Goblin
Moderator

Posts: 5547
Joined: 3/29/2002 From: Erie,Pa. USA Status: offline
|
quote:
ORIGINAL: RockinHarry quote:
ORIGINAL: Goblin quote:
ORIGINAL: RockinHarry quote:
ORIGINAL: Alby I know it was only a movie but in Saving pvt Ryan, when they assualted the 105 german positions they got those 30 cals set up and firing pretty quick!!! I have no problem with LMG and MMg being able to fire after moving,, I wish I could figure out how LEO did that in H2H!!!!!!! classed as pack animals?????? he did something to the mech.exe I would imagine Hey Alby! I had answered this at another place at another time already! You were probably reading a Geddy Lee article that time? (Geddy still kicks ass!) In the OOB editor you see the "true" unit classes and that is what counts when understanding how Panzer Leo´s H2H OOBs work! Now in example to make a "MG34 (Laf) Grp" show up as "Medium MG" (does NOT exist, it´s still "Pack mule" class!!!) he opened the mech.exe with a "Hex editor" and changed some ASCII text stuff. That simple! For same reasons there´s no "Pack Mule" in H2H showing up anymore (it´s now renamed "team"). Panzer Leo simply renamed (without changing functionality) them "Mule". However, if you open the OOBs in the Editor you always see the true unit class names and you understand! Panzer Leo did a great job "faking" units! LOL The side effect of making "pack mule" class MMG/HMG that can shoot and scoot, is that they´re a little scared off any enemy armor around! So in the H2H mod, if you encounter enemy HMG units, don´t waste ammo, as they´ll run as soon as they see you sitting in your sports car! The pack animal HMG´s also don´t apply for any height advanatge fire effect and the lethality you notice is mainly caused by cranked up "HE kill" ratings and maybe the change from "team weapon" to "secondary infantry" weapon class.(Stuart will correct me if I´m wrong here!) Same goes for the (faked) "Mule" class pack animals in H2H mod. They´re now "Team" unit class and these won´t run from enemy armor, at least not from medium to long range. Close range "tank panic" is explained in the manual page 19. Thanks RH! That explains why they won't load onto a tank? Thats annoying, but you can work around it. Goblin Yes, mules are not to be loaded onto anything else! I think it can be worked around (in H2H mod) by simply taking any of the infantry class units (scouts ect.) and assign the MMG in slot1. Basically that´s what Panzer Leo made anyway with the disguised pack mules. ...I think you rather mean loading a "loadable" unit first and then replace it while loaded with "R" key function in the editor with something non-loadable?..a little bit cumbersome, but it works. Lol, no, I meant walking them to the fight. A Goblin is not that complicated. Goblin
_____________________________
|