Tristanjohn
Posts: 3027
Joined: 5/1/2002 From: Daly City CA USA Status: offline
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quote:
ORIGINAL: BlackVoid quote:
ORIGINAL: Tristanjohn quote:
ORIGINAL: BlackVoid You need Timor. If allies use Darwin as a major base, especially if too early, just hit it with KB or a large bombardment TF. Losing 100+ heavy bombers is no fun for Allies. Once it shut down you can kill all the bombers at leisure. That's junt fine. Exploit one game problem (super supply to Darwin) with another (super bomardment TFs sailing in the night to reduce Darwin to ashes). Well, I will not play anything else than Andrews map in the future. Stock map is very disappointing. As for strategies: 1. It is a game. 2. Every strategy has to be based on the game system. Trying to base your strategy on real life examples works to an extent, but in the end you must do whatever works in the game. 3. Yes, there are problems with the game system, but these apply to both sides. 4 As for super bombardment TF - it should work against airfields. It would have worked in real life too, but Japan did not use it (2 BBs is not super TF), Allies killed japanese airpower already when they used major bombardment TFs. (Note: Many japenese officers were pissed that Japan did not use all available force against Guadalcanal. Instead they went in piecemeal and got slaughtered. ) What you say is correct. One must adapt or lose. As for the bombardment TFs working against airfields: after awhile the Allies had it down to a science and the heaviest and most accurate bombardment wouldn't have fazed them much. The Japanese, with less equipment and less expertise (in the greater sense) kept their airfields open, too, before it all began to collapse on them. Also, all "airfields" are not the same. There's a big difference between a complex of airstrips, such as those around Rabaul, and a site where, initially, only one fighter strip (or barely above that) was available (e.g., at Lunga early on). I see bombardment TFs in the game shutting anything down, regardless of "size," not to mention the ridiculous casualties they cause. Also, even the Allies have to a certain degree, some problems repairing this damage immediately, when, of course, in real life the Allies were able to keep just about everything open all the time, or at least have the fields "up and running" in a short time. It's no biggie. But, bombardment TFs are openly and flagrantly abused in the game. Just because this abuse is open for both sides to exploit hardly makes it more palatable for the serious player.
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