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Minefields, the AI and the patch

 
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Minefields, the AI and the patch - 2/23/2005 3:16:33 PM   
David Fisher

 

Posts: 8
Joined: 1/26/2005
Status: offline
hi,

Something that put me off buying this game was a comment by an FPG player in comp.sys.ibm.pc.games.war-historical, to the effect that the AI would happily advance through its own minefields... I was wondering if anyone else had noticed this and if the current patch had put it right?

cheers

David Fisher
Post #: 1
RE: Minefields, the AI and the patch - 2/23/2005 5:50:16 PM   
JudgeDredd


Posts: 8573
Joined: 11/14/2003
From: Scotland
Status: offline
quote:

ORIGINAL: David Fisher

hi,

Something that put me off buying this game was a comment by an FPG player in comp.sys.ibm.pc.games.war-historical, to the effect that the AI would happily advance through its own minefields... I was wondering if anyone else had noticed this and if the current patch had put it right?

cheers

David Fisher


I think "happily" is a bit misleading. Yes they would go through their own minefields...but the squares are 500mx500m...and they would be reduced in speed.

Anyway, it has been looked at and tweaked so that, if it's possible for the AI to go round without compromising it's position, then it will

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Alba gu' brath

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RE: Minefields, the AI and the patch - 2/23/2005 6:01:20 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Yes, 1.01 addressed that tendency.

Regards,

- Erik

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(in reply to JudgeDredd)
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