Charles22
Posts: 912
Joined: 5/17/2000 From: Dallas, Texas, USA Status: offline
|
I sort of agree with Victor, however, many people tremendously enjoy playing as Gerry, so I would assume that's where that's coming from. Myself, I don't want so many variants for one nation, that you can get every nut and bolt, tremendous advantage that such an army didn't have. It's something of the consequence of the game not having a strategic element, where storing up tremendous amounts of expensive units would hurt you.
Victor: If I recall, you're the Elefant man, right? You seem to gripe about people wanting to get rare units to abuse the system, and yet you talk about having nothing but Elefants. Seems you're a little guilty of your own condemnation, yes? I know you're adjusting your support (no mines etc) to somewhat make up for that, but who says these rare unit advocates aren't doing the same thing? In some games I've played, the Elefant was only available in late 43, so that if it got destroyed past that time, it would need to switch to something else. Your 'no mines' philosophy might adequately (I doubt it) make up for overstocking with a unit which was fairly rare, but it doesn't balance your offensives at all. The offensives are the most fun and difficult part of the game. Try doing offensives with more ordinary units and find out how fun it is. I recall someone once advocating playing only defensive missions by some sort of alteration technique. I pity that person, because though defensives can be fun, they definitely aren't the mettle tester that offensives can be (unless visibility is real poor).
I definitely agree that the Gustav doesn't belong in this game. We run into a problem here, which as I said before, would probably be rectified if there was a strategic system in place. There's the angle that you might want things relatively historic across the board, and then there's the thought that we might want every last bit of equipment, so that we can tell ourselves that this is how we would have managed the war econmoy of that nation's forces, and see what happens.
The danger I see in rare units being included, particularly the Gustav category, is that the AI might pick a slew of such ridiculous units. Can you inagine? Let's say the Gustav costs 2,000 points. Let's say you force over time gets large enough that when he assaults you, he can buy like six of these. What would the game be like? The AI would have no defense so to speak of, accept 6 guns which would swallow up the earth every 15 minutes.
BTW, Brent mentioned 15" shells. No way 15" shells compare to the Gustav, no way. The Allies didn't go on frantic air searches for the Gustav because it was just another 15" gun.
[This message has been edited by Charles22 (edited 06-23-2000).]
_____________________________
|