Andrew Brown
Posts: 5007
Joined: 9/5/2000 From: Hex 82,170 Status: offline
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quote:
ORIGINAL: CoolDog This sounds a must try . As I tend to play exclusively as Allies vs AI I was wondering if the AI handles the new map ok or if there are any tips I should follow to give the AI a fair shot. ( Lets face it , it needs all the help it can get. ) There are a couple of minor problems with the way the AI handles the new map, but they can be handled by using house rules: - Soviet activation is dependent on Japanese LCU moving into a hex in the Soviet Union, and this data is hard coded into the game (as far as I can tell). Because the Soviet border is different on my map, it is possible for the Japanese to attack some "Soviet" hexes along the border and not activate the Soviets. This can be prevented by using a house rule to attack a genuine Soviet hex at the start of any Japanese attack of the SU. The suggested Soviet hex is identified in the documentation (can't remember it right now, but it is near Vladivostock). This house rule should also be used in PBEM play. - The AI does not use the new bases in certain ways. For example, I have never seen the Allied AI put any units in the Society Islands (Bora Bora and Papaete). Because of this "neglect", if you are playing as the Japanese against Allied AI, you could easily capture many of the newly added bases with token landing forces (say, transported by submarine). This can be alleviated by refraining form taking advantage of this problem as described here. This problem should not affect the Japanese AI as they do not have any extra bases. This house rule should not be necessary in PBEM play. I have been running an AI vs Ai game for a while now to see how it behaves - so far it seems to be doing reasonable things, although I have never played an AI vs AI game on the normal map for this long, so I can't really compare it against anything. I am up to January 1945 now, and the Allies have liberated Malaya and Singapore, landed in Davao, and taken Guam, Saipan and Tinian, after a LONG campaign there. The Japanese launched an offensive in China in 44 and have forces in Kunming and Chunking, but there are a lot of other Chinese cities still under Chinese control and the advance Japanese forces are fatigued and low on supply. I would like to test the map in PBEM play but I have not had the opportunity to do so yet. Soon, hopefully. Andrew
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Information about my WitP map, and CHS, can be found on my WitP website
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