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RE: War Plan Orange, new feature 12/4/04!

 
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RE: War Plan Orange, new feature 12/4/04! - 12/5/2004 12:17:10 AM   
FDRLincoln


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Joined: 11/22/2004
From: Lawrence, KS
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Yeah, I know what a Q-ship is.....just a cargo ship with extra weapons to trick the enemy into getting close. I just wondered if slapping extra guns on an AK would actually make it more aggressive when cornered as an actual Q-ship would be.

I ask this because last night I had Nagato and Mutso and accompanying destroyers run smack into an allied convoy at night near Rabaul. There were six or seven AKs and two destroyers. The destroyers were promptly sunk, but one of the AKs (before she sank) actually got off a couple of shots with her guns (4inch I think) that actually hit Nagato and started a fire. That got me thinking about Q-ships this morning for my own mod, and lo-and-behold I find your comment in this thread today.

(in reply to Tankerace)
Post #: 31
RE: War Plan Orange, new feature 12/4/04! - 12/5/2004 12:32:57 AM   
Tankerace


Posts: 6400
Joined: 3/21/2003
From: Stillwater, OK, United States
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It propably won't be aggressive per say, however it would do like a WWI Q ship, in the sense of luring subs to the surface, and engaging them. as to merchant raiding, I'm not to sure how good that would be.

_____________________________

Designer of War Plan Orange
Allied Naval OOBer of Admiral's Edition
Naval Team Lead for War in the Med

Author of Million-Dollar Barrage: American Field Artillery in the Great War coming soon from OU Press.

(in reply to FDRLincoln)
Post #: 32
RE: War Plan Orange, new feature 12/4/04! - 12/5/2004 12:41:45 AM   
FDRLincoln


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Joined: 11/22/2004
From: Lawrence, KS
Status: offline
I suppose you could invent a ship class "armed merchant raider", slap a bunch of guns on an AK, use the editor to tag it in the database as a CA or CL, so that it would be eligible for surface combat, and use it to hunt for enemy convoys and such without raising too many suspicions, at least early in the game before there is lots of air search going on. I might try that.

(in reply to Tankerace)
Post #: 33
RE: War Plan Orange, new feature 12/4/04! - 12/5/2004 12:46:36 AM   
Tankerace


Posts: 6400
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From: Stillwater, OK, United States
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It could work like that, as an AMC, but not as a Q ship. For a Q ship, you want it as an AK so the AI will think it is a standard merchie.

Plus, if the game thinks an AMC is a CA, it will soak up a lot of bombs and torps.

_____________________________

Designer of War Plan Orange
Allied Naval OOBer of Admiral's Edition
Naval Team Lead for War in the Med

Author of Million-Dollar Barrage: American Field Artillery in the Great War coming soon from OU Press.

(in reply to FDRLincoln)
Post #: 34
RE: War Plan Orange, new feature 12/4/04! - 12/5/2004 1:01:48 AM   
FDRLincoln


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Joined: 11/22/2004
From: Lawrence, KS
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Right. I see what you mean for Q-ship duty or as convoy escorts. I don't see any reason why that wouldn't work.

But how can we get actual Armed Merchant Cruiser to go on a raiding mission like the Germans did? I think the Japanese tried this as well without much success. An armed AK/Qship won't go on a surface combat mission, so I think you'd have to make the game think it was a CL or something so it would be eligibile.

I guess what i'm talking about are two different things here, a Q-ship for convoys and an AMC for raiding.

(in reply to Tankerace)
Post #: 35
RE: War Plan Orange, new feature 12/4/04! - 12/5/2004 1:17:59 AM   
Tankerace


Posts: 6400
Joined: 3/21/2003
From: Stillwater, OK, United States
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I think a CL designation wouldn't be to bad, but it will still suffer air attack. I don't think in game terms you can accurately do an AMC. From the air, an AMC would look like a standard merchie, but in game they'll think its a real cruiser.

_____________________________

Designer of War Plan Orange
Allied Naval OOBer of Admiral's Edition
Naval Team Lead for War in the Med

Author of Million-Dollar Barrage: American Field Artillery in the Great War coming soon from OU Press.

(in reply to FDRLincoln)
Post #: 36
RE: War Plan Orange, new feature 12/4/04! - 12/5/2004 1:25:16 AM   
FDRLincoln


Posts: 744
Joined: 11/22/2004
From: Lawrence, KS
Status: offline
You're probably right. If it is tagged as warship the computer will see it as a bigger threat than they would in real life and react accordingly.

Of course, real AMCs in WW2 weren't that successful because they were usually identified as such, so maybe this isn't really that much of a problem. Early in the war allied air search isn't that great anyhow. I'll play with it and see what i can come up with.

(in reply to Tankerace)
Post #: 37
RE: War Plan Orange, new feature 12/4/04! - 12/5/2004 1:43:24 AM   
FDRLincoln


Posts: 744
Joined: 11/22/2004
From: Lawrence, KS
Status: offline
Hey, check out this link:

http://home.wxs.nl/~jviss000/battle_ondina.html


About a battle between two Japanese AMCs and a tanker and minesweeper. Enough stuff here to mod these ships.

(in reply to FDRLincoln)
Post #: 38
RE: War Plan Orange, new feature 12/4/04! - 1/19/2005 8:38:47 PM   
Tankerace


Posts: 6400
Joined: 3/21/2003
From: Stillwater, OK, United States
Status: offline
bump to get away form evil number.

< Message edited by Tankerace -- 1/19/2005 12:38:55 PM >


_____________________________

Designer of War Plan Orange
Allied Naval OOBer of Admiral's Edition
Naval Team Lead for War in the Med

Author of Million-Dollar Barrage: American Field Artillery in the Great War coming soon from OU Press.

(in reply to FDRLincoln)
Post #: 39
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