Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: multi players

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> Opponents wanted >> RE: multi players Page: <<   < prev  1 [2]
Login
Message << Older Topic   Newer Topic >>
RE: multi players - 1/12/2005 1:49:12 PM   
AmiralLaurent

 

Posts: 3351
Joined: 3/11/2003
From: Near Paris, France
Status: offline
Can we make a situation briefing ?

Five players now on the team: String, DirtyHarry500, Hoplosternum, Bill Durrant & AmiralLaurent (me)

I volunteered to lead IJA and String the British/Chinese forces.

Any idea of the home rules used ? Historical turn or not ? Variable reinforcements ? No sub doctrine ? And so on...

As soon as I have a Japanese team mate, I will mail him directly to set a strategy.

(in reply to String)
Post #: 31
RE: multi players - 1/12/2005 6:26:44 PM   
Hoplosternum


Posts: 690
Joined: 6/12/2002
From: Romford, England
Status: offline
quote:

ORIGINAL: AmiralLaurent

As soon as I have a Japanese team mate, I will mail him directly to set a strategy.


You have one. Me

I don't know if we are going to wait for a third Japanese player? With two there is a good IJA/IJN split. But three is fine as well as we could do a geographical split.

I'm still at work at the moment but please email me.

Cheers

(in reply to AmiralLaurent)
Post #: 32
RE: multi players - 1/12/2005 6:46:42 PM   
String


Posts: 2661
Joined: 10/7/2003
From: Estonia
Status: offline
quote:

ORIGINAL: Hoplosternum

quote:

ORIGINAL: AmiralLaurent

As soon as I have a Japanese team mate, I will mail him directly to set a strategy.


You have one. Me

I don't know if we are going to wait for a third Japanese player? With two there is a good IJA/IJN split. But three is fine as well as we could do a geographical split.

I'm still at work at the moment but please email me.

Cheers



I think he did mean just two japanese players, he as IJA and his mate as IJN

Anywayz i think we should start with a historic first turn (scen 15) with allied sub doctrine off, jap doctrine on,

(in reply to Hoplosternum)
Post #: 33
RE: multi players - 1/12/2005 7:25:45 PM   
DuckHunt


Posts: 10
Joined: 10/6/2004
From: Paris, France
Status: offline
Hi,
well if you think you can accept one more japanese player then I would be very happy to play with you all. If not, well best of luck to all of you, and more than anything best of fun

(in reply to String)
Post #: 34
RE: multi players - 1/12/2005 8:05:21 PM   
dirtyharry500


Posts: 94
Joined: 10/29/2004
From: France
Status: offline
salut laurent
ok allied team seems to be completed :string ,bill durrant and me.
japs you,hoplosternum and duckhunt asking for a place.
about rules why not these rules we are using in my french 2nd campaign ? have a look on and yu will make comments.

scénario 15 or 115 if andrew’s map mod used

- Japanese Sub Doctrine : off
- Allied sub Doctrine : Off
- Fog of War : ON
- Advanced Weather Effects : ON
- Allied Damage Control : ON
- Variable Turn One : OFF
- December 7th Surprise : ON
- Historical First Turn : ON
- Reinforcements : +/- 1 month
- Replacements: Off and toggled for each unit depends on the decision of the zone commander.
as yur convenience

i got yur email adress on CF to simplify communication by passing the site.

(in reply to AmiralLaurent)
Post #: 35
RE: multi players - 1/12/2005 8:30:41 PM   
AmiralLaurent

 

Posts: 3351
Joined: 3/11/2003
From: Near Paris, France
Status: offline
I'm OK with the rules proposed by DH500

quote:

ORIGINAL: DuckHunt

Hi,
well if you think you can accept one more japanese player then I would be very happy to play with you all. If not, well best of luck to all of you, and more than anything best of fun


Why not ? In this case a geographical division will be necessary. The same as Allies ?

(in reply to DuckHunt)
Post #: 36
RE: multi players - 1/12/2005 9:07:00 PM   
Hoplosternum


Posts: 690
Joined: 6/12/2002
From: Romford, England
Status: offline
Welcome aboard DuckHunt

We will probably split the forces geographically now so please email me / and or AmiralLaurent and we will discuss it.

DirtyHarry's rules seem fair and balanced.

(in reply to AmiralLaurent)
Post #: 37
RE: multi players - 1/12/2005 11:19:05 PM   
Bill Durrant


Posts: 967
Joined: 9/16/2003
From: Oxfordshire
Status: offline
Are we using the map mod - if so i need to install it

_____________________________

Sunk by 35cm/45 1YT Gun - Near Singapore

(in reply to Hoplosternum)
Post #: 38
RE: multi players - 1/12/2005 11:46:46 PM   
Hoplosternum


Posts: 690
Joined: 6/12/2002
From: Romford, England
Status: offline
Hi Laurent,

I have tried emailing you about 4 times but I keep getting Postmaster failures. I'll try again in the morning if my last try did not get through!

Will

(in reply to Bill Durrant)
Post #: 39
RE: multi players - 1/13/2005 12:46:28 AM   
dirtyharry500


Posts: 94
Joined: 10/29/2004
From: France
Status: offline
hi laurent,check yur mail box yu 've some message from allied in
we're are ready steady,waiting the japanese storm

(in reply to AmiralLaurent)
Post #: 40
RE: multi players - 1/13/2005 1:08:17 AM   
String


Posts: 2661
Joined: 10/7/2003
From: Estonia
Status: offline
Also.. when sending turns to me use the following adress: string58@gmail.com

(in reply to dirtyharry500)
Post #: 41
RE: multi players - 1/13/2005 10:13:15 AM   
AmiralLaurent

 

Posts: 3351
Joined: 3/11/2003
From: Near Paris, France
Status: offline
Hi all,

the e-mail in my profile is my former work e-mail, and I don't manage to change it.

Send me mails at lrizzott AT club-internet.fr

(in reply to String)
Post #: 42
RE: multi players - 1/13/2005 3:01:17 PM   
AmiralLaurent

 

Posts: 3351
Joined: 3/11/2003
From: Near Paris, France
Status: offline
Hi all,

Ok the Japanese team is now exchanging mails.

Was wondering if rather than a historical first turn, we may start with a unhistorical one but the Japanese may only cancel operations and redirect TF to Japanese bases or other invasion sites ?

For example, I don't see the point of seizing Batan Island, north of Luzon, on day one as the Allied troops here will never escape and I never use the place as an airfield, as airfields are available quickly on Luzon.

Sadly I have still no connection at home, only at work. But maybe my Japanese partners may start without waiting for me, giving orders to my units.

(in reply to AmiralLaurent)
Post #: 43
RE: multi players - 1/14/2005 12:41:45 AM   
String


Posts: 2661
Joined: 10/7/2003
From: Estonia
Status: offline
I personally prefer historical start..

(in reply to AmiralLaurent)
Post #: 44
RE: multi players - 1/14/2005 11:12:02 AM   
AmiralLaurent

 

Posts: 3351
Joined: 3/11/2003
From: Near Paris, France
Status: offline
OK for a historical start. After all taking a bloody nose in Wake should be a "surprise".

I propose a start with all replacements and upgrades turned off, so that the Japanese pilot pool didn't get empty on the evening of the first day.

Japanese planning is now well advanced. We have defined our respective command area and are now trading units, ships and planes between commands.

(in reply to String)
Post #: 45
RE: multi players - 1/14/2005 11:36:14 AM   
Bill Durrant


Posts: 967
Joined: 9/16/2003
From: Oxfordshire
Status: offline
Allies have been in converstaion and we await your attack

_____________________________

Sunk by 35cm/45 1YT Gun - Near Singapore

(in reply to AmiralLaurent)
Post #: 46
RE: multi players - 1/14/2005 12:59:17 PM   
DuckHunt


Posts: 10
Joined: 10/6/2004
From: Paris, France
Status: offline
Hi,
I have prepared the first turn, now if one of you, oh most honorable allied players ... would like to have it please tell. I stand ready to forward it.

Luck in battle gentlemen and best of fun to all

(in reply to Bill Durrant)
Post #: 47
RE: multi players - 1/14/2005 1:17:46 PM   
Bill Durrant


Posts: 967
Joined: 9/16/2003
From: Oxfordshire
Status: offline
I have e-mailed you the necessary details - here we go

_____________________________

Sunk by 35cm/45 1YT Gun - Near Singapore

(in reply to DuckHunt)
Post #: 48
RE: multi players - 1/14/2005 2:45:58 PM   
AmiralLaurent

 

Posts: 3351
Joined: 3/11/2003
From: Near Paris, France
Status: offline
Banzai !!!!

(in reply to Bill Durrant)
Post #: 49
RE: multi players - 1/14/2005 2:50:51 PM   
AmiralLaurent

 

Posts: 3351
Joined: 3/11/2003
From: Near Paris, France
Status: offline
Are you OK for putting an AAR on the WITP forum ? I would like to (only one rather than an IJN and an Allied one (not that I don't trust anybody, but in this type of game generals (ie players) may change during the game, as people may lack time, go to long vacation and so on, and may be replaced for a short/long/forever time by their teammates or by other people who can be interested).

(in reply to AmiralLaurent)
Post #: 50
RE: multi players - 1/14/2005 2:58:22 PM   
Bill Durrant


Posts: 967
Joined: 9/16/2003
From: Oxfordshire
Status: offline
I am fine with this. Please go ahead

_____________________________

Sunk by 35cm/45 1YT Gun - Near Singapore

(in reply to AmiralLaurent)
Post #: 51
RE: multi players - 1/14/2005 4:01:09 PM   
Hoplosternum


Posts: 690
Joined: 6/12/2002
From: Romford, England
Status: offline
I like the AAR idea.

Good luck everyone Especially us

(in reply to Bill Durrant)
Post #: 52
Page:   <<   < prev  1 [2]
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> Opponents wanted >> RE: multi players Page: <<   < prev  1 [2]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.313