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RE: A Look?

 
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RE: A Look? - 2/16/2005 5:22:50 AM   
tinjaw


Posts: 632
Joined: 8/5/2004
From: Leavenworth, KS
Status: offline
quote:

ORIGINAL: Chelco

Hello,
tinjaw wrote in that thread:
quote:


2) The main flaw in the AI was due to a simple bug where a number in a calculation was typoed in a last minute build and will be fixed in 1.01 that is due any day now.


Can anybody expand on this?
Take a look at the thread "Bestest Valentine's Ever". The developer mentions there and elsewhere about changing code to tweak the mine issue and tweaking aggressiveness to handle the tank rushes.

(in reply to Real and Simulated Wars)
Post #: 31
RE: A Look? - 2/16/2005 5:49:17 PM   
Real and Simulated Wars

 

Posts: 768
Joined: 8/6/2003
Status: offline
Thanks!

(in reply to tinjaw)
Post #: 32
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