vahauser
Posts: 1644
Joined: 10/1/2002 From: Texas Status: offline
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Here are the Campaign Conditions. General Preferences: OPFire = OFF ; True Troop ON / Rarity OFF ; all other preferences = default settings or as desired Realism Preferences: Command/Control = OFF ; Limited Ammo = ON ; Reduced Squads = OFF ; all other settings = ON Player Preferences: All settings = 100% or Default Player Constraints: 1. Core must consist of at least 110 units (including A0). 2. Core may not ever have any units capable of Indirect Fire. 3. Players may NEVER use Air Strikes, Cargo Aircraft, or Gliders. 4. Must ALWAYS perform a “Fix All” immediately following every battle and before any other action is performed. Campaign Scoring: Each battle in the campaign is scored separately. At the end of the campaign all the individual battle scores are totaled into the final campaign score. Each battle score consists of two components, the combat component and the production component. The combat component is derived from the points displayed at the conclusion of each battle. For example, if at the conclusion of a battle you have achieved 9477 points and the computer has achieved 5326 points, the first step is to subtract the computer points from your points (in this case 9477 – 5326 = 4151). Next, divide that result by 10 and round all fractions UP to the nearest integer (in this case 4151 / 10 = 415.1 which is rounded up to 416). That 416 is the combat component of the battle score. The production component is determined next. Immediately upon entering the build/repair screen, you must perform a “Fix All” before doing anything else. For example, upon entering the build/repair screen you see that you have 500 build points available and you perform an immediate “Fix All” which deducts 113 points due to combat losses, leaving you with 387 build points. Next, you have the option of upgrading/changing any of your units with your remaining build points. Let’s say you choose to change several of your units costing you 152 build points. You now have 235 build points remaining. That 235 is the production component of the battle score. Next you add the combat and production components to obtain the battle score (in this case 416 + 235 = 651). So, 651 is your battle score for that battle. Record each battle score separately during the campaign so they can be totaled at the end of the campaign. (Designer Note: Although this scoring method might seem a bit intricate, I believe it to be an improvement on the standard “1 point for marginal victory and 3 points for decisive victory” battle scoring. I think that not only does my system more precisely measure performance on the battlefield using my combat component, it also portrays an economic component which is entirely absent from the standard campaign scoring. This economic component adds a very challenging element to the way a campaign is conducted by each player. Players are now confronted with important decisions following each battle regarding the composition of their core force for future battles. To me, this injects new excitement into campaigns.)
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