coralsaw
Posts: 418
Joined: 10/29/2000 From: Zürich, CH Status: offline
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WiTP is definitely a labour of love. To me, possibly to many forum regulars as well, the price tag was absolutely justified especially considering the price/hour ratio. The main cash flow problem with such monster games is twofold though: a) small audience, b) one-off payment model. The best one can do regarding the first issue is to expand the market, be it by dumbing down the game (God forbid!), spending more on marketing and distribution, or making the game more attractive for the mass market (easier interface, more eye candy, learn while you play stuff etc). Regarding the second issue, perhaps changing the payment model is in order. This could mean either re-using the engine in new theatres ala SSG, Tiller etc, or charging for new upgrades and versions of the game (not fixes!). I personally wouldn't mind paying 30%-50% of the tag price for each new major upgrade to the engine (stressing the word 'major'here). If I could come up with an (unsolicited) suggestion though, it would be for 2by3 to let go of the things they are not good at while making money doing it. Zoomie talked about it some time ago, and being a software engineer myself I can see it happening. What I hate most about WiTP, but have gotten used to is the homemade user interface. I'd love to see and pay full price for a re-done standard Windows interface that fully exports all data, imports order scripts, is moddable and in general makes micromanagent a non-issue. Please 2by3, think about creating a WiTP packaged engine and license it to somebody (or do it inhouse) that has lots of experience with usability and game interface rolling. And call it "WiTP deluxe". Yeah, I'd love that and pay good money for it. Regards /coralsaw
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A soldier will fight long and hard for a bit of colored ribbon. - Napoleon Bonaparte, 15 July 1815, to the captain of HMS Bellerophon.
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