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RE: AI - 3/8/2005 4:38:14 PM   
Real and Simulated Wars

 

Posts: 768
Joined: 8/6/2003
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quote:

ORIGINAL: CommC

Regarding the FPG AI, I have finally created a scenario where the AI beats me soundly, regularly. The AI's choice of routes, flanking, and concentration of force were all excellent. It even used arty when it had good spotting. It did not lead with HQ units. Most of the problems people have seen with the AI are not necessarily due to the AI, but it is scenario design... simply put the AI needs more forces when playing as WP. The AI does best when attacking as WP, and there is only one simple objective in the center of the map.

I will post this scenario, and I challenge anyone to beat the AI... I'll be surprised if they do.


You have a solid point there CommC.
I am looking forward to try it out!
Cheers,

(in reply to CommC)
Post #: 31
RE: AI - 3/9/2005 5:56:52 AM   
CommC

 

Posts: 467
Joined: 8/3/2002
From: Michigan, USA
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I posted the scenario in the Support section of the forum, since this general section does not allow an upload of zip files. The topic is "Posting new scenario".

Let me know how you do.

_____________________________


(in reply to Real and Simulated Wars)
Post #: 32
RE: AI - 3/9/2005 6:13:47 PM   
Real and Simulated Wars

 

Posts: 768
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Thanks CommC for posting it.
I will try it out after work today.
Do you mind to share which considerations you have taken in account designing it?
Cheers,

(in reply to CommC)
Post #: 33
RE: AI - 3/10/2005 7:25:19 AM   
CommC

 

Posts: 467
Joined: 8/3/2002
From: Michigan, USA
Status: offline
Chelco,
I don't want to hijack this thread. For more info, see the thread on this in the support forum "Posting new scenario".

Thanks.

_____________________________


(in reply to Real and Simulated Wars)
Post #: 34
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