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transport bug? - 2/18/2005 4:49:02 PM   
Gem35


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I have been playing scenario 16 as the good guys( Allies ) and it's Jan.'42. I have three transport TF's that will not unload their wares as follows:

1.) Diamond Harbor- loaded with troops and supplies
2.) Batavia - troops and supllies
3.) Darwin- 2 tankers loaded with fuel

All zones are Human controlled, I never had any on computer from the start of the game.
I tried to reassign them a home base and move out and back into port to see if that would help. No go. Anyone have a similar experience or know a remedy?

oh yea, version 1.4 is loaded.

< Message edited by Gem35 -- 2/18/2005 2:49:52 PM >
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RE: transport bug? - 2/18/2005 4:51:44 PM   
moses

 

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You checked the do not unload button of course?

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RE: transport bug? - 2/18/2005 4:56:55 PM   
Gem35


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yessir.

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RE: transport bug? - 2/18/2005 5:02:08 PM   
moses

 

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Never had this problem. I have often had a transport sit several days because I had it on do not unload accidentally. So I cycled through idle and unloading and things then begin unloading.

Sorry maybe someone else will have an idea.

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RE: transport bug? - 2/18/2005 5:18:45 PM   
Gem35


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no worries Moses, I appreciate your input.

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RE: transport bug? - 2/18/2005 5:40:03 PM   
rtrapasso


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quote:

ORIGINAL: Gem35

I have been playing scenario 16 as the good guys( Allies ) and it's Jan.'42. I have three transport TF's that will not unload their wares as follows:

1.) Diamond Harbor- loaded with troops and supplies
2.) Batavia - troops and supllies
3.) Darwin- 2 tankers loaded with fuel

All zones are Human controlled, I never had any on computer from the start of the game.
I tried to reassign them a home base and move out and back into port to see if that would help. No go. Anyone have a similar experience or know a remedy?

oh yea, version 1.4 is loaded.

Let's check a couple of basic things:
1. You said you checked the Do Not Unload - so the convoys should say "Unload Cargo" (if the TF says DO NOT UNLOAD it will not unload).
2. Did you actually click on "Unload Cargo" and see the convoys go from Idle to Unloading Cargo (or troops)?
3. Are you playing with the standard map, or a modified map?

< Message edited by rtrapasso -- 2/18/2005 12:42:13 PM >


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RE: transport bug? - 2/18/2005 5:47:48 PM   
treespider


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Do your LCU's belong to restricted HQ's?

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RE: transport bug? - 2/18/2005 5:50:08 PM   
Gem35


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Guys, I am so sorry and feel really silly. I , for some reason looked at the patrol/do not retire toggle and after looking more closely moses was right. those three tf's were set indeed to do not unload. so sorry to post before I made sure. It's Matrix game's fault. They make this game so addictive I stay up way too late playing and make silly errors. Forgive me for wasting this post and the reader's time.

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RE: transport bug? - 2/18/2005 5:50:30 PM   
rtrapasso


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quote:

ORIGINAL: treespider

Do your LCU's belong to restricted HQ's?

Good point - although you are not SUPPOSED to be able to load restricted HQ units, it sometimes happens.

It should not effect unloading of supplies, however.

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RE: transport bug? - 2/18/2005 5:51:13 PM   
rtrapasso


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quote:

ORIGINAL: Gem35

Guys, I am so sorry and feel really silly. I , for some reason looked at the patrol/do not retire toggle and after looking more closely moses was right. those three tf's were set indeed to do not unload. so sorry to post before I made sure. It's Matrix game's fault. They make this game so addictive I stay up way too late playing and make silly errors. Forgive me for wasting this post and the reader's time.

Been there, done that. No problem.

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RE: transport bug? - 2/18/2005 6:27:01 PM   
Mr.Frag


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quote:

It's Matrix game's fault. They make this game so addictive I stay up way too late playing and make silly errors.


I'm sure they are happy to take that kind of blame!

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RE: transport bug? - 2/19/2005 3:45:15 AM   
Gem35


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not sure why or how I came up with this idea, but considering how much great help and support folks like you give to us Mr. Frag as well as the other Mods and playtesters, why not name some of the merchies after you in the next patch or so.

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RE: transport bug? - 2/19/2005 6:27:49 AM   
bradfordkay

 

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A few (most? all?) are going to be ship's captains in the War Plan Orange expansion. Is that good enough?

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fair winds,
Brad

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RE: transport bug? - 2/19/2005 11:22:02 AM   
Gem35


Posts: 3420
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hahaha really?

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