Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

How to kill a warship...

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> The War Room >> How to kill a warship... Page: [1]
Login
Message << Older Topic   Newer Topic >>
How to kill a warship... - 3/10/2005 9:05:42 PM   
steve99x


Posts: 77
Joined: 1/16/2005
Status: offline
Maybe someone can give me hint on this...

at an isolated JN base (Truk) there is one CA in the port... no other ships. I've tried for months to sink this sucker... over 200 bomb hits from various aircraft... this thing should be at the bottom (and I WOULD like the cruiser points!)
I understand there needs to be float damage to sink her, but I can't get any torps to find her... any ideas as to how to accomplish this?

subs in the harbor? PT's? send some destroyers???

_____________________________

"The probability of survival is equal to the angle of arrival"

Chuck Yeager
Post #: 1
RE: How to kill a warship... - 3/10/2005 9:17:55 PM   
AmiralLaurent

 

Posts: 3351
Joined: 3/11/2003
From: Near Paris, France
Status: offline
I suppose the CA is docked so any surface TF will not find her.

A bombardment TF may hit it with shells but several BBs will be necessary to sink her.

B-17 may sink her but probably not at extended ranges. Sometimes their bombs get trough a CA armor. A port attack with SBDs can do the trick.

I guess Truk is a level 9 port so any ship not sunk at once will be saved.

After 200 bomb hits, this CA is probably at 99 SYS damage with no more guns remaining. You can score 35 points (or 50 depending of the CA) much faster than by trying to sink her.

(in reply to steve99x)
Post #: 2
RE: How to kill a warship... - 3/10/2005 9:47:51 PM   
steve99x


Posts: 77
Joined: 1/16/2005
Status: offline
I have heavy bombers coming from long distances, constantly pummeling her, but they're just 500 pounders and (assumingly) not getting through the superstructure... every time I have a 4 CV TF passing, I always stop for a few waves.... still she floats!

so if a ship is anchored... there's no way to get at her with any sort of torp-carrying TF?

_____________________________

"The probability of survival is equal to the angle of arrival"

Chuck Yeager

(in reply to AmiralLaurent)
Post #: 3
RE: How to kill a warship... - 3/10/2005 9:57:19 PM   
Feinder


Posts: 6589
Joined: 9/4/2002
From: Land o' Lakes, FL
Status: offline
Ships docked at a level 3 (or is it 4), size port cannot be engaged in surface combat (by subs or TFs). The only way to do it, is thru your SBDs carrying 1000 lb pound bombs. The 500 lbers on your B-17s can't penetrate the deck armor of the larger IJN CAs. Even with the SBDs, you'll have a hard time "sinking" her. You're causing explosive damage and fires, which are likely very quickly put out because of the large port size.

If you're really obsessed with sinking her, you can send a few BBs in and shell the place. Hope that some of your large guns hit her. Don't send in escorts, because Truck has some impressive CD guns, and they'll clobber your escorts. You could probably put CAs in the mix (6" CD guns won't really hurt CAs or BBs). And shell the place constantly (while you're sending in the SBDs even).

Or you could invade the place, and she'll scuttle when you capture the base.

But either way, that's a lot of time and effort just trying to kill one CA. You'd get more points expending the ordinance on and enemy AF (by killing planes).

-F-

_____________________________

"It is obvious that you have greatly over-estimated my regard for your opinion." - Me


(in reply to steve99x)
Post #: 4
RE: How to kill a warship... - 3/10/2005 10:12:47 PM   
Onime No Kyo


Posts: 16842
Joined: 4/28/2004
Status: offline
I had a similar experience with the Furutaka in Rabaul. I hit the bloody thing for 5 months with everything I had, 17s, 24s, 25s, 3 large CV strikes (2 by 2 CV TFs), all set on port. After I got bored with the game and decided to abandon it, I looked at the AI's side to see what damaged I caused. My jaw dropped. The mighty Furutaka had 17 sys and 3 flt.

_____________________________

"Mighty is the Thread! Great are its works and insane are its inhabitants!" -Brother Mynok

(in reply to Feinder)
Post #: 5
RE: How to kill a warship... - 3/11/2005 12:12:12 AM   
rtrapasso


Posts: 22653
Joined: 9/3/2002
Status: offline
quote:

ORIGINAL: Onime No Kyo

I had a similar experience with the Furutaka in Rabaul. I hit the bloody thing for 5 months with everything I had, 17s, 24s, 25s, 3 large CV strikes (2 by 2 CV TFs), all set on port. After I got bored with the game and decided to abandon it, I looked at the AI's side to see what damaged I caused. My jaw dropped. The mighty Furutaka had 17 sys and 3 flt.


ROFL!

Had you been hitting her?

_____________________________


(in reply to Onime No Kyo)
Post #: 6
RE: How to kill a warship... - 3/11/2005 1:15:26 AM   
freeboy

 

Posts: 9088
Joined: 5/16/2004
From: Colorado
Status: offline
MArch your army, or land the marines.. or there is always the "drop the bigone " option

(in reply to rtrapasso)
Post #: 7
RE: How to kill a warship... - 3/11/2005 10:41:22 AM   
WhoCares


Posts: 653
Joined: 7/6/2004
Status: offline
CA Nachi took something like 20 bombs and 9 torpedos before going down in Manila bay.

And don't you dare to touch my japanese cruisers, yes!?

< Message edited by WhoCares -- 3/11/2005 9:41:55 AM >


_____________________________


(in reply to freeboy)
Post #: 8
RE: How to kill a warship... - 3/11/2005 12:57:36 PM   
Oliver Heindorf


Posts: 1911
Joined: 5/1/2002
From: Hamburg/Deutschland
Status: offline
Do not underestiminate the 6" rapid fire guns

Luskan lost 1 CA & 4 DD's trying to catch mighty CL Boise in Dec 41 in our game !

I lost Boise, he lost 1 CA & 4DD's - I think it was a good exchange



_____________________________


(in reply to steve99x)
Post #: 9
RE: How to kill a warship... - 3/11/2005 6:47:25 PM   
rtrapasso


Posts: 22653
Joined: 9/3/2002
Status: offline
I've just run into a similar problem. A bunch of IJN ships are severely damaged and hiding in Palembang harbor (early 1942). I used a bombardment of CAs had hit an IJN CL after she was severely damaged by a prior torpedo attack. She took 17 hits in harbor and still seems to be afloat. I'm going to try going after her with Dutch torpedo bombers next.

_____________________________


(in reply to Oliver Heindorf)
Post #: 10
RE: How to kill a warship... - 3/11/2005 6:49:07 PM   
rtrapasso


Posts: 22653
Joined: 9/3/2002
Status: offline
quote:

ORIGINAL: WhoCares

CA Nachi took something like 20 bombs and 9 torpedos before going down in Manila bay.

And don't you dare to touch my japanese cruisers, yes!?



Pretty cruiser! She'll look great in Ballard's underwater photography shots!

_____________________________


(in reply to WhoCares)
Post #: 11
RE: How to kill a warship... - 3/11/2005 7:33:57 PM   
Onime No Kyo


Posts: 16842
Joined: 4/28/2004
Status: offline
quote:

ORIGINAL: rtrapasso

quote:

ORIGINAL: Onime No Kyo

I had a similar experience with the Furutaka in Rabaul. I hit the bloody thing for 5 months with everything I had, 17s, 24s, 25s, 3 large CV strikes (2 by 2 CV TFs), all set on port. After I got bored with the game and decided to abandon it, I looked at the AI's side to see what damaged I caused. My jaw dropped. The mighty Furutaka had 17 sys and 3 flt.



ROFL!

Had you been hitting her?


Oh, yes. I'd get anywhere from 5 to 10 hits a day with whatever 17s and 24s carry to Rabaul from PM. On top of that I'm sure I logged at least 6 or 7 1000lb hits from the Navy types.

_____________________________

"Mighty is the Thread! Great are its works and insane are its inhabitants!" -Brother Mynok

(in reply to rtrapasso)
Post #: 12
RE: How to kill a warship... - 3/11/2005 9:41:02 PM   
rtrapasso


Posts: 22653
Joined: 9/3/2002
Status: offline
quote:

Oh, yes. I'd get anywhere from 5 to 10 hits a day with whatever 17s and 24s carry to Rabaul from PM. On top of that I'm sure I logged at least 6 or 7 1000lb hits from the Navy types.


Whoa! Either you were getting major Fog of War, or that is one tough baby!

_____________________________


(in reply to Onime No Kyo)
Post #: 13
RE: How to kill a warship... - 3/11/2005 10:06:58 PM   
BraveHome


Posts: 523
Joined: 11/9/2004
From: Tulsa, OK
Status: offline
Obviously, more loose lip ordinance is required...

< Message edited by BraveHome -- 3/11/2005 2:08:22 PM >

(in reply to rtrapasso)
Post #: 14
RE: How to kill a warship... - 3/12/2005 1:32:45 AM   
Tristanjohn


Posts: 3027
Joined: 5/1/2002
From: Daly City CA USA
Status: offline
quote:

ORIGINAL: Feinder

[Ships docked at a level 3 (or is it 4), size port cannot be engaged in surface combat (by subs or TFs). The only way to do it, is thru your SBDs carrying 1000 lb pound bombs. The 500 lbers on your B-17s can't penetrate the deck armor of the larger IJN CAs. Even with the SBDs, you'll have a hard time "sinking" her. You're causing explosive damage and fires, which are likely very quickly put out because of the large port size.

If you're really obsessed with sinking her, you can send a few BBs in and shell the place. Hope that some of your large guns hit her. Don't send in escorts, because Truck has some impressive CD guns, and they'll clobber your escorts. You could probably put CAs in the mix (6" CD guns won't really hurt CAs or BBs). And shell the place constantly (while you're sending in the SBDs even).

Or you could invade the place, and she'll scuttle when you capture the base.

But either way, that's a lot of time and effort just trying to kill one CA. You'd get more points expending the ordinance on and enemy AF (by killing planes).

-F-



I was "engaged" by a Japanese bombardment TF at Rangoon (6 port) and lost 18 AKs (they were docked and unloading at the time) if I recall, one right after another, like so many ducks in a row. Go ask Chez. He'll tell you. (In fact it's in our AAR.)

(in reply to Feinder)
Post #: 15
RE: How to kill a warship... - 3/12/2005 1:45:20 AM   
Bradley7735


Posts: 2073
Joined: 7/12/2004
Status: offline
They were docked and unloading? Does that mean they were not disbanded?

You should not be able to engage in surface combat with DISBANDED ships. However, you can engage in surface combat with DOCKED ships.

(in reply to Tristanjohn)
Post #: 16
RE: How to kill a warship... - 3/12/2005 1:52:44 AM   
Tristanjohn


Posts: 3027
Joined: 5/1/2002
From: Daly City CA USA
Status: offline
quote:

ORIGINAL: Bradley7735

They were docked and unloading? Does that mean they were not disbanded?

You should not be able to engage in surface combat with DISBANDED ships. However, you can engage in surface combat with DOCKED ships.


I already know that! Tell Feinder.

(in reply to Bradley7735)
Post #: 17
RE: How to kill a warship... - 3/12/2005 3:17:24 AM   
Knavey

 

Posts: 3052
Joined: 9/12/2002
From: Valrico, Florida
Status: offline
Can disbanded ships unload? Or do they have to be docked?

_____________________________

x-Nuc twidget
CVN-71
USN 87-93
"Going slow in the fast direction"

(in reply to Tristanjohn)
Post #: 18
RE: How to kill a warship... - 3/12/2005 8:07:48 AM   
bradfordkay

 

Posts: 8683
Joined: 3/24/2002
From: Olympia, WA
Status: offline
I believe that disbanded ships do unload. IIRC, it was added in WITP and not in UV.

_____________________________

fair winds,
Brad

(in reply to Knavey)
Post #: 19
RE: How to kill a warship... - 3/12/2005 8:14:14 AM   
Tristanjohn


Posts: 3027
Joined: 5/1/2002
From: Daly City CA USA
Status: offline
quote:

ORIGINAL: Knavey

Can disbanded ships unload? Or do they have to be docked?


Have to be in TFs docked.

(in reply to Knavey)
Post #: 20
RE: How to kill a warship... - 3/12/2005 8:15:59 AM   
Tristanjohn


Posts: 3027
Joined: 5/1/2002
From: Daly City CA USA
Status: offline
quote:

ORIGINAL: bradfordkay

I believe that disbanded ships do unload. IIRC, it was added in WITP and not in UV.


As far as I know mine aren't unloading. For sure the manual reads the same as it did for UV. Maybe that's in one of those readme files for the upgrades, too.

(in reply to bradfordkay)
Post #: 21
RE: How to kill a warship... - 3/12/2005 9:07:15 AM   
bradfordkay

 

Posts: 8683
Joined: 3/24/2002
From: Olympia, WA
Status: offline
Hmmm... I juest went through the readme files and couldn't find it. I must have been hallucinating... We are all mourning Hunter Thompson are we not?

_____________________________

fair winds,
Brad

(in reply to Tristanjohn)
Post #: 22
RE: How to kill a warship... - 3/12/2005 9:11:04 AM   
Tristanjohn


Posts: 3027
Joined: 5/1/2002
From: Daly City CA USA
Status: offline
quote:

ORIGINAL: bradfordkay

Hmmm... I juest went through the readme files and couldn't find it. I must have been hallucinating... We are all mourning Hunter Thompson are we not?


We aren't revisiting Hunter S. again, are we?

(in reply to bradfordkay)
Post #: 23
RE: How to kill a warship... - 3/12/2005 6:26:07 PM   
rtrapasso


Posts: 22653
Joined: 9/3/2002
Status: offline
quote:

ORIGINAL: Tristanjohn

quote:

ORIGINAL: Knavey

Can disbanded ships unload? Or do they have to be docked?


Have to be in TFs docked.


Disbanded TFs will unload cargo, but very slowly - not as fast of efficiently as docked/nondisbanded TFs, but they do unload. Sometimes this is a good thing. Sometimes it is not a good thing (i.e. - you are trying to get supplies out of DEI when KB shows up - you disband TF. KB eventually sails away. You reform TF, and find most of your cargo back on shore).

If you don't believe it, try this experiment : load up a (small) transport, disband it, and check how much cargo it has in about 10 turns. Works for tankers, too. Alas, you can not disband a TF with troops on board.

_____________________________


(in reply to Tristanjohn)
Post #: 24
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> The War Room >> How to kill a warship... Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.781