Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Timor - to take it or not?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> RE: Timor - to take it or not? Page: <<   < prev  1 [2]
Login
Message << Older Topic   Newer Topic >>
RE: Timor - to take it or not? - 3/5/2005 7:23:29 PM   
jwilkerson


Posts: 10525
Joined: 9/15/2002
From: Kansas
Status: offline
I tried the KB strike against Darwin ... coupled with muliple bombardments by multiple BB task forces. The first set of attaks killed about 75 4E bombers and about the same number of fighters ... came back a few weeks later to try again ... and couldn't break through the multiple BB/CA protecting task forces and the 120+fighters ... the first attacks were in Feb 42 the second set were in Mar 42 ... so bottom line Darwin can attrite KB if a maximum effort regardless of cost is made by the Allied side.

(in reply to BlackVoid)
Post #: 31
RE: Timor - to take it or not? - 3/5/2005 8:26:56 PM   
Ron Saueracker


Posts: 12121
Joined: 1/28/2002
From: Ottawa, Canada OR Zakynthos Island, Greece
Status: offline
quote:

ORIGINAL: Tristanjohn

quote:

ORIGINAL: BlackVoid

You need Timor. If allies use Darwin as a major base, especially if too early, just hit it with KB or a large bombardment TF. Losing 100+ heavy bombers is no fun for Allies. Once it shut down you can kill all the bombers at leisure.


That's junt fine. Exploit one game problem (super supply to Darwin) with another (super bomardment TFs sailing in the night to reduce Darwin to ashes).


Yeah...pisses me off. Andy's map will fix this super supply issue eventually once it's been tested enough but nothing will stop the use of BB TFs used successfully like strategic 4E bombers. Ridiculous. Perhaps it would be an idea to expand bases on major land masses so only the port facilities are on the shore and have a base adjacent to it inland where the majority of the airbases are. Would be easier if the devs drastically reduced bombardment effectiveness (to a less bombardment happy level, say by - 500%) and classified all the bases airfields as bombardment possible or not.

< Message edited by Ron Saueracker -- 3/5/2005 1:28:00 PM >


_____________________________





Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan

(in reply to Tristanjohn)
Post #: 32
RE: Timor - to take it or not? - 3/5/2005 8:36:56 PM   
BlackVoid


Posts: 639
Joined: 10/17/2003
Status: offline
quote:

ORIGINAL: Tristanjohn

quote:

ORIGINAL: BlackVoid

You need Timor. If allies use Darwin as a major base, especially if too early, just hit it with KB or a large bombardment TF. Losing 100+ heavy bombers is no fun for Allies. Once it shut down you can kill all the bombers at leisure.


That's junt fine. Exploit one game problem (super supply to Darwin) with another (super bomardment TFs sailing in the night to reduce Darwin to ashes).


Well, I will not play anything else than Andrews map in the future. Stock map is very disappointing.

As for strategies:
1. It is a game.
2. Every strategy has to be based on the game system. Trying to base your strategy on real life examples works to an extent, but in the end you must do whatever works in the game.
3. Yes, there are problems with the game system, but these apply to both sides.
4 As for super bombardment TF - it should work against airfields. It would have worked in real life too, but Japan did not use it (2 BBs is not super TF), Allies killed japanese airpower already when they used major bombardment TFs. (Note: Many japenese officers were pissed that Japan did not use all available force against Guadalcanal. Instead they went in piecemeal and got slaughtered. )

_____________________________


(in reply to Tristanjohn)
Post #: 33
RE: Timor - to take it or not? - 3/5/2005 8:47:50 PM   
BlackVoid


Posts: 639
Joined: 10/17/2003
Status: offline
quote:

ORIGINAL: Ron Saueracker
Yeah...pisses me off. Andy's map will fix this super supply issue eventually once it's been tested enough but nothing will stop the use of BB TFs used successfully like strategic 4E bombers. Ridiculous. Perhaps it would be an idea to expand bases on major land masses so only the port facilities are on the shore and have a base adjacent to it inland where the majority of the airbases are. Would be easier if the devs drastically reduced bombardment effectiveness (to a less bombardment happy level, say by - 500%) and classified all the bases airfields as bombardment possible or not.


I really do not understand what is the problem with this. BB naval guns have a very long range. An airfield is a large target. 4E bombers are large targets. It is easy to hit with BBs.
Infantry casualties are another matter, but large amounts of big bombers at a frontline base is not a sound strategy, unless you can protect the base from enemy air and surface forces. If you cannot ensure the safety of the base you should not base large amounts of big bombers. Put there your own surface TF, protect with large amount of fighters + naval bombers and bombardment is not a threat anymore. But why do you complain if you loose forces that are not protected well???

_____________________________


(in reply to Ron Saueracker)
Post #: 34
RE: Timor - to take it or not? - 3/5/2005 8:59:49 PM   
Tristanjohn


Posts: 3027
Joined: 5/1/2002
From: Daly City CA USA
Status: offline
quote:

ORIGINAL: BlackVoid

quote:

ORIGINAL: Tristanjohn

quote:

ORIGINAL: BlackVoid

You need Timor. If allies use Darwin as a major base, especially if too early, just hit it with KB or a large bombardment TF. Losing 100+ heavy bombers is no fun for Allies. Once it shut down you can kill all the bombers at leisure.


That's junt fine. Exploit one game problem (super supply to Darwin) with another (super bomardment TFs sailing in the night to reduce Darwin to ashes).


Well, I will not play anything else than Andrews map in the future. Stock map is very disappointing.

As for strategies:
1. It is a game.
2. Every strategy has to be based on the game system. Trying to base your strategy on real life examples works to an extent, but in the end you must do whatever works in the game.
3. Yes, there are problems with the game system, but these apply to both sides.
4 As for super bombardment TF - it should work against airfields. It would have worked in real life too, but Japan did not use it (2 BBs is not super TF), Allies killed japanese airpower already when they used major bombardment TFs. (Note: Many japenese officers were pissed that Japan did not use all available force against Guadalcanal. Instead they went in piecemeal and got slaughtered. )


What you say is correct. One must adapt or lose.

As for the bombardment TFs working against airfields: after awhile the Allies had it down to a science and the heaviest and most accurate bombardment wouldn't have fazed them much. The Japanese, with less equipment and less expertise (in the greater sense) kept their airfields open, too, before it all began to collapse on them.

Also, all "airfields" are not the same. There's a big difference between a complex of airstrips, such as those around Rabaul, and a site where, initially, only one fighter strip (or barely above that) was available (e.g., at Lunga early on). I see bombardment TFs in the game shutting anything down, regardless of "size," not to mention the ridiculous casualties they cause. Also, even the Allies have to a certain degree, some problems repairing this damage immediately, when, of course, in real life the Allies were able to keep just about everything open all the time, or at least have the fields "up and running" in a short time.

It's no biggie. But, bombardment TFs are openly and flagrantly abused in the game. Just because this abuse is open for both sides to exploit hardly makes it more palatable for the serious player.

(in reply to BlackVoid)
Post #: 35
RE: Timor - to take it or not? - 3/6/2005 12:04:20 AM   
Grotius


Posts: 5798
Joined: 10/18/2002
From: The Imperial Palace.
Status: offline
quote:

Would be easier if the devs drastically reduced bombardment effectiveness (to a less bombardment happy level, say by - 500%) and classified all the bases airfields as bombardment possible or not.

I recently posted a similar item in the "wish list" thread, but I'd add three levels of bombardability -- high, medium, and low vulnerability. But OK, I could live with your two levels. Just anything to avoid treating every airfield in the world as if it resembled Henderson Field. I'm not sure I see a need to cut the damage to vulnerable airfields as much as you suggest, though.

Is there any faint ray of hope that this might see the light of day? It's possibly my #1 gripe about the game. If not, is there anything modders could do about? Perhaps add a map notation or some other "eye candy" that indicates that a base is not vulnerable to bombardment, and encourage players to respect such bases as a house rule?

(in reply to Tristanjohn)
Post #: 36
RE: Timor - to take it or not? - 3/6/2005 2:05:05 AM   
Ron Saueracker


Posts: 12121
Joined: 1/28/2002
From: Ottawa, Canada OR Zakynthos Island, Greece
Status: offline
quote:

ORIGINAL: BlackVoid

quote:

ORIGINAL: Ron Saueracker
Yeah...pisses me off. Andy's map will fix this super supply issue eventually once it's been tested enough but nothing will stop the use of BB TFs used successfully like strategic 4E bombers. Ridiculous. Perhaps it would be an idea to expand bases on major land masses so only the port facilities are on the shore and have a base adjacent to it inland where the majority of the airbases are. Would be easier if the devs drastically reduced bombardment effectiveness (to a less bombardment happy level, say by - 500%) and classified all the bases airfields as bombardment possible or not.


I really do not understand what is the problem with this. BB naval guns have a very long range. An airfield is a large target. 4E bombers are large targets. It is easy to hit with BBs.
Infantry casualties are another matter, but large amounts of big bombers at a frontline base is not a sound strategy, unless you can protect the base from enemy air and surface forces. If you cannot ensure the safety of the base you should not base large amounts of big bombers. Put there your own surface TF, protect with large amount of fighters + naval bombers and bombardment is not a threat anymore. But why do you complain if you loose forces that are not protected well???


Whose to say the airfields are not scattered all over the hex, some as far as sixty miles inland? And the ships are not going to park on the beach, they are well out to sea. Spotters, or lack thereof, limited bombardment time, poor intel, revetments, 60 miles with which to deploy troops, what have you would all affect the results. If night bombers could not hit squat, why assume the TFs can? Kongo and Haruna did well vs Henderson field as they has special shells, incredible intel and the use of the Yamato's gunnery officer on the ground calling adjust. This would not happen at Darwin or most other places along a coastline at this scale...not everything is a Henderson Field which lies on a plain off the coast or an atoll where one could fire a baseball from one end to the other.

One has to ask why this was not a common occurence in the actual period covered if it was so possible as it is in the game. Japanese lack of fuel and need to save the battleships for the decicive battle? Japan did lack for fuel historically (Yamato spent most of her time at Truk serving as a fuel barge because the other warships were short of it) yet not in the game, yet another reason why rationalizing this strategy is stretching the realities of the situation to the extreme. Access to unlimited ammo stocks in the game is also BS, which coupled with the unlimited fuel issue and the lack of any restriction to port size for rearming capital ships leads to players using bombardment TFs like bombers. Complete BS.

There is just so much wrong with this it's glaring.

_____________________________





Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan

(in reply to BlackVoid)
Post #: 37
RE: Timor - to take it or not? - 3/6/2005 3:42:07 AM   
Grotius


Posts: 5798
Joined: 10/18/2002
From: The Imperial Palace.
Status: offline
So map modders: any interest in adding a little icon to bases whose airfields are vulnerable to bombardment? E.g., Lunga could have a little + in the upper-right hand corner of the hex, kinda like the mine symbol in the upper-left-hand corner; Port Moresby might not. Then we could establish a simple house rule -- you can only bombard a + base.

Of course, someone would have to take a stab at declaring which bases were vulnerable to shutdown by bombardment and which were less so.

(in reply to Ron Saueracker)
Post #: 38
Page:   <<   < prev  1 [2]
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> RE: Timor - to take it or not? Page: <<   < prev  1 [2]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.625