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RE: 1.3 update? - 9/30/2004 2:47:36 AM   
freeboy

 

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Thank you mr vice president

(in reply to mogami)
Post #: 121
RE: 1.3 update? - 9/30/2004 2:57:58 AM   
Cav Trooper


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runners???? Wax tablets??? try using smoke signals.....

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(in reply to freeboy)
Post #: 122
RE: 1.3 update? - 9/30/2004 3:59:38 AM   
mogami


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Hi, Copy protection on smoke signals stinks. Then there was this time I was PBS (play by smoke) and there was a forrest fire. Had to restart the game after that.

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I'm not retreating, I'm attacking in a different direction!

(in reply to Cav Trooper)
Post #: 123
RE: 1.3 update? - 9/30/2004 4:14:33 AM   
RevRick


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Then, there is always the problem of keeping the fire lit when the rain storms hit halfway through a move. Creates so much smoke and steam that the signals get confused, and you wind up with a non delivered turn. Then Ugh winds up hitting Mog instead of Bog with the club, costing valuable political, and victory points.

But the biggest problem is the house "foot of dinosaur" rule. When one shows up, game is delayed, if not cancelled.

< Message edited by RevRick -- 9/30/2004 2:15:15 AM >


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(in reply to mogami)
Post #: 124
RE: 1.3 update? - 9/30/2004 4:22:17 AM   
mogami


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Hi, Dinosaur on my team. I loved it when uber Dinosaur got surprise on opponents.
But then I had to go find new opponents. (always had to find plenty of new opponents to keep dinosaur from surprising me)

< Message edited by Mogami -- 9/29/2004 9:27:13 PM >


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I'm not retreating, I'm attacking in a different direction!

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Post #: 125
RE: 1.3 update? - 9/30/2004 5:17:15 AM   
freeboy

 

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Don't for getthe r and d on the killer asteroid event

< Message edited by freeboy -- 9/30/2004 11:16:57 AM >

(in reply to mogami)
Post #: 126
RE: 1.3 update? - 9/30/2004 4:54:17 PM   
SpitfireIX


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quote:

ORIGINAL: Kid
Take the players not being happy with the surface combat and the fire concentration on a few ships. It was originally coded that way to make it more realistic. For example if a ship caught fire at night it became more visible and drew more fire. This was in the code. Also, there are more real world examples of the transports getting away that there are of them getting sunk to the last ship. However, once the players complained we changed it to make the game more enjoyable.


Kid--

My objection was never that transports got away and one ship attracted all the fire sometimes. My objection was that this was happening (from what people were saying) virtually all the time. I want WITP to be as realistic as possible (though clearly some concessions to playability are necessary)--I hope 1.3 will not tilt the pendulum too much in the other direction. I don't want every battle to be Savo Island or Surigao Strait any more than I want every battle to be the Komandorski Islands.

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"I know Japanese. He is very bad. And tricky. But we Americans too smart. We catch him and give him hell."

--Benny Sablan, crewman, USS Enterprise 12/7/41

(in reply to siRkid)
Post #: 127
RE: 1.3 update? - 9/30/2004 8:37:15 PM   
pad152

 

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I hope we don't lose all of the randomness of suface combat, it seemed to me alot of people here want board game results, where a CA always beats a DD in suface combat. Yes, sometimes you get strange results, but strange things happen in war.

(in reply to SpitfireIX)
Post #: 128
RE: 1.3 update? - 9/30/2004 8:39:42 PM   
Mr.Frag


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Nope, no loosing the randomness, it's still there. Just getting a better chance of closing during the daytime coupled with changes that don't give as high a priority to shooting at ships that are already on fire.

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Post #: 129
RE: 1.3 update? - 9/30/2004 9:16:14 PM   
Oliver Heindorf


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i am happy with the mod surface combat as long as it is realistic. like mogami said : daytime surface combat.

when it gets an arcade game....grrr

btw : the september is over here in europe in 4 hours, in england in 5 hours....hurry up folks, I am in need of it

< Message edited by Oliver Heindorf -- 9/30/2004 8:16:30 PM >


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Post #: 130
RE: 1.3 update? - 9/30/2004 9:29:24 PM   
Tankerace


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They still have 10 and 1/2 hours here.

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Post #: 131
RE: 1.3 update? - 9/30/2004 10:00:57 PM   
dday


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ya, I'm off tomorrow, want to start over (the whole day, like Homer Simpson) 9hours and counting ...

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Post #: 132
RE: 1.3 update? - 9/30/2004 10:36:46 PM   
Oliver Heindorf


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OK, I give you the qoute/bet 4.0 that it wont come around this day ( 30th Sept. ) regardless where your location is on the globe.

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Post #: 133
RE: 1.3 update? - 10/1/2004 12:07:10 AM   
samuraigg

 

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Yeah, I was under the impression that due to a couple more bug fixes being added, the patch would be delayed a bit... maybe I'm wrong though, I hope I am.

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Post #: 134
RE: 1.3 update? - 10/1/2004 12:21:21 AM   
Tankerace


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Well, being down to 7 3/4 hours here, I am betting we can set our sights for October.

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Designer of War Plan Orange
Allied Naval OOBer of Admiral's Edition
Naval Team Lead for War in the Med

Author of Million-Dollar Barrage: American Field Artillery in the Great War coming soon from OU Press.

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Post #: 135
RE: 1.3 update? - 10/1/2004 12:22:47 AM   
Oliver Heindorf


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quote:

ORIGINAL: Tankerace

Well, being down to 7 3/4 hours here, I am betting we can set our sights for October.


jupp, I agree .

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Post #: 136
RE: 1.3 update? - 10/1/2004 1:53:16 AM   
SpitfireIX


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quote:

ORIGINAL: Mr.Frag

Nope, no loosing the randomness, it's still there. Just getting a better chance of closing during the daytime coupled with changes that don't give as high a priority to shooting at ships that are already on fire.


That's great--that's exactly what I (and I think a lot of others) want.

_____________________________

"I know Japanese. He is very bad. And tricky. But we Americans too smart. We catch him and give him hell."

--Benny Sablan, crewman, USS Enterprise 12/7/41

(in reply to Mr.Frag)
Post #: 137
RE: 1.3 update? - 10/1/2004 9:41:49 AM   
castor troy


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Someone knows a new ETA?

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Post #: 138
RE: 1.3 update? - 10/4/2004 8:52:14 PM   
kingwanabee

 

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A new day-week-month has begun. Could we please get some sort of official update on the patch staus? Time to feed the mushrooms.......... Thanks

(in reply to castor troy)
Post #: 139
RE: 1.3 update? - 10/4/2004 9:17:59 PM   
pad152

 

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quote:

Someone knows a new ETA?


Hay, Kid is still in hidding from the last one.

(in reply to castor troy)
Post #: 140
RE: 1.3 update? - 10/4/2004 9:25:21 PM   
Theng

 

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I'd still say end of the month. Just don't ask me which month or year ;)

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Molon Labe!

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Post #: 141
RE: 1.3 update? - 10/4/2004 10:41:25 PM   
Chaplain

 

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I hereby second the motion to request an update on the patch! (Please?) I'm standing by to start a new PBEM game. Thanks.

(in reply to Theng)
Post #: 142
RE: 1.3 update? - 10/4/2004 10:52:32 PM   
Mr.Frag


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quote:

I'd still say end of the month.


Nope, it will not be the end of the month. Sooner then that.

(in reply to Chaplain)
Post #: 143
RE: 1.3 update? - 10/4/2004 10:53:54 PM   
Tankerace


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From: Stillwater, OK, United States
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Hey, at least we know that this month is the month. I'll take that anyday.

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Designer of War Plan Orange
Allied Naval OOBer of Admiral's Edition
Naval Team Lead for War in the Med

Author of Million-Dollar Barrage: American Field Artillery in the Great War coming soon from OU Press.

(in reply to Mr.Frag)
Post #: 144
RE: 1.3 update? - 10/4/2004 11:51:14 PM   
DrewMatrix


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No matter when it comes out, it will be "before the end of the month" in whichever month it comes out. If it is "after the end of the month" then it didn't come out that month, but the next month, in which month it is before the end.

_Which_ month will it come out?

Darn, have to be more specific.

Which month of which year?

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Beezle - Rapidly running out of altitude, airspeed and ideas.

(in reply to Tankerace)
Post #: 145
RE: 1.3 update? - 10/5/2004 1:01:08 AM   
Buck Beach

 

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quote:

ORIGINAL: kingwanabee

A new day-week-month has begun. Could we please get some sort of official update on the patch staus? Time to feed the mushrooms.......... Thanks



Take it easy recruit mushroom. A total of 4 whole posts all of them pressing for the patch. Lots of things to learn and love until it comes out. All good things come to those who wait.

(in reply to kingwanabee)
Post #: 146
RE: 1.3 update? - 10/5/2004 1:17:52 AM   
Cav Trooper


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Could the word "Soon" be an accurate description of the time line??? But then again, if we used that word, we'd have another thread dissecting, interpolating and trying to determine what "Soon" really means..

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3rd ACR Tanker
3/4 US Cav Trooper
Brave Rifles

"Professional soldiers are predictable; the world is full of dangerous amateurs."

(in reply to Buck Beach)
Post #: 147
RE: 1.3 update? - 10/5/2004 1:33:43 AM   
RevRick


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From: Thomasville, GA
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quote:

"Professional soldiers are predictable; the world is full of dangerous amateurs."


Amateurs are predictable, too. Just expect the unexpected.

I want my! I want my! I want my 1.3!"

_____________________________

"Action springs not from thought, but from a readiness for responsibility.” ― Dietrich Bonhoeffer

(in reply to Cav Trooper)
Post #: 148
RE: 1.3 update? - 10/5/2004 2:00:58 AM   
kingwanabee

 

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quote:

ORIGINAL: Buck Beach


Take it easy recruit mushroom. A total of 4 whole posts all of them pressing for the patch. Lots of things to learn and love until it comes out. All good things come to those who wait.


Buck-
Thanks for the reply, but if you read my 4 posts they are not "pressing for the patch". I just keep asking for an update as what is going on. I am simply curious as to the progress and the process of making the patch. Does that seem unreasonable? I know "it's ready when it's ready", and "all good things come to those who wait", and "never wear white after Labor Day", but I am still curious. I will work on getting my post count up so that you will find my questions more valid.

(in reply to Buck Beach)
Post #: 149
RE: 1.3 update? - 10/5/2004 3:33:16 AM   
Platoonist


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Post #: 150
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