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RE: Comprehensive Port bombing testing (98 B-29's vs. 50 ships in day and night)...

 
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RE: Comprehensive Port bombing testing (98 B-29's vs. 5... - 1/4/2005 3:00:59 PM   
Apollo11


Posts: 24082
Joined: 6/7/2001
From: Zagreb, Croatia
Status: offline
Hi all,

quote:

ORIGINAL: Halsey

Your testing shows that the results against ships and land facilities should be reversed. Making it harder to hit shipping and easier to hit facilities. Nice work.


Amended
Credits: Apollo 11

So in an earlier thread players were asked to do some testing on their own. Will any of this pertinent data be evaluated for change? The TF strike co-ordination rule also comes to mind.


I am 100% sure that Matrix/2By3 most certainly read this whole thread (and test results) and will do something about it... they are great and reasonable guys who always listen us when we properly document and test stuff...

Thus I have high hopes!


Leo "Apollo11"

_____________________________



Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE

(in reply to Halsey)
Post #: 241
RE: Comprehensive Port bombing testing (98 B-29's vs. 5... - 1/4/2005 8:59:01 PM   
dtravel


Posts: 4533
Joined: 7/7/2004
Status: offline
quote:

ORIGINAL: Halsey
So in an earlier thread players were asked to do some testing on their own. Will any of this pertinent data be evaluated for change? The TF strike co-ordination rule also comes to mind.


I can plug further runs into my spreadsheet, no problem. Or email a copy to anyone who wants it. (Not that its all that complicated, just a little tedious counting ship hits to input.)

_____________________________

This game does not have a learning curve. It has a learning cliff.

"Bomb early, bomb often, bomb everything." - Niceguy

Any bugs I report are always straight stock games.


(in reply to Halsey)
Post #: 242
RE: Comprehensive Port bombing testing (98 B-29's vs. 5... - 1/4/2005 9:01:15 PM   
dtravel


Posts: 4533
Joined: 7/7/2004
Status: offline
I'm surprised there isn't more response. No one has any comments? Disagrees with my conclusions? Is just having a bad day and wants to pick a fight? (Well, maybe not that last one. )

_____________________________

This game does not have a learning curve. It has a learning cliff.

"Bomb early, bomb often, bomb everything." - Niceguy

Any bugs I report are always straight stock games.


(in reply to dtravel)
Post #: 243
RE: Comprehensive Port bombing testing (98 B-29's vs. 5... - 1/5/2005 12:03:12 AM   
Halsey

 

Posts: 5069
Joined: 2/7/2004
Status: offline
Keep it up!

_____________________________


(in reply to dtravel)
Post #: 244
RE: Comprehensive Port bombing testing (98 B-29's vs. 5... - 1/5/2005 2:09:38 PM   
Apollo11


Posts: 24082
Joined: 6/7/2001
From: Zagreb, Croatia
Status: offline
Hi all,

quote:

ORIGINAL: dtravel

I'm surprised there isn't more response. No one has any comments? Disagrees with my conclusions? Is just having a bad day and wants to pick a fight? (Well, maybe not that last one. )


I think this week is still counted as part of XMax & New Year vacation...


Leo "Apollo11"

_____________________________



Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE

(in reply to dtravel)
Post #: 245
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