Deride
Posts: 488
Joined: 6/21/2004 From: Dallas, TX Status: offline
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Hey all, just wanted to keep you guys up-to-date on some of the features we are working on. 1) AI difficulty settings We have finally implemented settings: easy, normal and hard. The difference is basically how many combinations of moves the AI will consider before finalizing its choice. So, the difficulty is not based on your machine performance (i.e., a slower machine would take longer to run the AI in normal mode vs. a much faster machine.) AI thinking time should run in the neighborhood of 15 to 20 seconds for each turn. 2) Fog of war We have replaced the old fog of war with a blue outline that shows where your units can currently see. We think it is less distracting and gives you a more concrete idea of where the fog of war really is. 3) Campaign battles When fighint in the Gallic war, you will fight up to 6 battles: Helvetii, Ariovistus, Britain, Gergovia, Nervii and Avaricum. For each minor victory, Caesar's prestige will increase by 1 level. For each major victory, Caesa's prestige will increase by 2 levels. Once you have achieved the 6th level of prestige, the Gallic War campaign will be over. Therefore, you can fight as few as 3 battles or as many as 6. At the completion of the civil war, you will fight at Alesia. Upon completing Alesia, Caesar will move onto the Civil War. Here, you can fight up to 7 battles: Ilerda, Dyrrachium, Pharsalus, Egypt, Zela, Thapsus and Munda. Again, the prestige level will complete the civil war once you have achieved the 7th level of prestige. So again, you can fight as few as 4 battles or as many as 7. Again, the campaign is not on a rail except that you must fight at Alesia before moving onto the civil war. 4) Siege weapons I do not believe that we have had screenshots of the siege weapons released just yet. (Or if we have, they haven't been finalized.) These new units look really great and add a whole new twist to the game -- just like elephants did in Alexander. I will continue to post updates as we get further in the process. We should be entering beta shortly, so we hope to have a lot more tester feedback to guide final functionality and make sure the game is a blast to play... Deride
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