyway, what's this GA thingie now? How is it going to be implemented in PBEM games? What are the duties of GA in a PBEM? Can other player take GA duties mid-game? Is there life on Mars? I'm confused.

O.

_____________________________


(in reply to ardilla)
Post #: 21
RE: I'm back and here is our October update! - 9/22/2004 8:08:42 PM   
Ozie

 

Posts: 95
Joined: 9/3/2003
From: Finland
Status: offline
How about the ability to enter an existing game? Or changing players mid-game?

(in reply to Oleg Mastruko)
Post #: 22
RE: I'm back and here is our October update! - 9/22/2004 11:10:28 PM   
shanebosky

 

Posts: 21
Joined: 7/23/2004
Status: offline
GA: Game Administrator ?

(in reply to Ozie)
Post #: 23
RE: I'm back and here is our October update! - 9/23/2004 4:15:18 AM   
Marshall Ellis


Posts: 5630
Joined: 10/2/2001
From: Dallas
Status: offline
Hey guys:

Sorry for the assumptions!

GA = Game Administrator AKA Dungeon Master.

The host in some games (This is optional) can have the option to replace a player, change a player to a computer, have the computer play one turn for a player, generate sync files to bring all up to date, etc. Most PBEM games that I have been in have one guy that takes care of that stuff and is usually vital to continuing a game. I liked this function in our manual PBEM games so much that I decided to add this as an option for our PBEM games.

Hope this helps...

Crenfrow:

What rules posts were you speaking of???

Thank you

_____________________________

Thank you

Marshall Ellis
Outflank Strategy War Games



(in reply to shanebosky)
Post #: 24
RE: I'm back and here is our October update! - 9/23/2004 10:17:35 AM   
ardilla


Posts: 399
Joined: 2/25/2004
From: Castellon, Spain
Status: offline
About letting us to download the rules if you are done with them, from your last post seems that there are not going to be any more changes in the game rules, just bugs stuff and map design....

So, if it is not too much asking, of course, we would like to read the rules if it is possible, it will take you away from many questions Marshall.

Thanx!

_____________________________

Santiago y cierra España!!!

(in reply to Marshall Ellis)
Post #: 25
RE: I'm back and here is our October update! - 9/23/2004 1:07:34 PM   
Manfred

 

Posts: 130
Joined: 8/19/2004
From: France
Status: offline
Marshall, I think crenfrow's talking about the FOW : will the army/eco sheets be public or not ?
They're public in the original boardgame, but IMHO it's waaaaaaaaayyyyyy more interesting when it's hidden, so will we have the option to play with hidden sheets ?

_____________________________

"Nous vaincrons parce que nous sommes les plus forts."
Paul Reynaud, 20/03/1940

(in reply to ardilla)
Post #: 26
RE: I'm back and here is our October update! - 9/24/2004 2:39:55 PM   
Marshall Ellis


Posts: 5630
Joined: 10/2/2001
From: Dallas
Status: offline
Hey guys:

Our manual guys are not ready for prime time yet! We'll get you guys some rules as soon as we can!

The economic status display is a public screen (no option to make private) and I'm not sure what you're refering to with the army sheets??? Corps strengths are obviously private as well as builds. Naval unit strengths and ship building info are public.

Does this answer your question?

Thank you

_____________________________

Thank you

Marshall Ellis
Outflank Strategy War Games



(in reply to Manfred)
Post #: 27
RE: I'm back and here is our October update! - 9/24/2004 4:25:54 PM   
ardilla


Posts: 399
Joined: 2/25/2004
From: Castellon, Spain
Status: offline
YESS!!!


Thank you Marshall, this post is like Bee Gees´ song, Staying Alive

So, public will be all major power incomes (taxes and trade), but what about loans from other countries and money remaining to use??

Those are the important ones, since incomes from taxes $/MP and trade can be calculated from the board game, is logic that are public.

I think is great, public ships (counters and building) but private armies and building

Thanks again!

P.S. If you want me to translate the rules to spanish I will gladdddly to do it

_____________________________

Santiago y cierra España!!!

(in reply to Marshall Ellis)
Post #: 28
RE: I'm back and here is our October update! - 9/24/2004 5:09:23 PM   
Manfred

 

Posts: 130
Joined: 8/19/2004
From: France
Status: offline
quote:

ORIGINAL: Marshall Ellis

Hey guys:

Our manual guys are not ready for prime time yet! We'll get you guys some rules as soon as we can!

The economic status display is a public screen (no option to make private) and I'm not sure what you're refering to with the army sheets??? Corps strengths are obviously private as well as builds. Naval unit strengths and ship building info are public.

Does this answer your question?

Thank you


it does !
army sheets = corps strenghts
eco sheets = builds, loans & remaining $
it was public in the original rules of the boardgame, but it's a good thing to hide it !

and I can translate the rules in french too

< Message edited by Manfred -- 9/24/2004 3:11:06 PM >


_____________________________

"Nous vaincrons parce que nous sommes les plus forts."
Paul Reynaud, 20/03/1940

(in reply to Marshall Ellis)
Post #: 29
RE: I'm back and here is our October update! - 9/24/2004 6:08:40 PM   
NeverMan

 

Posts: 1722
Joined: 2/24/2004
Status: offline
quote:

ORIGINAL: Manfred

quote:

ORIGINAL: Marshall Ellis

Hey guys:

Our manual guys are not ready for prime time yet! We'll get you guys some rules as soon as we can!

The economic status display is a public screen (no option to make private) and I'm not sure what you're refering to with the army sheets??? Corps strengths are obviously private as well as builds. Naval unit strengths and ship building info are public.

Does this answer your question?

Thank you


it does !
army sheets = corps strenghts
eco sheets = builds, loans & remaining $
it was public in the original rules of the boardgame, but it's a good thing to hide it !

and I can translate the rules in french too


We had this discussion on another thread, but the way I read the rules and the way everyone I ever met who played EiA read the rules is that Corps Strengths and Eco Phases were private, not public, but it seems, given the other thread, that this is up for debate. Personally, I have never played that they were public.

(in reply to Manfred)
Post #: 30
Page:   [1] 2   next >   >>
All Forums >> [New Releases from Matrix Games] >> Empires in Arms the Napoleonic Wars of 1805 - 1815 >> I'm back and here is our October update! Page: [1] 2   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.719