Hortlund
Posts: 2884
Joined: 10/13/2000 Status: offline
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WiF is probably the best grand strategy table-top wargame there is. And alot of people want a computer version, because lets face it, when you have kids and a job, its getting increasingly difficult to find 8-12 hours on a weekend to get together with the buddies and play. So there is definitively a market for computer WiF. The problem is this: Sequence of play needs to be completely reworked. Alternatively, online TCP/IP is only way to make MP work. Basically, for this game to be playable at all the sequence of play needs to be completey reworked. It works very well in board-game WiF, it would be a complete disaster to try in computer WiF. The current sequence of play could work in MP if you only allow online games, but it is not possible to do it via email. Problem is, if you do it only online, then you will force the players to spend several hours online together just to do one impulse in one turn. And then you are back to square one, because one of the reasons why cWiF would be so attractive is because its getting harder to be able to dedicate those 8-12 hours on a weekend to a game. Where is the discussion on this? Where are the developers inputs and ideas? I've been keeping half an eye on this forum because I thought cWiF might be a competitor to HoI2, but since February 2004, I have not seen anything except some very very vauge "we will start on it soon".
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The era of procrastination, of half-measures, of soothing and baffling expedients, of delays, is coming to a close. In its place we are entering a period of consequences..
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