Apollo11
Posts: 24082
Joined: 6/7/2001 From: Zagreb, Croatia Status: offline
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Hi all, quote:
ORIGINAL: Joel Billings Gary put together the following lists of the impact of various leader ratings on different aspects of the game. Here it is: LEADER RATINGS SKILL: skill roll by air unit leader effects pilot experience gain MORALE: morale Rolls effect number of patrol aircraft that fly morale Rolls effect number of strike aircraft that fly morale roll effects land unit fatigue reduction morale roll effects land unit morale reduction due to fatigue morale roll effects land unit element disabled due to fatigue morale roll effects disabled land unit element destroyed due to fatigue morale roll effects air unit morale recovery morale roll by HQ leader effects attacking land unit assault value morale roll by HQ leader effects defending land unit assault value morale roll by unit leader effects attacking land unit assault value morale roll by unit leader effects defending land unit assault value NAVAL: naval roll by ASW ship commander effects sub search (ASW TFs only) naval roll by sub captain effects sub contact chance naval rating by sub captain effects subs chance to survive ASW attack naval roll by TF commander effects chance of "crossing T" in surface combat naval roll by TF commander effects chance of attaining surprise in surface combat naval roll by ship captain effects ship's chance of locating a target during surface combat AIR: air roll by group leader effects number of strike aircraft that fly air roll by air HQ leader effects number of strike aircraft that fly air roll by air HQ leader effects number of patrol aircraft that fly LAND: land roll by HQ leader effects attacking land unit assault value land roll by HQ leader effects defending land unit assault value land roll by unit leader effects attacking land unit assault value land roll by unit leader effects defending land unit assault value land roll by unit leader effects defending land unit's firing accuracy land roll by unit leader effects defending land unit's experience gain land roll by unit leader effects attacking land unit's firing accuracy land roll by unit leader effects attacking land unit's experience gain land rating of amphib HQ's leader effects chance of amphib unload success ADMIN admin roll by unit leader effects ability to use supply to reduce disruption and fatigue admin roll by HQ leader effects ability to use support to reduce disruption and fatigue AGGRESSION aggression roll by TF commander effects chance of Bombard TF to change mission to Surf-Com aggression roll by TF commander effects chance TFs will converge more rapidly in Surf-Com aggression rating of sub captain effects chance of contacting enemy TFs Many thanks for this list! BTW, I always suspected that, additionally, leaders have their influence in how Air2Sea targeting is done (i.e. how air groups based on CVs and land based air groups choose their targets in target rich environment - when multiple enemy TF targets are present within range). Is this my "imagination" only or, perhaps, this is as well simulated (this is not mentioned in list above)? Thanks in advance! Leo "Apollo11"
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Prior Preparation & Planning Prevents Pathetically Poor Performance! A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF P: UV, WitP, WitP-AE
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