Hirohito
Posts: 116
Joined: 9/10/2004 Status: offline
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It seems to me that you have two choices when deciding how to manage japanese aircraft production. First, I think there are some basic principles to follow regardless of what else you do. 1. Stop building seaplanes, except for a few that are needed on capital ships, cs, and av. And don't build more than one type, settle on the "best" seaplane for how you play. 2. Don't build a dizzying array of aircraft types, settle on the "best" model for each category. Now the real decision comes down to, do you build planes that you know are going to be obsolete by the end of '42, or do you pick the most advanced R&D aircraft for each category and build only those. Knowing that you won't be getting any of these planes for a long time, but when they do come,you'll have some chance of actually getting them into the air. The real question here, then, is when do the different R&D types appear if you convert all aircraft factories to building only these and you expand these factories as much as you can. I am assuming that you are managing your resources optimally otherwise, that you are expanding HI appropriately, moving oil and resources to where they are needed, etc. And you turn off everything that doesn't add real value. Up to you to decide what that is. But, assuming that you are managing resources correctly, what is the probable result of the two strategies? 1) Building planes I can get now, but only building the best of each category and cutting back on non-combat planes and seaplanes, or, 2) Building R & D planes that won't arrive till later but when they do arrive they are much better planes? Has anyone run any numbers on what your actual aircraft production would be in say Jan '43 if you expand all aircraft production as much as possible without sacrificing optimum resource management? Assume that you cut seaplanes back to minimal numbers, eliminate recon planes, switch transports to the highest payload plane avaialable, and build only one type of each of the categories of fighter, night fighter, level bomber, fighter bomber, dive bomber, and torpedo bomber. What is the maximum aircraft production you could achieve if you bring R&D to a minimum and focus on planes you can get right now? What is the maximum aircraft production you can achieve if you focus solely on advanced R&D planes and when does each type appear? Another question is, just how good is that advanced figther, I forget the name of it, it is an R&D fighter, has a very fast top speed, good maneuverability, good rate of climb, but very small range. Seems like this fighter could hold its own against most allied planes. Anyone have any data on this fighter? When does it appear if you really ramp up R&D on it by converting as many aircraft production facilities as you can to building it and expanding them all as much as you can? Also, that bomber that carries a jet kamikaze with it, is it as deadly as one would assume, and when can it first appear if you make producing it a top priority? Hirohito
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