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RE: Another niche: the Med

 
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RE: Another niche: the Med - 12/4/2004 3:11:25 AM   
Ron Saueracker


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Joined: 1/28/2002
From: Ottawa, Canada OR Zakynthos Island, Greece
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Hexes would have to be further subdived into six smaller hexes for any kind of land combat to work. Need some old style wargame standards applied as SOP. Else it would be too abstract.

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Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan

(in reply to pasternakski)
Post #: 31
RE: Another niche: the Med - 12/4/2004 3:19:00 AM   
jnier


Posts: 402
Joined: 2/18/2002
Status: offline
quote:

ORIGINAL: Ron Saueracker

Hexes would have to be further subdived into six smaller hexes for any kind of land combat to work. Need some old style wargame standards applied as SOP. Else it would be too abstract.


Please don't try to model the North African land campaign

As all of the whiners on this board have been quick to point out, land combat over large expanses is not the strong suit of WITP. If a Med mod is to work, all land combat in North Africa & Italy should be HIGHLY abstracted. A game that focuses on air,sea, and critical bases (e.g. Gibraltar, Malta, Crete) could possibly be very successful.

(in reply to Ron Saueracker)
Post #: 32
RE: Another niche: the Med - 12/4/2004 6:44:07 AM   
MadmanRick


Posts: 579
Joined: 4/9/2004
From: New York City, U.S.A.
Status: offline
quote:

ORIGINAL: jnier

quote:

ORIGINAL: Ron Saueracker

Hexes would have to be further subdived into six smaller hexes for any kind of land combat to work. Need some old style wargame standards applied as SOP. Else it would be too abstract.


Please don't try to model the North African land campaign

As all of the whiners on this board have been quick to point out, land combat over large expanses is not the strong suit of WITP. If a Med mod is to work, all land combat in North Africa & Italy should be HIGHLY abstracted. A game that focuses on air,sea, and critical bases (e.g. Gibraltar, Malta, Crete) could possibly be very successful.


Folks keep in mind that if a Med mod is done for UV/WitPby players/fans, it would be basically limited to whatever limitations those engines have, be it land combat or otherwise. We won't be redesigning the wheel, but rather adding more spokes to it.

Rick

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"Our lives begin to end the moment we become silent about things that matter". Dr. Martin Luther King, Jr.

(in reply to jnier)
Post #: 33
RE: Another niche: the Med - 12/4/2004 8:47:30 AM   
Ron Saueracker


Posts: 12121
Joined: 1/28/2002
From: Ottawa, Canada OR Zakynthos Island, Greece
Status: offline
quote:

ORIGINAL: jnier

quote:

ORIGINAL: Ron Saueracker

Hexes would have to be further subdived into six smaller hexes for any kind of land combat to work. Need some old style wargame standards applied as SOP. Else it would be too abstract.


Please don't try to model the North African land campaign

As all of the whiners on this board have been quick to point out, land combat over large expanses is not the strong suit of WITP. If a Med mod is to work, all land combat in North Africa & Italy should be HIGHLY abstracted. A game that focuses on air,sea, and critical bases (e.g. Gibraltar, Malta, Crete) could possibly be very successful.


Yep, I can agree with that. Like Bomb Alley had. A front line. Always like it.

_____________________________





Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan

(in reply to jnier)
Post #: 34
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