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RE: Things I wish were different

 
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RE: Things I wish were different - 1/30/2005 4:44:23 AM   
Rainbow7


Posts: 404
Joined: 11/4/2003
From: Ottawa
Status: offline
Unless I've missed it, there is no key to shut down an info window you've brought up with f5 or f6. I have to use the mouse. A bit more keyboard functionality would be appreciated.

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(in reply to Catgh_MatrixForum)
Post #: 31
RE: Things I wish were different - 1/30/2005 5:15:52 AM   
Oleg Mastruko


Posts: 4921
Joined: 10/21/2000
Status: offline
quote:

ORIGINAL: Black Cat

I had a Tank Company shoot off all it`s Ammo by turn 3, I pulled it back for "Rest & Refit" orders, it was never Resupplied by end of game.



Rest and refit always worked OK for me, at least when playing NATO (WP forces take ages to resupply, oftenly scenario ended before they did so).

Take care to put the unit within command radius of its HQ (explained in the manual), and wait couple of turns (resupply does not happen imediatelly). Do not move them, and do not change their orders (obviously, it's recommended you pull them back to relative safety to resupply at the first place)

O.

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Post #: 32
RE: Things I wish were different - 1/30/2005 11:16:20 AM   
iberian


Posts: 63
Joined: 1/28/2005
From: What is left of Spain after the Socialists...
Status: offline
quote:

ORIGINAL: Siljanus
Yeah, I was avoiding using my helos for permanent recon after they ran out of ammo but I certainly can see that happening. So perhaps they can be withdrawn after a period of time off map for rest and refit but depending on the span of the scenario come back later in the game? Or we can just have them run out of gas and plop down wherever they happen to be at the moment if you don't take the time to rest and refit them...


Yes, that's the idea. Once a given number of turns have elapsed, the helo units should withdraw off-map, and depending on scenario length, be able to return later. It could automatically withdraw in the direction of the highest HQ, out of the user control, and leave the map, or just dissapear with a pop-up message. (I say this because if it returns in a straight line toward the map border, without user control, it may end up going over a concentration of AA defenses, something that no setient being would do, but AI's love to do)

Giving them an order for "Rest and Refit" while on map is somewhat of a stretch. It's not like they are going to refuell and rearm a helo unit in the middle of an open field, with no equipment and no technicians, while T-80's and BMP-2's are roaming 2Km away.

The problem is that in a grand-tactical sim, Helo operations as depicted in the game doesn't fit too well. It would if the game turns woulb be shorter, maybe 1-5 minuted of real times, but 30 minutes turns, while perfect for ground units at this scale, is not good for helo. It's too much time.

I'd really prefer the Helo units to be depected as a Air units, but with a higher offset radius (6 squares, instead of 2). You would set up an initial target point, and let the helo roam around it for a time, then leave automatically.

(in reply to Siljanus)
Post #: 33
RE: Things I wish were different - 1/30/2005 4:44:43 PM   
Catgh_MatrixForum


Posts: 665
Joined: 3/13/2002
From: Durango, CO
Status: offline
I believe in the original SimCan game, the helos were treated as air units. Robert wanted to bring them to the game board.

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Post #: 34
RE: Things I wish were different - 1/30/2005 5:13:41 PM   
iberian


Posts: 63
Joined: 1/28/2005
From: What is left of Spain after the Socialists...
Status: offline
quote:

ORIGINAL: Catgh

I believe in the original SimCan game, the helos were treated as air units. Robert wanted to bring them to the game board.


I didn't know the original SimCan game, but I believe the original approach of having them work as air units was more suited to the scale/tempo of the game. I hope something can be done about this in a future patch.

(in reply to Catgh_MatrixForum)
Post #: 35
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