Joel Billings
Posts: 32265
Joined: 9/20/2000 From: Santa Rosa, CA Status: offline
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Bradley7735 had a great analysis of the situation. It only got about 1/2 the items right, but is pretty darn good all things considered. Of course the story on WitP has not yet been fully written, so we'll have to wait awhile to see where it ends up. As for the future of wargames, hopefully they'll always be a dedicated few that are willing to scratch out a living in the industry to make these products. Perhaps some of the more serious games will be difficult to justify producing in the future. However, you never know what advancements will come in computers and computer science that may make it easier for us to keep making games. Something in mainstream gaming might change that trickles down to the wargaming market. For now, speaking from pure self-interest, I would ask any serious wargamer, that wants to support the industry now and into the future to talk up our upcomming game Gary Grigsby's World at War to anyone you know that plays computer games and might be interested in a strategy game that is relatively simple to learn but complex to master. We need to get some new blood into wargaming and this is one way to do it. Axis & Allies has sold millions of copies over the years and I think that every A&A player would be interested in GGWaW, and most would thouroughly enjoy playing it. I would bet a lot of you have played A&A with groups of people before and that many of these people have a computer but don't keep up with today's wargames. Why not get the group to buy GGWaW and try a 4 or 5 player PBEM game. I can almost guarantee that you'll enjoy the game more than A&A. Of course we're very happy with the AI (much better than the AI in computer A&A) so it's a good game for someone to learn while playing the AI. Also, we've included several advanced rules that make the game more interesting once you've learned the basics. This means that playing the basic game is much easier to get into for those that aren't used to complicated wargames. GGWaW will be distributed in stores with a box and manual. Hopefully you'll be able to find it in a store near you. Yes, you can buy it online, but feel free to buy it in a store when it first comes out. This will help because it will get the attention of the store if it sells well out of the gate, and it will also give you a chance to quickly check the game out and confirm whether I'm right about this game. Then if you like it as much as I think you will, you can quickly email your friends and try to convince them to get the game so you can play PBEM. This game is our (2by3 and Matrix) best hope to drive sales to non-hardcore customers that might be interested in other Matrix and 2by3 titles but haven't bothered to find out about Matrix. For those overseas, we expect GGWaW to have good international distribution (including localized versions in some languages) so don't feel left out. Hopefully especially once localized, you can convince your friends to give the game a try. You old guard (the true grognards) are our best marketing. I'm not kidding about this. If you decide you like this game and make an effort to convince some of your casual wargame/computer strategy game friends to try this game out, you can make a big difference. You will not only be helping with GGWaW, but helping to generate future customers and thus a future supply of good wargames. Yes, I am making a blatent appeal for your help. Yes, I will make more money if you do this. I admit it, I want to make enough so I can continue to justify working with Gary, Keith and others to make computer wargames. I want Matrix to make enough so they can continue to publish games by us and other dedicated wargame designers. We're doing everything we can to make GGWaW a very special game. The last game I felt this way about was Panzer General. I don't expect this game to sell as well as PG (arguably the best selling computer wargame in history) as it doesn't have the "role-playing" element of PG. But it is a darn fun game to play and a real mental challenge. And I'm learning something new everyday about WWII as I work on and play this game, and I thought I knew a lot already. What more could you ask for from a game. So there you have it. A crass appeal for money or a dedicated desire to grow the computer wargame market? As it should be, it's up to you to decide.
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