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RE: Any particular Reasoning - 4/4/2005 4:28:19 PM   
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RockinHarry
Matrix Legion of Merit



Posts: 2963
Joined: 1/18/2001
From: Germany
Status: offline

quote:

ORIGINAL: Losqualo


quote:

ORIGINAL: KG Erwin

You want to use the 8.3 OOBs inside game version 7.1? Sure, I see no problem with that.
Make sure you keep a backup copy of the 7.1 OOBs, though.


Does the 7.x AI understand the AI only formations in the 8.3 OOB's?


The unit selection routines in the mech.exe that pull AI formations weren´t changed for V8.xx
It was the formation slots contents that were "optimized" or how ever you would call it.

For finding out about the AI picklists I recommend the following reading from Stuart Trounsons StukobHack Readme file:

Test AI Purchase was something I threw together to find out just which formation slots the AI was using to avoid wiping them. Basically names the 249 units Unit1 to Unit249 and ties the first 199 to the respective formations => Unit1 - Formation1 etc. Using this and Fred Chlanda's WaWED it's easy to find out what formations are being used, although it's time consuming to work through all the different iterations (with air support/without, attack/defend/meeting etc, different years). Using the battle generator, let the AI buy the forces for the side you want to check out, then save and load up in WaWED. Using the battle summary option in WaWED will provide you with the info you need, though SP:WaW is streets ahead of SP3 in terms of variation, and it may take several goes with the same settings to get all the formations that can be selected.

Have fun finding out

_____________________________

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https://www.facebook.com/harry.zann

(in reply to Losqualo)
Post #: 31
RE: Any particular Reasoning - 4/4/2005 4:30:15 PM   
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RockinHarry
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Posts: 2963
Joined: 1/18/2001
From: Germany
Status: offline

quote:

ORIGINAL: Alby

I know it was only a movie but in Saving pvt Ryan, when they assualted the 105 german positions
they got those 30 cals set up and firing pretty quick!!!
I have no problem with LMG and MMg being able to fire after moving,, I wish I could figure out how LEO did that in H2H!!!!!!!
classed as pack animals??????
he did something to the mech.exe I would imagine


Hey Alby! I had answered this at another place at another time already! You were probably reading a Geddy Lee article that time? (Geddy still kicks ass!)

In the OOB editor you see the "true" unit classes and that is what counts when understanding how Panzer Leo´s H2H OOBs work! Now in example to make a "MG34 (Laf) Grp" show up as "Medium MG" (does NOT exist, it´s still "Pack mule" class!!!) he opened the mech.exe with a "Hex editor" and changed some ASCII text stuff. That simple! For same reasons there´s no "Pack Mule" in H2H showing up anymore (it´s now renamed "team"). Panzer Leo simply renamed (without changing functionality) them "Mule". However, if you open the OOBs in the Editor you always see the true unit class names and you understand! Panzer Leo did a great job "faking" units! LOL

The side effect of making "pack mule" class MMG/HMG that can shoot and scoot, is that they´re a little scared off any enemy armor around! So in the H2H mod, if you encounter enemy HMG units, don´t waste ammo, as they´ll run as soon as they see you sitting in your sports car! The pack animal HMG´s also don´t apply for any height advanatge fire effect and the lethality you notice is mainly caused by cranked up "HE kill" ratings and maybe the change from "team weapon" to "secondary infantry" weapon class.(Stuart will correct me if I´m wrong here!)

Same goes for the (faked) "Mule" class pack animals in H2H mod. They´re now "Team" unit class and these won´t run from enemy armor, at least not from medium to long range. Close range "tank panic" is explained in the manual page 19.

_____________________________

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(in reply to Alby)
Post #: 32
RE: Any particular Reasoning - 4/4/2005 7:54:05 PM   
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Alby
Matrix Legion of Merit



Posts: 4855
Joined: 4/29/2000
From: Greenwood, Indiana
Status: offline

quote:

ORIGINAL: RockinHarry


quote:

ORIGINAL: Alby

I know it was only a movie but in Saving pvt Ryan, when they assualted the 105 german positions
they got those 30 cals set up and firing pretty quick!!!
I have no problem with LMG and MMg being able to fire after moving,, I wish I could figure out how LEO did that in H2H!!!!!!!
classed as pack animals??????
he did something to the mech.exe I would imagine


Hey Alby! I had answered this at another place at another time already! You were probably reading a Geddy Lee article that time? (Geddy still kicks ass!)

In the OOB editor you see the "true" unit classes and that is what counts when understanding how Panzer Leo´s H2H OOBs work! Now in example to make a "MG34 (Laf) Grp" show up as "Medium MG" (does NOT exist, it´s still "Pack mule" class!!!) he opened the mech.exe with a "Hex editor" and changed some ASCII text stuff. That simple! For same reasons there´s no "Pack Mule" in H2H showing up anymore (it´s now renamed "team"). Panzer Leo simply renamed (without changing functionality) them "Mule". However, if you open the OOBs in the Editor you always see the true unit class names and you understand! Panzer Leo did a great job "faking" units! LOL

The side effect of making "pack mule" class MMG/HMG that can shoot and scoot, is that they´re a little scared off any enemy armor around! So in the H2H mod, if you encounter enemy HMG units, don´t waste ammo, as they´ll run as soon as they see you sitting in your sports car! The pack animal HMG´s also don´t apply for any height advanatge fire effect and the lethality you notice is mainly caused by cranked up "HE kill" ratings and maybe the change from "team weapon" to "secondary infantry" weapon class.(Stuart will correct me if I´m wrong here!)

Same goes for the (faked) "Mule" class pack animals in H2H mod. They´re now "Team" unit class and these won´t run from enemy armor, at least not from medium to long range. Close range "tank panic" is explained in the manual page 19.



Geddy Lee LOL
I have never used a hex editor...i downloaded one and it made no sense to me!!
I didnt even know where to start.
Just a dumb ole Bass player here!!
Thanks for the info tho!!!
Alby

_____________________________



(in reply to RockinHarry)
Post #: 33
RE: Any particular Reasoning - 4/4/2005 11:23:26 PM   
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Goblin
Moderator



Posts: 5547
Joined: 3/29/2002
From: Erie,Pa. USA
Status: offline

quote:

ORIGINAL: RockinHarry


quote:

ORIGINAL: Alby

I know it was only a movie but in Saving pvt Ryan, when they assualted the 105 german positions
they got those 30 cals set up and firing pretty quick!!!
I have no problem with LMG and MMg being able to fire after moving,, I wish I could figure out how LEO did that in H2H!!!!!!!
classed as pack animals??????
he did something to the mech.exe I would imagine


Hey Alby! I had answered this at another place at another time already! You were probably reading a Geddy Lee article that time? (Geddy still kicks ass!)

In the OOB editor you see the "true" unit classes and that is what counts when understanding how Panzer Leo´s H2H OOBs work! Now in example to make a "MG34 (Laf) Grp" show up as "Medium MG" (does NOT exist, it´s still "Pack mule" class!!!) he opened the mech.exe with a "Hex editor" and changed some ASCII text stuff. That simple! For same reasons there´s no "Pack Mule" in H2H showing up anymore (it´s now renamed "team"). Panzer Leo simply renamed (without changing functionality) them "Mule". However, if you open the OOBs in the Editor you always see the true unit class names and you understand! Panzer Leo did a great job "faking" units! LOL

The side effect of making "pack mule" class MMG/HMG that can shoot and scoot, is that they´re a little scared off any enemy armor around! So in the H2H mod, if you encounter enemy HMG units, don´t waste ammo, as they´ll run as soon as they see you sitting in your sports car! The pack animal HMG´s also don´t apply for any height advanatge fire effect and the lethality you notice is mainly caused by cranked up "HE kill" ratings and maybe the change from "team weapon" to "secondary infantry" weapon class.(Stuart will correct me if I´m wrong here!)

Same goes for the (faked) "Mule" class pack animals in H2H mod. They´re now "Team" unit class and these won´t run from enemy armor, at least not from medium to long range. Close range "tank panic" is explained in the manual page 19.


Thanks RH! That explains why they won't load onto a tank? Thats annoying, but you can work around it.


Goblin


_____________________________


(in reply to RockinHarry)
Post #: 34
RE: Any particular Reasoning - 4/7/2005 5:38:43 PM   
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RockinHarry
Matrix Legion of Merit



Posts: 2963
Joined: 1/18/2001
From: Germany
Status: offline

quote:

ORIGINAL: Goblin


quote:

ORIGINAL: RockinHarry


quote:

ORIGINAL: Alby

I know it was only a movie but in Saving pvt Ryan, when they assualted the 105 german positions
they got those 30 cals set up and firing pretty quick!!!
I have no problem with LMG and MMg being able to fire after moving,, I wish I could figure out how LEO did that in H2H!!!!!!!
classed as pack animals??????
he did something to the mech.exe I would imagine


Hey Alby! I had answered this at another place at another time already! You were probably reading a Geddy Lee article that time? (Geddy still kicks ass!)

In the OOB editor you see the "true" unit classes and that is what counts when understanding how Panzer Leo´s H2H OOBs work! Now in example to make a "MG34 (Laf) Grp" show up as "Medium MG" (does NOT exist, it´s still "Pack mule" class!!!) he opened the mech.exe with a "Hex editor" and changed some ASCII text stuff. That simple! For same reasons there´s no "Pack Mule" in H2H showing up anymore (it´s now renamed "team"). Panzer Leo simply renamed (without changing functionality) them "Mule". However, if you open the OOBs in the Editor you always see the true unit class names and you understand! Panzer Leo did a great job "faking" units! LOL

The side effect of making "pack mule" class MMG/HMG that can shoot and scoot, is that they´re a little scared off any enemy armor around! So in the H2H mod, if you encounter enemy HMG units, don´t waste ammo, as they´ll run as soon as they see you sitting in your sports car! The pack animal HMG´s also don´t apply for any height advanatge fire effect and the lethality you notice is mainly caused by cranked up "HE kill" ratings and maybe the change from "team weapon" to "secondary infantry" weapon class.(Stuart will correct me if I´m wrong here!)

Same goes for the (faked) "Mule" class pack animals in H2H mod. They´re now "Team" unit class and these won´t run from enemy armor, at least not from medium to long range. Close range "tank panic" is explained in the manual page 19.


Thanks RH! That explains why they won't load onto a tank? Thats annoying, but you can work around it.


Goblin



Yes, mules are not to be loaded onto anything else! I think it can be worked around (in H2H mod) by simply taking any of the infantry class units (scouts ect.) and assign the MMG in slot1. Basically that´s what Panzer Leo made anyway with the disguised pack mules....I think you rather mean loading a "loadable" unit first and then replace it while loaded with "R" key function in the editor with something non-loadable?..a little bit cumbersome, but it works.

_____________________________

RockinHarry in the web:

https://www.facebook.com/harry.zann

(in reply to Goblin)
Post #: 35
RE: Any particular Reasoning - 4/7/2005 5:40:46 PM   
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RockinHarry
Matrix Legion of Merit



Posts: 2963
Joined: 1/18/2001
From: Germany
Status: offline

quote:

ORIGINAL: Alby


quote:

ORIGINAL: RockinHarry


quote:

ORIGINAL: Alby

I know it was only a movie but in Saving pvt Ryan, when they assualted the 105 german positions
they got those 30 cals set up and firing pretty quick!!!
I have no problem with LMG and MMg being able to fire after moving,, I wish I could figure out how LEO did that in H2H!!!!!!!
classed as pack animals??????
he did something to the mech.exe I would imagine


Hey Alby! I had answered this at another place at another time already! You were probably reading a Geddy Lee article that time? (Geddy still kicks ass!)

In the OOB editor you see the "true" unit classes and that is what counts when understanding how Panzer Leo´s H2H OOBs work! Now in example to make a "MG34 (Laf) Grp" show up as "Medium MG" (does NOT exist, it´s still "Pack mule" class!!!) he opened the mech.exe with a "Hex editor" and changed some ASCII text stuff. That simple! For same reasons there´s no "Pack Mule" in H2H showing up anymore (it´s now renamed "team"). Panzer Leo simply renamed (without changing functionality) them "Mule". However, if you open the OOBs in the Editor you always see the true unit class names and you understand! Panzer Leo did a great job "faking" units! LOL

The side effect of making "pack mule" class MMG/HMG that can shoot and scoot, is that they´re a little scared off any enemy armor around! So in the H2H mod, if you encounter enemy HMG units, don´t waste ammo, as they´ll run as soon as they see you sitting in your sports car! The pack animal HMG´s also don´t apply for any height advanatge fire effect and the lethality you notice is mainly caused by cranked up "HE kill" ratings and maybe the change from "team weapon" to "secondary infantry" weapon class.(Stuart will correct me if I´m wrong here!)

Same goes for the (faked) "Mule" class pack animals in H2H mod. They´re now "Team" unit class and these won´t run from enemy armor, at least not from medium to long range. Close range "tank panic" is explained in the manual page 19.



Geddy Lee LOL
I have never used a hex editor...i downloaded one and it made no sense to me!!
I didnt even know where to start.
Just a dumb ole Bass player here!!
Thanks for the info tho!!!
Alby


What´s you bass player faves btw?

_____________________________

RockinHarry in the web:

https://www.facebook.com/harry.zann

(in reply to Alby)
Post #: 36
RE: Any particular Reasoning - 4/8/2005 1:37:27 AM   
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Alby
Matrix Legion of Merit



Posts: 4855
Joined: 4/29/2000
From: Greenwood, Indiana
Status: offline
Dont really have any fovorites

Geddy is of course very good, as is the guy from red hot chili peppers.
Jason Nusted formerly of metallica I like
Paul Mccartney...
Geez I dont know...
ME!! LOL





_____________________________



(in reply to RockinHarry)
Post #: 37
RE: Any particular Reasoning - 4/8/2005 4:35:00 AM   
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Goblin
Moderator



Posts: 5547
Joined: 3/29/2002
From: Erie,Pa. USA
Status: offline

quote:

ORIGINAL: RockinHarry


quote:

ORIGINAL: Goblin


quote:

ORIGINAL: RockinHarry


quote:

ORIGINAL: Alby

I know it was only a movie but in Saving pvt Ryan, when they assualted the 105 german positions
they got those 30 cals set up and firing pretty quick!!!
I have no problem with LMG and MMg being able to fire after moving,, I wish I could figure out how LEO did that in H2H!!!!!!!
classed as pack animals??????
he did something to the mech.exe I would imagine


Hey Alby! I had answered this at another place at another time already! You were probably reading a Geddy Lee article that time? (Geddy still kicks ass!)

In the OOB editor you see the "true" unit classes and that is what counts when understanding how Panzer Leo´s H2H OOBs work! Now in example to make a "MG34 (Laf) Grp" show up as "Medium MG" (does NOT exist, it´s still "Pack mule" class!!!) he opened the mech.exe with a "Hex editor" and changed some ASCII text stuff. That simple! For same reasons there´s no "Pack Mule" in H2H showing up anymore (it´s now renamed "team"). Panzer Leo simply renamed (without changing functionality) them "Mule". However, if you open the OOBs in the Editor you always see the true unit class names and you understand! Panzer Leo did a great job "faking" units! LOL

The side effect of making "pack mule" class MMG/HMG that can shoot and scoot, is that they´re a little scared off any enemy armor around! So in the H2H mod, if you encounter enemy HMG units, don´t waste ammo, as they´ll run as soon as they see you sitting in your sports car! The pack animal HMG´s also don´t apply for any height advanatge fire effect and the lethality you notice is mainly caused by cranked up "HE kill" ratings and maybe the change from "team weapon" to "secondary infantry" weapon class.(Stuart will correct me if I´m wrong here!)

Same goes for the (faked) "Mule" class pack animals in H2H mod. They´re now "Team" unit class and these won´t run from enemy armor, at least not from medium to long range. Close range "tank panic" is explained in the manual page 19.


Thanks RH! That explains why they won't load onto a tank? Thats annoying, but you can work around it.


Goblin



Yes, mules are not to be loaded onto anything else! I think it can be worked around (in H2H mod) by simply taking any of the infantry class units (scouts ect.) and assign the MMG in slot1. Basically that´s what Panzer Leo made anyway with the disguised pack mules....I think you rather mean loading a "loadable" unit first and then replace it while loaded with "R" key function in the editor with something non-loadable?..a little bit cumbersome, but it works.


Lol, no, I meant walking them to the fight. A Goblin is not that complicated.

Goblin


_____________________________


(in reply to RockinHarry)
Post #: 38
Shermans in -43 - 4/8/2005 8:19:48 AM   
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skukko
Matrix Elite Guard



Posts: 1928
Joined: 10/24/2000
From: Finland
Status: offline
quote:

Is there any particular reason why Italian and french are able ...


... why French can drive with Sherman M4s in autumn of -43, but Brittons have only M3s?

_____________________________

salute

mosh

If its not rotten, shoot again

(in reply to Goblin)
Post #: 39
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