Pippin
Posts: 1233
Joined: 11/9/2002 Status: offline
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quote:
Can someone give me a potted version of how naval rules work in EiH? Or refer me to a copy? There is a 4.0 pdf version on the net somewhere for EIH. I just can't remember the url for now. As for the naval battles, yes they are quite different. Ships have their own moral and you fight in a 3 wave system, vs the single wave in EiA. Also besides using chit selection, and a different combat table, the port gun defenses also work using a watered down combat table as well. Naturally, the rules for interceptions and movement also have increased in complexity, there are Fleets, Squads, etc. Even I find it a little almost TOO complex at times. One thing to take note of is there are also different tactical modifiers in EiH. If you have a certain ratio of ships higher than your opp,, then you will gain an extra point, or even 3 on the combat table. If you have 1.5 or more heavy ships than your opponent, you also get a +1 mod. On the other hand, if you only have light ships, you get a -1 mod. There are a few others but i'll cut it short for now. There is a simulator I wrote in my spare time for calculating odds for EiA and EiA(Matrix Game Style) for naval combats. It calculates the odds depending on what situation is set up. I'll see about maybe releasing it when the game itself is due. We shall see.
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Nelson stood on deck and observed as the last of the Spanish fleets sank below the waves…
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