Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Uncommon Valor - Campaign for the South Pacific >> Page: <<   < prev  1 2 [3]
Login
Message << Older Topic   Newer Topic >>
- 2/5/2002 1:15:00 PM   
mogami


Posts: 12789
Joined: 8/23/2000
From: You can't get here from there
Status: offline
Greetings, much ado about nothing. If manuals appear to be marketably viable some fan with a web site dedicated to Uncommon Valour (they will appear soon after game released)will no doubt print one for sale to those that want one. Or one of the posters to the Uncommon Valor forum will send one when a post requesting it is made.
Most important is to get the game released. I want more AAR's posted here. A complete turn by turn report of a scenario between 2 humans. I'm dying waiting, my mouth waters whenever I see a screen shot (I gaze at them for hours imagining I am playing an online game) Pac War has lost that great appeal it has exercised over me for 10 years. Help me somebody post fresh reports every hour or so. [ February 05, 2002: Message edited by: Mogami ]



_____________________________






I'm not retreating, I'm attacking in a different direction!

(in reply to Snigbert)
Post #: 61
- 2/5/2002 1:33:00 PM   
Bulldog61


Posts: 1517
Joined: 7/23/2000
From: Aurora,CO
Status: offline
Hi Mogami! Here are some features that I like.
You can transfer carrier air groups to ground bases ans back. I've one carrier damaged in port but is airgroup is intact a carrier going into action with a delpeted airgroup can swap airgroups. Thus the hodgepodge airgroups you actually saw on US carriers in the guadalcanal timeframe. In air to air matchups between Zeros and Wildcats, Zeros tend to inflict more casualties but more of the Zero casualties are destroyed rather than damaged. More later, Mike

_____________________________

You can run but you'll die tired!

(in reply to Snigbert)
Post #: 62
- 2/5/2002 2:09:00 PM   
Dgold

 

Posts: 794
Joined: 4/23/2000
From: BC, Canada
Status: offline
The computer AI plays a good game, even at Historical level. On each of 3 plays of the
Coral Sea scenario, the computer AI picked different objectives: Buna, Gili Gili and Guadalcanal. I was sweating as the Allied player looking out for those Japanese carriers!

_____________________________


(in reply to Snigbert)
Post #: 63
- 2/5/2002 6:32:00 PM   
babyseal7

 

Posts: 77
Joined: 4/8/2000
Status: offline
Well, I'm at the bottom of a 24.6 connection with no cable in sight. Stone age, but there's still alot of us out here in the hinterlands with ancient copper phone lines. Pdf is fine with me...I'd rather print it out on 8.5 x 11 paper and bind it myself. Then it's "disposable".

_____________________________


(in reply to Snigbert)
Post #: 64
- 2/5/2002 10:48:00 PM   
Paul Goodman

 

Posts: 198
Joined: 7/5/2000
From: Portsmouth, VA, USA
Status: offline
What we are hearing from the Beta testers is nothing but good news. Are there problems? Or are we in that most unusual of circumstances where this phase of the development can be actually be compressed rather than extended. Wouldn't that be nice! Paul

_____________________________


(in reply to Snigbert)
Post #: 65
- 2/6/2002 2:00:00 AM   
Snigbert

 

Posts: 2956
Joined: 1/27/2002
From: Worcester, MA. USA
Status: offline
As a beta tester, I've found that most of the criticisms we are making are either A. Nitpicking things or B. Subtle errors in graphics/sound/display. So far I haven't had any crashes, or any commands not work the way the manual said they would.
If I had went to a store and bought the game as it is now, I wouldn't have been upset...I would figure it is the typical computer company rushing a product out and not sweating the small-stuff errors.
But there are things that can be made better and the designers are tweaking/adding certain things. It seems to me that Matrix and 2BY3 are fully committed to releasing the game as they (and I think the players here in the forum) envision it.

_____________________________

"Money doesnt talk, it swears. Obscenities, who really cares?" -Bob Dylan

"Habit is the balast that chains a dog to it's vomit." -Samuel Becket

"He has weapons of mass destruction- the world's deadliest weapons- which pose a direct threat to the

(in reply to Snigbert)
Post #: 66
- 2/8/2002 10:41:00 AM   
Ron Saueracker


Posts: 12121
Joined: 1/28/2002
From: Ottawa, Canada OR Zakynthos Island, Greece
Status: offline
This sounds like a rebirth of my youthful days playing Guadalcanal Campaign instead of doing my assignments on time! I'm new to Matrix so I hope there are no difficulties in acquiring a copy. I can't wait as I think I'm going to have some free time to kill soon.

_____________________________





Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan

(in reply to Snigbert)
Post #: 67
- 2/8/2002 11:43:00 AM   
David Heath


Posts: 3274
Joined: 3/29/2000
From: Staten Island NY
Status: offline
The real problem with downloads is it cost way to much in internet charges to us. In fact the more that download the higher the cost get. This is one of the reasons we asked Games Domain to post SP World At War for us. The bottom line is we can not afford to do a download version, the cost makes it impossible. [ February 08, 2002: Message edited by: David Heath ]



_____________________________


(in reply to Snigbert)
Post #: 68
- 2/8/2002 12:34:00 PM   
Ross Moorhouse


Posts: 2354
Joined: 1/5/2001
From: Sydney, Australia
Status: offline
quote:

Originally posted by SGT_Saueracker:
This sounds like a rebirth of my youthful days playing Guadalcanal Campaign instead of doing my assignments on time! I'm new to Matrix so I hope there are no difficulties in acquiring a copy. I can't wait as I think I'm going to have some free time to kill soon.
Your youthful days are about to come back. Hope you dont have a family or a job? Because this game is addictive..

_____________________________

Ross Moorhouse

Project Manager
www.csosimtek.com
Email: rossm@csogroup.org

(in reply to Snigbert)
Post #: 69
- 2/10/2002 5:14:00 PM   
Cmdrcain


Posts: 1161
Joined: 8/21/2000
From: Rebuilding FLA, Busy Repairing!
Status: offline
quote:

Originally posted by Joel Billings:
You can set subs to be run by computer (with the ability to change their deployment anytime). You can set up automated convoy runs, and give the computer control of replenishment TF's and cargo TF's so they can do what they think is necessary. Joel

Sounds good, in old Pacwar it always has been a nusience to manually move supply convoys where needed, I'd like ability to setup an Convoy from Sanf to say Sydney to build up supplies in Australia...I can see other setup convoys from Sydney to other areas near... Big one from USA and smaller ones outgoing areas..

_____________________________

Noise? What Noise? It's sooooo quiet and Peaceful!

Battlestar Pegasus

(in reply to Snigbert)
Post #: 70
- 2/10/2002 5:20:00 PM   
Cmdrcain


Posts: 1161
Joined: 8/21/2000
From: Rebuilding FLA, Busy Repairing!
Status: offline
quote:

Originally posted by Reiryc:
In pacwar one of the things that used to bother me was that the capacity would show, say 84 aircraft but they would only load 72....
Reiryc


Actually, the CAP is the number of planes that could be stored I suppose but any carrier could only Spot so many planes, rest stayed below decks, I'd also hope that in new one Carriers get their Full Capacity but of course not able to spot all of them at once...

_____________________________

Noise? What Noise? It's sooooo quiet and Peaceful!

Battlestar Pegasus

(in reply to Snigbert)
Post #: 71
- 2/10/2002 5:43:00 PM   
Cmdrcain


Posts: 1161
Joined: 8/21/2000
From: Rebuilding FLA, Busy Repairing!
Status: offline
quote:

Originally posted by ratster:
A bit of sarcasm, but at the same time I was serious about the download. It seems a waste of my money to spend what will probably amount 6-8 dollars for S&H for just a CD. I have a high speed internet connection, aren't dial-ups a thing of the past and out of "vogue" too, along with paper manuals.
Humphhh.. Considering likely size of the D/l and all plus chances of transmission corruption and all, paying a few dollars for S/H isn't that big a deal. Besides for many, the S/H will be off set by the sales tax savings, unless your in same state Matrix is in.. As to dial ups, their still in use, sheesh, not everyones using Cable.. or DSL...

Anyway 6-8$ for S/H is a bit much in my view I'd think $3-5

_____________________________

Noise? What Noise? It's sooooo quiet and Peaceful!

Battlestar Pegasus

(in reply to Snigbert)
Post #: 72
- 2/11/2002 4:28:00 PM   
Cmdrcain


Posts: 1161
Joined: 8/21/2000
From: Rebuilding FLA, Busy Repairing!
Status: offline
quote:

Originally posted by Mike Kraemer:
Hi Mogami! Here are some features that I like.
You can transfer carrier air groups to ground bases ans back. I've one carrier damaged in port but is airgroup is intact a carrier going into action with a delpeted airgroup can swap airgroups. Thus the hodgepodge airgroups you actually saw on US carriers in the guadalcanal timeframe.
More later, Mike


Question if can answer, what about Groups being DIVERTED? Some much older games (Midway by SSI comes to mind) had groups divert to useable carriers or nearby airbases. In Real war they did same. You talk of transfer which is a good addition but if say Enterprise is damaged too bad in action, will its groups be able to Divert to another CV or Land base in range?

_____________________________

Noise? What Noise? It's sooooo quiet and Peaceful!

Battlestar Pegasus

(in reply to Snigbert)
Post #: 73
- 2/11/2002 7:46:00 PM   
ratster

 

Posts: 166
Joined: 1/21/2002
From: PA
Status: offline
Yep, in another thread one of the playtesters(snigbert I think) mentioned this happening when one of his carriers was damaged. The aircraft were diverted to another base(land base in this case). Some much older games (Midway by SSI comes to mind) had groups divert to useable carriers or nearby airbases. Did you mean Carrier Strike by SSI? [ February 11, 2002: Message edited by: ratster ]



_____________________________

" If it be now, tis not to come: if it be not to come, it will be now; if it be not now, yet it will come: the readiness is all"

Clan [GOAT]

(in reply to Snigbert)
Post #: 74
Page:   <<   < prev  1 2 [3]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Uncommon Valor - Campaign for the South Pacific >> Page: <<   < prev  1 2 [3]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.250