Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Whats the latest on the patch????

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> RE: Whats the latest on the patch???? Page: <<   < prev  1 [2]
Login
Message << Older Topic   Newer Topic >>
RE: Whats the latest on the patch???? - 10/9/2004 10:32:41 PM   
samuraigg

 

Posts: 44
Joined: 7/4/2004
Status: offline
So are patches ever released on the weekend, or are we looking at a release during the week then?

(in reply to Sonny)
Post #: 31
RE: Whats the latest on the patch???? - 10/9/2004 10:36:10 PM   
dtravel


Posts: 4533
Joined: 7/7/2004
Status: offline
Late in the week at the earliest would be my guess. (Its a three day weekend in the US.)

_____________________________

This game does not have a learning curve. It has a learning cliff.

"Bomb early, bomb often, bomb everything." - Niceguy

Any bugs I report are always straight stock games.


(in reply to samuraigg)
Post #: 32
RE: Whats the latest on the patch???? - 10/9/2004 10:45:59 PM   
pasternakski


Posts: 6565
Joined: 6/29/2002
Status: offline
It's only a three-day weekend for those who get paid with tax money. The rest of us working stiffs have to trudge off to the factory.

I am hoping that the dearth of posts by the various guys who have to do the grunt work is a good sign.

Q: What do you get when you cross an evil knight with somebody in whom the force is weak?

A: Dearth Vader.

(in reply to dtravel)
Post #: 33
RE: Whats the latest on the patch???? - 10/9/2004 11:04:09 PM   
esteban


Posts: 618
Joined: 7/21/2004
Status: offline
Should I do my patch dance?

(in reply to pasternakski)
Post #: 34
RE: Whats the latest on the patch???? - 10/9/2004 11:06:57 PM   
Bane


Posts: 132
Joined: 4/18/2004
From: Honolulu, HI
Status: offline
quote:

ORIGINAL: esteban

Should I do my patch dance?


Is it like the pee-pee dance

_____________________________

Second to the Last Samurai...

"What do you think Abraham Lincoln would be doing if he were alive today? (1) Writing his memoirs of the Civil War. (2) Advising the President. (3) Desperately clawing at the inside of his coffin."

(in reply to esteban)
Post #: 35
RE: Whats the latest on the patch???? - 10/9/2004 11:09:01 PM   
RevRick


Posts: 2617
Joined: 9/16/2000
From: Thomasville, GA
Status: offline
quote:

Q: What do you get when you cross an evil knight with somebody in whom the force is weak?

A: Dearth Vader.


Do we allow bastinado here? UUUUGGGGGHHHHHHHH!

_____________________________

"Action springs not from thought, but from a readiness for responsibility.” ― Dietrich Bonhoeffer

(in reply to pasternakski)
Post #: 36
RE: Whats the latest on the patch???? - 10/9/2004 11:26:03 PM   
pasternakski


Posts: 6565
Joined: 6/29/2002
Status: offline
Q: What did Darth Vader say when he met Rodney Dangerfield?

A: The farce is strong in this one.

(in reply to RevRick)
Post #: 37
RE: Whats the latest on the patch???? - 10/10/2004 7:38:03 AM   
m10bob


Posts: 8622
Joined: 11/3/2002
From: Dismal Seepage Indiana
Status: offline
Don't worry that the patch will be released on a week-end..Since American Thanksgiving is on a Thursday,I believe you will have the patch by that Friday,no later.....

< Message edited by m10bob -- 10/10/2004 12:38:24 AM >


_____________________________




(in reply to samuraigg)
Post #: 38
RE: Whats the latest on the patch???? - 10/10/2004 8:11:11 AM   
pasternakski


Posts: 6565
Joined: 6/29/2002
Status: offline
You are wrong, poorly designed tank breath.

Obviously, WitP v. 1.3 will be made available on Hallowe'en, when the Great Pumpkin rises out of the pumpkin patch and brings presents to the good little boys (oh, yeah, I almost forgot, and good little girls, as though there are any left).

Q: What kind of a note did Luke Skywalker sign in exchange for a dime bag?

A: Owe me one cannabis.

(in reply to m10bob)
Post #: 39
RE: Whats the latest on the patch???? - 10/10/2004 8:26:08 AM   
Bane


Posts: 132
Joined: 4/18/2004
From: Honolulu, HI
Status: offline
quote:

ORIGINAL: pasternakski

Q: What kind of a note did Luke Skywalker sign in exchange for a dime bag?

A: Owe me one cannabis.


Gadzooks...

_____________________________

Second to the Last Samurai...

"What do you think Abraham Lincoln would be doing if he were alive today? (1) Writing his memoirs of the Civil War. (2) Advising the President. (3) Desperately clawing at the inside of his coffin."

(in reply to pasternakski)
Post #: 40
RE: Whats the latest on the patch???? - 10/10/2004 4:34:01 PM   
m10bob


Posts: 8622
Joined: 11/3/2002
From: Dismal Seepage Indiana
Status: offline
quote:

ORIGINAL: pasternakski

You are wrong, poorly designed tank breath.

Obviously, WitP v. 1.3 will be made available on Hallowe'en, when the Great Pumpkin rises out of the pumpkin patch and brings presents to the good little boys (oh, yeah, I almost forgot, and good little girls, as though there are any left).

Q: What kind of a note did Luke Skywalker sign in exchange for a dime bag?


A: Owe me one cannabis.


_____________________________




(in reply to pasternakski)
Post #: 41
RE: Whats the latest on the patch???? - 10/10/2004 7:15:44 PM   
pasternakski


Posts: 6565
Joined: 6/29/2002
Status: offline
Hm. The three of us who were hanging out last night thought it was hilarious. Obviously, in the cold light of day, this makes no sense at all.

Just gimme the patch and I'll shut up.

(in reply to Bane)
Post #: 42
RE: Whats the latest on the patch???? - 10/10/2004 7:23:32 PM   
Montbrun


Posts: 1498
Joined: 2/7/2001
From: Raleigh, NC, USA
Status: offline
Columbus Day = Yankee Holiday to us Southerners....

Brad

(in reply to samuraigg)
Post #: 43
RE: Whats the latest on the patch???? - 10/10/2004 10:30:56 PM   
m10bob


Posts: 8622
Joined: 11/3/2002
From: Dismal Seepage Indiana
Status: offline
quote:

ORIGINAL: Brad Hunter

Columbus Day = Yankee Holiday to us Southerners....


Brad

The only thing Columbus discovered,was that he was LOST!!!!!!!!!!

_____________________________




(in reply to Montbrun)
Post #: 44
RE: Whats the latest on the patch???? - 10/10/2004 10:35:44 PM   
pad152

 

Posts: 2871
Joined: 4/23/2000
Status: offline
Rules of software patches

1. The longer the wait the higher the expectations (I waited all this time, how come you didn't fix my blank-blank problem)!

2. The longer you wait, the longer the list of items for the next patch.

3. One patch leads to another(just to fix all the bugs added from the last patch)!

(in reply to Montbrun)
Post #: 45
RE: Whats the latest on the patch???? - 10/10/2004 11:18:52 PM   
pasternakski


Posts: 6565
Joined: 6/29/2002
Status: offline
May I humbly suggest a number four:

4. Hey, wait a minute. I didn't want that.

(in reply to pad152)
Post #: 46
RE: Whats the latest on the patch???? - 10/11/2004 5:55:43 AM   
freeboy

 

Posts: 9088
Joined: 5/16/2004
From: Colorado
Status: offline
"Patch or not to patch, that is the ?"

(in reply to pasternakski)
Post #: 47
RE: Whats the latest on the patch???? - 10/11/2004 6:09:17 AM   
Tophat

 

Posts: 460
Joined: 8/6/2002
From: Cleveland,Ohio
Status: offline
are we there yet??

(in reply to freeboy)
Post #: 48
RE: Whats the latest on the patch???? - 10/11/2004 7:57:06 AM   
Ron Saueracker


Posts: 12121
Joined: 1/28/2002
From: Ottawa, Canada OR Zakynthos Island, Greece
Status: offline
Be nice to know what they are including in the patch.

_____________________________





Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan

(in reply to Tophat)
Post #: 49
RE: Whats the latest on the patch???? - 10/11/2004 8:31:16 AM   
Bosun


Posts: 136
Joined: 4/22/2002
From: High Mountains
Status: offline
While I don't expect a blow by blow description of what is happening with the 1.3 WITP patch, I must say I am a bit disappointed in Matrix's failure to inform us as to where they are with it. I have been holding off starting my PBEMs for the patch for almost a month now and I feel like I have been time warped back to the UV forum waiting for the game to go "GOLD".
Matrix: have a little mercy on us and let us in on what is happening. We are your supporters and fans. Give us the news; we can take it. This game takes up an appreciable amount of my life. My wife HATES it. If I am making such a commitment to WITP and Matrix, please consider just keeping us a little more up to date.
Thanks for the game of the century!

_____________________________

A WILLING FOE AND SEA ROOM...

ANONYMOUS

(in reply to Ron Saueracker)
Post #: 50
RE: Whats the latest on the patch???? - 10/11/2004 8:39:47 AM   
freeboy

 

Posts: 9088
Joined: 5/16/2004
From: Colorado
Status: offline
Actually, a list was sent out last month by Kid

(in reply to Bosun)
Post #: 51
RE: Whats the latest on the patch???? - 10/11/2004 8:45:22 AM   
Ron Saueracker


Posts: 12121
Joined: 1/28/2002
From: Ottawa, Canada OR Zakynthos Island, Greece
Status: offline
I'm sure that's been added to.

Where's my turn?

_____________________________





Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan

(in reply to freeboy)
Post #: 52
RE: Whats the latest on the patch???? - 10/11/2004 8:46:54 AM   
Bosun


Posts: 136
Joined: 4/22/2002
From: High Mountains
Status: offline
I really appreciate Kid's commitment to keeping us up to date, but that was last month. I am now addicted to Matrix's UV and WITP. I need my fix and I need it now!

_____________________________

A WILLING FOE AND SEA ROOM...

ANONYMOUS

(in reply to freeboy)
Post #: 53
RE: Whats the latest on the patch???? - 10/11/2004 8:50:07 AM   
Bane


Posts: 132
Joined: 4/18/2004
From: Honolulu, HI
Status: offline
This was posted by Kid on 9/10 --

Here's the link to that thread as well Click Here

quote:

We are hoping to get the patch out this month. Your current games should still work. Here is a list of items that have been fixed and are being verified by the testers. We are still adding to the list.

1) Under some circumstances, the list all units in the hex screen was not showing the units for the side which did not control the base.

2) AS, AD and AGP class ships were not properly reloading torpedoes into any ships.

3) Japanese bases sometimes do not allow command transfer to another command, when it should be allowed. FIXED. If the Japanese player has enough political points, he should be able to transfer a base to any other command if the new command has a land based unit in the hex with the base.

4) Fighters on CAP were ignoring Kamikaze aircraft.

5) The computer opponent is turning off aircraft replacements, when it shouldn’t. FIXED.

6) Air groups bombing at high altitudes were hitting too often, because of a mathematical underflow. FIXED.

7) Allied buttons on the task force screen for creating PT boat and barge task forces were close together, causing some players to click the wrong button. FIXED.

8) The “Set All” buttons on the air group orders screen was setting all groups, including Kamikaze units. FIXED. The Kamikaze status of each air group is now tested, before set all orders apply.

9) Supply task forces were being formed for human player by computer, without permission, during execution phase. FIXED.

10) Extraneous text, “JAPANESE HQs” was appearing at the top of the change command list on the base orders screen for some bases. FIXED.

11) Land based units given orders directly or by set all options that had accumulated miles retained those miles, when orders to go to another location, defend or attack were given. FIXED. Miles traveled are now set to zero in these cases.

12) Sometimes, when land based units were ordered to go to a location and then a set all move/follow option was selected for that unit, the text description was not proper. FIXED.

13) Air combat and submarine task forces were sometimes avoiding shallow water, when not needed. FIXED.

14) Task forces were not behaving as expected and changes to the artificial intelligence were made to address the difficulties. FIXED.

15) The artificial intelligence was basing ships at forward bases that had poor air cover when it did not need to so do. FIXED.

16) The artificial intelligence was needlessly sending TF around Singapore when the Allied player still had strong air units there. FIXED.

17) The artificial intelligence was not reacting to early Allied aggressive move. Improved

18) Japanese AE and MLE conversion delay dates were not decrementing properly. Fixed. If there are enough merchant build points, these will now decrement properly.

19) Ships on accelerated build were not always appearing on map, when they were supposed to. FIXED.

20) On the bottom bar, when a paratrooper icon was clicked on, the paratrooper icon changed to an infantry icon. FIXED.

21) Some continuous supply task forces located at San Francisco were disbanding when the player did not order so. FIXED.

22) In some games, the computer opponent had no replacements set to true. FIXED.

23) Level bombers were loath to attack ground troops. FIXED. Rewrote the targeting routines. Level bomber groups are now more willing to attack land units. The group must now have less than half the planes present damaged in order to attack. They will still resist flying against land units, if the range is greater than 10 for the Japanese or 8 for the Allies, but will do so with good rolls. They will choose a target in the assigned hex with the most useful elements. They will only fly missions against targets that have some elements undamaged or have unit supply.

24) Submarines on mine laying missions were not rearming properly. FIXED. Note that submarines on mine laying missions or transport missions may not rearm torpedoes.

25) The victory conditions for games extending into 1946 were not those listed in manual. FIXED.

26) Under some circumstances, forces could not attack units with all elements damaged. FIXED.

27) When ships loading land based unit were transferred into another task force, the unit they were loading sometimes vanished when unloaded. FIXED. Note that transferring a ship in the process of loading a land based unit will cancel the loading process.

28) When loading a task force and all elements of the units being loaded were on board on the turn of loading, sometimes the main unit was not replacing the partial unit created at when loading started, which caused the unit to vanish when unloaded. FIXED.


New Player Requested Features:

1) PT boat torpedo reloading required a base size of 3+ and a base supply of 20,000+. The base supply requirement has been reduced to 3000+.

2) AS, AD and AGP class ships could only reload torpedoes into ships of the same nationality. This limitation has been removed.

3) Limited bitmaps for land based units, similar to task bitmaps, now appear on the land based unit orders screens.

4) Land based units now maintain and leave a zone of control in the hex they occupy or have transited. Enemy units may not trace supply or retreat though one of these zones or move from of these one zones to another. If both sides occupy a hex, zones for both sides are present. To see where the zones are, the player should press “w”. This will cause a white “A” (for Allies) or "J" (for Japanese) to appear on the map in each hex with a zone. If both sides occupy the hex, a letter for each side will appear.

5) The automatic victory conditions may now be over ridden. In games of less than 365 days, the player must play until the number of turns in the scenario has been played. In games of greater than 364 days, if one side achieves an automatic victory, a new option is available on the end game screen, “Continue Playing”. If selected the game will then continue to the number of turns in the scenario have been played.

6) Until Soviet activation, Allied task forces may no longer give loading, unloading, home basing, disbanding, refueling, replenishing, continuous supply, or docking orders at Soviet bases. Neither player may order task forces into a hex with an inactive soviet base. DONE.


Clarification:

1) To change base to another command, a land based unit from the new command must be present at the base. If all units at the base are under the current base command or no units are at the base, no command change may be made.


_____________________________

Second to the Last Samurai...

"What do you think Abraham Lincoln would be doing if he were alive today? (1) Writing his memoirs of the Civil War. (2) Advising the President. (3) Desperately clawing at the inside of his coffin."

(in reply to Ron Saueracker)
Post #: 54
RE: Whats the latest on the patch???? - 10/11/2004 8:50:25 AM   
Bosun


Posts: 136
Joined: 4/22/2002
From: High Mountains
Status: offline
Ron, Just for that I'm going to interdict your next shipment of coconut milk to Los Angeles. No Pina Coladas for you!

thanks for the info everyone!(Bane)

< Message edited by Bosun -- 10/10/2004 11:58:54 PM >


_____________________________

A WILLING FOE AND SEA ROOM...

ANONYMOUS

(in reply to Ron Saueracker)
Post #: 55
RE: Whats the latest on the patch???? - 10/12/2004 5:23:59 PM   
strawbuk


Posts: 289
Joined: 4/30/2004
From: London via Glos
Status: offline
quote:

ORIGINAL: irrelevant


quote:

(there are another 3 verses....)


Well?



Got bored /patch restless

Stangely you don't have to change last two versers to be relevant!

GENERAL:
I know our mythic history, the Yamoto story (orthodox)
I answer queries on logistics, I've a pretty taste for paradox, (NOT!)
I quote in elegiacs all the crimes of port strikes devious,
In forums I can floor peculiarities parabolous;

I can tell undoubted Junyo Class from Yubari and Kuma,
I know the croaking chorus from the Hills of Montezuma!
Then I can hum a fugue of which I've heard the forums din afore,
And whistle all the airs from that infernal nonsense on Zero & F4.

ALL:
And whistle all the airs from that infernal nonsense on Zero & F4.
And whistle all the airs from that infernal nonsense on Zero & F4.
And whistle all the airs from that infernal nonsense on Zero & F4.

GENERAL:
Then I can write a Fanboy logo in Japanese cuneiform,
And tell you ev'ry detail of Yamashita's uniform:
In short, in matters submarinal, animal, and mineral,
I am the very model of a SOPAC Major-General.

ALL:
In short, in matters submarinal, animal, and mineral,
I am the very model of a SOPAC Major-General.

GENERAL:
In fact, when I know what is meant by "mamelon" and "ravelin",
When I can tell at sight a Mauser rifle from a javelin,
When such affairs as sorties and surprises I'm more wary at,
And when I know precisely what is meant by "commissariat",
When I have learnt what progress has been made in modern gunnery,
When I know more of tactics than a novice in a nunnery--
In short, when I've a smattering of elemental strategy,
You'll say a better Major-General has never sat a gee.


ALL:
You'll say a better Major-General has never sat a gee.
You'll say a better Major-General has never sat a gee.
You'll say a better Major-General has never sat a gee.

GENERAL:
For my military knowledge, though I'm plucky and adventury,
Has only been brought down to the beginning of the century;
But still, in matters vegetable, animal, and mineral,
I am the very model of a modern Major-General.

ALL:
But still, in matters vegetable, animal, and mineral,
He is the very model of a modern Major-General.

_____________________________



Twinkle twinkle PBY
Seeking Kido Bu-tai
Flying o' the sea so high
An ill-omen in the sky
Twinkle twinkle PBY
Pointing out who's next to fry

(in reply to tsimmonds)
Post #: 56
Page:   <<   < prev  1 [2]
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> RE: Whats the latest on the patch???? Page: <<   < prev  1 [2]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.672