Ron
Posts: 506
Joined: 6/6/2002 Status: offline
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Nothing wrong with expressing an opinion on what one would like in a wargame. Whether such an idea is feasible or would garner enough of a following is another matter. I recall back in early '99 when I first became aware of CM/Battlefront and began to follow the progress of that game. At that time the founders, Steve Grammont and Charles Moylan, were forging new ground after breaking from Avalon Hill(they were to develop a computer SL) and posted a lot of their thoughts on game design, self publishing etc. They made a point with being upfront with the potential customers right from the start. "AI" was an obviously much discussed issue and there were a few who didn't care if there was one or not, wanting, as Prester John, the resources and time to be used in creating a better simulation. As I remember, the bottom line, according to Steve Grammont, was a game without an AI would be the kiss of death for them. Coming from someone with many years in the industry I would have to believe they knew what they were about. As for making a better AI, the response from them was that once past a certain point, the time and effort required to simply improve the AI just marginally couldn't be justified. As I sit here I look up on my shelf where I still keep SL/COI/COD/GI and ASL, albeit only a few modules, and I know I will never play them again, even with such tools as VASSAL. I don't consider ASL with all of its rules and complexity to be a better simulation than CM, in fact the opposite, CM is closer IMO to the feel of tactical combat, even with its quirks and less than desireable elements and it has a challenging AI opponent to boot! As I have gotten older I find I have less patience for wading through page upon page of rules to learn and understand the mechanics of a game. From the people I have met online in the same age-group(40+), I know there are many with similar feelings. The unexpected success of a game like CM, which appealed to the hardcore as well as the uniniated, speaks volumes. And there must be an audience out there for big, complex games as well. The success of WITP is a case in point. A lot of wargames are out there already to appeal to a wide variety of tastes, Russo-German War, the Panzer Campaigns, Squad Battles etc. to name a few. In addition, Matrix games is now publishing WIF and EIA, so it seems to me we all are getting what we want. I must admit I don't know exactly what it is that Prester John wants in a wargame, apart from the direct port of ASL previously mentioned. Ron
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