BIASEDHISTORIAN
Posts: 24
Joined: 10/8/2001 From: RI USA Status: offline
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Generals, I would like to involve 2-4 testers to fine tune a new scenario. If you are interested please feel free to reply to this thread. Thanks, Dave Abbott Details below: ___Crossing through the Gap* __Soviet Advance vs US Army Delay** __Fulda Gap, 0600, April 19, 1949* __Turns:24** ____Scenario size: Massive** Scenario Design: Dave Abbott aka Kayak* THE SCENARIO** * This scenario should be played in version 8.2 of SPWAW. Each turn represents about 8 hours of time.* * HYPOTHETICAL invasion of West Germany by the U.S.S.R.* * Comrade, * **Your Regiment has been assigned to secure area 118 in the Fulda region. Stavka assigned a prebombardment of the forward areas and intel reports severe damage to US armor and communications facilities. Push forward, your mobile formations must pierce the U.S. defenses and secure the high ground protecting the main highway and railway connections between the forward positions of U.S. III Corps, the city of Fulda and it's airport. Gliders were dispatched to seize Fulda Airport and a Paradrop was performed to hold the central roadways open for you armored spear. * **Intelligence reports that III Corp will receive reinforcements throughout the first days of the operation. Speed is essential to traverse and secure a massive amount of territory, including the main U.S. military installation in the region, Fort Freedom. The Fulda sector must be secured within one week. * **Elite paratroop and Glider forces have been alloted to assist in securing and holding the rear areas for our armor. You must maintain this timetable, if Operation "Hammer and Sickle", is to sweep the imperialist forces into the English Channel. * * THE HISTORY** **Last minute political manuvering failed to deteer the Western goverments from forming NATO, in the face of threats by the U.S.S.R of a military response. Having laid the groundwork for a massive artillary bombardmant of forward U.S. positions, Stavka launches operation, "Hammer and Sickle", designed to reach a conventional military solution to the Imperialist influences of Western Europe. * * NOTES** **The scenario is balanced for H2H play and is ideal for PBEM as each turn will take over 30 minutes to complete. Featured is a railroad network and train. The train can only operate if an engine car is attached to the cars. The train must begin and end it's move with all of the cars on adjacent hexes AND on the railway. This rule relies on the players honor. Two US tank destroyers are loaded on the train, if the train is used correctly a massive amount of goods can be moved in a short period of time. Lose the engine and you lose the train! The scene design was begun in May04 and was playtested through three versions. It may take a few times playing an oppenent to play well in it, as it features several different forms of combat in several areas of the map- all at the same time. Enjoy KAYAK
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