Marc von Martial
Posts: 10875
Joined: 1/4/2001 From: Bonn, Germany Status: offline
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quote:
ORIGINAL: Pippin quote:
With Chess, the terrain and the unit are limited and are all the time the same. the AI in chess is done on a studing of all the old game, something absolutly impossible with wargame. I do not quite believe so. The terrain in chess is quite often changing. For example, the bishop represents the archer unit. They have quite great a nice range and are great for bearing down open diagonals. On the other hand, knights are quick and can leap through tuff spots. Nice to have in enclosed areas. It does not take a genius long to figure out that you want to keep changing the terrain to prohibit movement on your opponent, or force him into a worse position. Early in game it is advantageous to trade down an opponent’s freemoving units, such as knights. Late in the game you want to trade down his large range bearing units. Two rooks or two bishops working in tandem with each other can be utterly deadly on open diagonal or ranks & files. Thus, what ever pawns and other units one has left it is wise to push them out and clutter or obstruct those opposing units as much as possible without risk to your protected king. We could go on all night here, but I assure you in any chess game, the terrain is definitely changing, every turn. No chessmaster will leave the field static for long, even the most defensive openings (Sicilian Gambit, French Defence, etc) require the terrain of the field to change somewhat. And yes, units do change too. You ever see what happens to pawn when it reaches the other side of the board? :P That´s why it´s called "Game of the Kings". Easy to learn, extremely hard to master.
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