Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

PBEM mechanics

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> Opponents wanted >> PBEM mechanics Page: [1]
Login
Message << Older Topic   Newer Topic >>
PBEM mechanics - 11/3/2004 5:46:19 PM   
Bison Frontier

 

Posts: 54
Joined: 10/24/2004
Status: offline
Hi
sorry if this has been asked before, but I'm having a bit of trouble starting my PBEM :(
I'm playing Japan, so I set the appropriate settings, click "PBEM" and select scenario 15. It says "choose your password" whereupon I type in a password then the program kicks me back to the main game menu. I then copy the pws file and send it via email to my opponent (where he will choose his password). I assume I am player 1 and he is player 2. Am I doing the right thing here?

We seem to be getting situations where he can't enter his password and vice versa :(

Help!!!!

B
Post #: 1
RE: PBEM mechanics - 11/3/2004 6:00:58 PM   
Admiral DadMan


Posts: 3627
Joined: 2/22/2002
From: A Lion uses all its might to catch a Rabbit
Status: offline
Are you using a Historical start?

_____________________________

Scenario 127: "Scraps of Paper"
(\../)
(O.o)
(> <)

CVB Langley:

(in reply to Bison Frontier)
Post #: 2
RE: PBEM mechanics - 11/3/2004 6:07:16 PM   
Bison Frontier

 

Posts: 54
Joined: 10/24/2004
Status: offline
quote:

ORIGINAL: Admiral DadMan

Are you using a Historical start?


Yep, historical start and Dec 7 surprise. Did I do something wrong?

(in reply to Admiral DadMan)
Post #: 3
RE: PBEM mechanics - 11/3/2004 6:39:07 PM   
Admiral DadMan


Posts: 3627
Joined: 2/22/2002
From: A Lion uses all its might to catch a Rabbit
Status: offline
Ok, I think I see your trouble.

When you use Historical Start, there are no orders to enter, so, nothing to do. Here's what should happen

Japan Player loads Scenario 15.
Enter Password when prompted for it.
The game will then go to the Save Game Menu (because it has already issued the first turn "Historical" instructions).
Choose a save game slot (for example, 003), click on it to select.
Click the "save" button at the bottom of the screen.
When it's done saving, click "Exit" to the bottom right.
Send the save game file (witp003.pws) to your Allied buddy.

Allied player chooses "Load Saved" game.
Then choose the same game file (003), and then the big select saved game button
Enter Password when prompted.
The game will then go to the Save Game Menu (because it has already issued the first turn "Historical" instructions).
Save game to the same slot as loaded from (003).
Click the "save" button at the bottom of the screen.
When it's done saving, click "Exit" to the bottom right.
Allied player sends the same file (witp003.pws) back

Japan player loads the save game file (003) enters password, the game will generate the first turn, and you're off!

The only difference now is when you're each done entering orders, you use the "e" key or "end turn" icon.

Japan player loads 003 file only for both resolution and entering orders.
Japan player sends turn save file (witp003.pws) and combat save replay file (witp001.wps)
Allied player loads 001 file to view results and then 003 file to enter orders
Allied player sends turn save file (witp003.pws) only

_____________________________

Scenario 127: "Scraps of Paper"
(\../)
(O.o)
(> <)

CVB Langley:

(in reply to Bison Frontier)
Post #: 4
RE: PBEM mechanics - 11/3/2004 6:41:27 PM   
Bison Frontier

 

Posts: 54
Joined: 10/24/2004
Status: offline
quote:

ORIGINAL: Admiral DadMan

Ok, I think I see your trouble.

When you use Historical Start, there are no orders to enter, so, nothing to do. Here's what should happen

Japan Player loads Scenario 15.
Enter Password when prompted for it.
The game will then go to the Save Game Menu (because it has already issued the first turn "Historical" instructions).
Choose a save game slot (for example, 003), click on it to select.
Click the "save" button at the bottom of the screen.
When it's done saving, click "Exit" to the bottom right.
Send the save game file (witp003.pws) to your Allied buddy.

Allied player chooses "Load Saved" game.
Then choose the same game file (003), and then the big select saved game button
Enter Password when prompted.
The game will then go to the Save Game Menu (because it has already issued the first turn "Historical" instructions).
Save game to the same slot as loaded from (003).
Click the "save" button at the bottom of the screen.
When it's done saving, click "Exit" to the bottom right.
Allied player sends the same file (witp003.pws) back

Japan player loads the save game file (003) enters password, the game will generate the first turn, and you're off!

The only difference now is when you're each done entering orders, you use the "e" key or "end turn" icon.

Japan player loads 003 file only for both resolution and entering orders.
Japan player sends turn save file (witp003.pws) and combat save replay file (witp001.wps)
Allied player loads 001 file to view results and then 003 file to enter orders
Allied player sends turn save file (witp003.pws) only


Thank you very much, sir! That's precision and clarity for ya. Think I'll point my opponents in this thread's direction .

(in reply to Admiral DadMan)
Post #: 5
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> Opponents wanted >> PBEM mechanics Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

3.297