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RE: Rating Fighters - 3/25/2005 11:14:09 PM   
Tristanjohn


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quote:

ORIGINAL: Feinder

Now you're getting into semantics Trist.


You may call me Tris or John or Schuler or "guy" if you must but "Trist" doesn't make it by half.


< Message edited by Tristanjohn -- 3/26/2005 12:00:24 AM >

(in reply to Feinder)
Post #: 31
RE: Rating Fighters - 3/25/2005 11:35:10 PM   
Tristanjohn


Posts: 3027
Joined: 5/1/2002
From: Daly City CA USA
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quote:

ORIGINAL: crsutton


quote:

ORIGINAL: ChezDaJez

There is no comparison between the F2A and the A6M. Any pilot worth a salt knows which plane would win. The A6M Zeros tore through every P-40 squadron they ever came across. The AVG never engaged A6Ms in combat so no comparison can be made there. Navy Wildcats barely held there own against the Zero. They did so because they learned that if they didn't have a height advantage, it would be suicide to engage.


Chez


This is a generalization and not a very good one. Early war zero pilots had success against P40s but that was about it. Other than that, P40 had a very decent success rate against zeros. What about the air battles over Darwin where ANZAC P40 pilots did a very credible job of shooting down zeros?


In general the P-40 did well against the best the Japanese had early in the war when flown properly.

quote:

To say the zero was superior is without merit.


Well, it was superior in certain circumstances. The problem with many of these types of discussions (and the game always) is that few bother to really analyze the facts and be careful as to their proclamations. Some simply don't understand the subject.

quote:

The zero certainly had advantages-long range and maneuverabilty certainly come to mind. but I can't think of much more.


That was about it. Though we need to also throw in ignorance by many Allied pilots early on as how to best engage the Zero (a kind of collateral advantage by extension).

quote:

The P40 was just as fast if not slightly faster in level flight . . .


The P-40 was faster and could outrun the Zero any time it wanted to.

quote:

. . . could dive away with ease from the zero and most important had a much better roll rate at high speeds (a much underated asset when comparing maneuvering ability of both planes) Since any turn begins with a roll, a well flown P40 could intially turn faster than a zero and get off a valuable shot inside of the turning zero's arc. When you factor in the far superior firepower and overall structrual soundness of the P40, it comes out looking better.


Much better!

quote:

The zero was a capable aircraft in the hands of a skilled pilot but it was poorly armed (later models are better), had a weak airframe and in the cruical period of the war, had no sealing gas tanks.

Quite frankly, the zero was designed for the past war. Yes, it was trememdously agile but only at mid and low speeds. That is, it was a dogfighter in a era when dogfighting had become all but obsolete. The secret to fighting a zero in a P40 was to keep the speed up. At high speed the zero was a poor performer and turning ability dropped off significantly. At high speeds the p40 could fly rings around it. Once the Allied pilots understood this simple fact, the p40 was more than a match for the zero.


More or less.

quote:

And, I might add, (I have already beat this one to death) that P40s generally had working radios where most zeros had none or had radios that did not work very well. With dogfighting growing obsolete and the greater reliance placed on formation flying, this was a tremendous tactical advantange. It is almost entirely overlooked in this and other forums when discussing the merits of WWII aircraft. Modern aircraft fighting aircraft without radios!


Good point. This was discussed at length, however, back in the UV forums. In fact this entire debate is such old hat I almost want to

quote:

You might as well have equipped the japanes pilots with wooden rifles.

All things considered, perhaps it is only a marginal difference, but the P40 was a better plane. Any pilot worth his salt knows that


Not necessarily a better plane. A better built aircraft for sure, and when flown with intelligence it was a good match for the Zero. The laughable part (tragic for Japanese pilots) is that the P-40 itself was widely known to be "obsolete" at this time. And you see, that's the big difference. The Japanese were so dense they didn't see this for well over two years of combat. By the time changes were in the pipeline it was a case of too little too late. (Same same, of course, with respect to Japanese fighter doctrine.)


(in reply to crsutton)
Post #: 32
RE: Rating Fighters - 3/25/2005 11:37:19 PM   
Feinder


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From: Land o' Lakes, FL
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Pardon me. No disrespect intended. I was just abbreviating, the fact that "trist" is a word meaning a shallow, superficial relationship, didn't actually occur to me when I originally typed it.

That's not to say that there isn't much to be said for "shallow, superficial relationships".

(* sigh *)

19 minutes to go.

-F-

_____________________________

"It is obvious that you have greatly over-estimated my regard for your opinion." - Me


(in reply to Tristanjohn)
Post #: 33
RE: Rating Fighters - 3/25/2005 11:50:52 PM   
Tristanjohn


Posts: 3027
Joined: 5/1/2002
From: Daly City CA USA
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quote:

ORIGINAL: ChezDaJez

quote:

Think about this. Gary gives a "maneuver" rating for planes, as if the ability of a plane to "maneuver" might be something absolute when in fact it should not be represented as something absolute but rather something which needs to be qualified according to the circumstance. It's like polling. If you ask bad questions of the sample the poll results will come out skewed. "Was the Zero better at maneuvering than the P-40?" a question might go. Well, it depends on what altitude the planes were at and what air speed we're talking about, right? But Gary never takes that into consideration. At 15,000 feet in a vertical space, diving, with a P-40 pilot who understands the flying dynamics of both his plane and that of the enemy, I'd take the Tomahawk any day. Wouldn't you?


It also depends on the mission. Aircraft escorting bombers are handicapped whereas the intercepting bombers are more able to select the conditions under which they intercept. AVG pilots to a man all said they refused combat if they couldn't get a height advantage so as to zoom through the bomber formations.

The AVG also had some other very significant advantages over the Japanese that can't be modeled in the game. One was their early warning system. Primitive and crude, it did normally give the AVG 30 minutes or more to get into position. Given the P-40s abysmal rate of climb (20 minutes to 20K feet), it needed all the advance warning it could get so as to intercept. Without this advantage it is unlikely that the AVG would have been as effective. Over Rangoon, where they didn't have an extensive warning net, they had to maintain standing combat patrols. That's hard on planes, pilots and supplies.

The point that I'm trying to make is that the when you look at the types of fighters the AVG encountered, one fact stands clear: the majority of AVG kills came against the Ki-27 Nate, an obsolete, fixed-gear aircraft that was woefully undergunned with only two 7.7mm guns. Over 60% of AVG's CLAIMED kills by their top 15 aces were Nates. The kill ratio here was on the order of somewhere around 20:1. Against the Ki-43 Oscar, the AVG didn't fair as well, claiming only 21 kills total for 3.5:1 kill ratio. The Oscar was also very undergunned having only two 7.7mm guns at the time of the AVG.

The AVG had 18 aircraft shot down. 4 by Nates, 6 by Oscars, 5 by ground fire and 3 by bomber defensive fire. 4 pilots were killed. These totals do not include the large number of P-40s that returned so shot up that they never flew again. When you compare the P-40s durability with the total lack of Japanese firepower, the P-40 pilot had an excellent chance of surviving. But ask yourself, what could two 20mm cannon and two 7.7mm guns do to a P-40? And could it be this increased armament that was the reason Australian and US P-40s in the PI were shot down in large numbers by the A6M2 Zero?

I use the above information in support of my contention that the P-40 is over rated in the game. The game has the P-40B effectiveness against the Oscar pretty close, maybe slightly high: 58% vs 49% because of the Oscar's lack of firepower. Against the Nate's 43%, it is probably correct given how effective the P-40 was against the Nate.

But the game shows the P-40B as being 6 percentage points better then the A6M2 and 1 percentage point better than the A6M5c. This is assinine when you consider that the A6M5c was faster in level flight than the P-40, could dive at 460mph, had armored windshields and pilot armor, self-sealing tanks, automatic fire extinguishers, better armament while maintaining excellent maneuverability. Every disadvantage the Zero had against the P-40 had been addressed while reatining its advantages yet the game still models it worse than the P-40, a fighter that was withdrawn by the USAAF from combat service in October 1942 and used only for photo recon. Does that seem like accurate modeling to you? Even with the max Zero bonus, the P-40 retains a higher rating vs the Zero, something that allied pilots serving in the SRA and Phillipines probably would have disagreed with had they survived.

Chez


I'd suggest when the P-40 did poorly it had more to do with pilot ignorance of the proper doctrine than the plane itself. Everything we know from FvF encounters in the war tells us this was the true key to success in the air--a doctrine which maximized your plane's strengths while capitilizing on the weaknesses of the enemy's aircraft. And to this day that truth maintains, does it not?

It's all about doctrine. Sure, planes make a difference, but it's training that cuts ice when push comes to shove. (A quick and more contemporary example would be the rather miserable showing by the USAF in Vietnam. Or of the Arabs versus the Israelis or the Coalition. Inferior training/doctrine all the way around. At least the USAF took steps to correct this nonsense, a kind of intelligent response to experience.)

As for rating the A6M5c: I'll need to go into the game and study that comparison vis-a-vis the P-40. But again, that study must stand in ignorance of how Gary inter-relates all those ratings. And besides, nobody (here at least) ever said Gary knew what he was doing when it came to the air model.

(in reply to ChezDaJez)
Post #: 34
RE: Rating Fighters - 3/25/2005 11:54:21 PM   
Tristanjohn


Posts: 3027
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From: Daly City CA USA
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quote:

ORIGINAL: Armorer

Unless I'm misunderstanding Feinder's numbers, these are HIS percentages, not the game's. Unfortunately, we have no real idea what weight the game engine assigns the variables that the spreadsheet factors in. If I am misunderstanding, and these are somehow the game's percentages, I'll be very surprised.

Regards,
Randy


That is precisely correct. Unless we had Gary's formulas in hand we wouldn't be able to know exactly what we were talking about in regard to the game model. (We know the game model is not especially strong, but the whys and wherefors escape us absent Gary's formulas.)


(in reply to Armorer)
Post #: 35
RE: Rating Fighters - 3/25/2005 11:55:11 PM   
Tristanjohn


Posts: 3027
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From: Daly City CA USA
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Sorry. A mistake. (Why won't they let people delete posts?)


< Message edited by Tristanjohn -- 3/26/2005 12:00:00 AM >

(in reply to Tristanjohn)
Post #: 36
RE: Rating Fighters - 3/25/2005 11:59:06 PM   
Tristanjohn


Posts: 3027
Joined: 5/1/2002
From: Daly City CA USA
Status: offline

quote:

ORIGINAL: Feinder

Pardon me. No disrespect intended. I was just abbreviating, the fact that "trist" is a word meaning a shallow, superficial relationship, didn't actually occur to me when I originally typed it.

That's not to say that there isn't much to be said for "shallow, superficial relationships".

(* sigh *)

19 minutes to go.

-F-


The root of Tristan winds back to Latin and refers to something "sad." It's found in all languages wherever the Romans traveled. An ancient name.

No offense was taken, by the way.


(in reply to Feinder)
Post #: 37
RE: Rating Fighters - 3/26/2005 2:01:43 AM   
CapAndGown


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Would it be possible to use the air balance numbers given for each base to try to figure out how various planes are rated? You could play H2H and park an equal number of Zeros and P40s, for instance, on adjacent bases and compare the air balance numbers. Do the same for Zeros and F4F4s and so on. Might this not reveal the relative ratings of the fighters?


< Message edited by cap_and_gown -- 3/26/2005 2:07:27 AM >

(in reply to Tristanjohn)
Post #: 38
RE: Rating Fighters - 3/26/2005 3:15:52 AM   
Tristanjohn


Posts: 3027
Joined: 5/1/2002
From: Daly City CA USA
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quote:

ORIGINAL: ChezDaJez
But the game shows the P-40B as being 6 percentage points better then the A6M2 and 1 percentage point better than the A6M5c. This is assinine when you consider that the A6M5c was faster in level flight than the P-40, could dive at 460mph, had armored windshields and pilot armor, self-sealing tanks, automatic fire extinguishers, better armament while maintaining excellent maneuverability. Every disadvantage the Zero had against the P-40 had been addressed while reatining its advantages yet the game still models it worse than the P-40, a fighter that was withdrawn by the USAAF from combat service in October 1942 and used only for photo recon. Does that seem like accurate modeling to you? Even with the max Zero bonus, the P-40 retains a higher rating vs the Zero, something that allied pilots serving in the SRA and Phillipines probably would have disagreed with had they survived.


First of all, the A6M5 series did not maintain the same advantages as the A6M2 or A6M3. The weight went up by over four hundred pounds and the wing span/surface areas were both reduced. So the A6M5c, while it was made to be faster at altitude than the fabled Type 11, say, and could dive better by far, still in all this latter-model Reisen could not "maneuver" as well at lower speeds in a horizontal plane or anything close to it, and as far as I know it wasn't faster (or even as fast) as the P-40B. And why would anyone be expect it to? It was just one more underpowered redesign of the A6M3 crap with various tradeoffs, many of them bad as far as I'm concerned. In other words, another dubious variant in a long and continuing series of obsolete designs. In my view it represented a complete waste of R&D resources. (What I really find absurd is that we're competitively comparing the A6M5c to 1930s technology here. What should that tell us right off the bat? )

The dive speed for the A6M5a was 460 mph. Not sure if that changed for the "c" or not. Assuming its wings hadn't been pulled off then for all I know the latter model might well have eclipsed that 460 mph mark--look how heavy it was, it would have fallen like a rock without an engine.

The pilot armor was only behind the seat. Don't know about the armored windscreen. The fuel tanks were somewhat larger and not self-sealing (they had them but these were never fitted because of lack of experienced ground support), so right away there's more weight to factor in with no increased protection; guns were larger, with another corresponding increase in weight; and all the while there was no corresponding increase in horsepower. So performance of the A6M5c was, if anything, worse than its "b" and "a" cousins. (A couple of more powerful engines were discussed for the A6M5c but nothing actually was done about it, and so the production pllanes rolled out with the old Sekae 21 powerplant. Looking at all that extra weight that was not a good deal in terms of performance.)

In a nutshell, the A6M5c was a huge disappointment and in fact less than 100 were turned out. And no big news that. Again, these were just half-assed attempts to buck up already obsolete airplane technology. And this all happening in the fall of 1944!

Give me a break.

Getting back to the game and how the A6M5c compares to the P-40B: WitP has the speed about the same (probably incorrect--the Allison 1710 produced 1160 HP whereas the Sekae 21 only gave out 1100 HP); climb rate a bit better for the P-40 (not sure about that, but it wouldn't surprise me a bit ); maneuver two points higher (33:31) for the A6M5c; durability better (30:27) for the P-40 (that could be true, but how does one ascertain that anyway?); armor 1:0 for the Model 52c (as far as I know that is incorrect, as the P-40B introduced cockpit armor, while the P-40C introduced self-sealing tanks); endurance 290:200 for the Warhawk (not sure about that, either, but it wouldn't shock me if the P-40B could travel farther--afterall, the A6M5c specs out as a lumbering pig); load vastly in favor of the Japanese plane (and how would it perform carrying all that stuff?); finally, gun value follows suit in favor of the Reisen.

But again, without knowing how Gary interprets this data inside the game engine I don't see the profit in debating the bald figures. What exactly do they mean to say? I don't know. Do you? If so, please fill us in.

I only know one thing. The air model hardly makes sense at all. In certain specific areas it's downright wacko. (As you readily agree, right?) So however Gary's plugging that data into the engine, the bottom line is it doesn't work so hot. That's what I'm concerned with. Which plane might have "better" than the next is only a problem I care to address insofar as it might seriously impact game play.




< Message edited by Tristanjohn -- 3/26/2005 10:03:36 AM >

(in reply to ChezDaJez)
Post #: 39
RE: Rating Fighters - 3/26/2005 3:20:53 AM   
Tristanjohn


Posts: 3027
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From: Daly City CA USA
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quote:

ORIGINAL: cap_and_gown

Would it be possible to use the air balance numbers given for each base to try to figure out how various planes are rated? You could play H2H and park an equal number of Zeros and P40s, for instance, on adjacent bases and compare the air balance numbers. Do the same for Zeros and F4F4s and so on. Might this not reveal the relative ratings of the fighters?



I must be having a bad afternoon because I don't understand what you mean by "air balance numbers." What is that? Have I missed something obvious all along?

Whatever those air balance numbers are, how would we derive from these relative scores the truth as to how Gary plugged all that plane data in? Is that a logical step that I just can't see? Speak to me.


(in reply to CapAndGown)
Post #: 40
RE: Rating Fighters - 3/26/2005 4:35:06 AM   
CapAndGown


Posts: 3206
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From: Virginia, USA
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quote:

ORIGINAL: Tristanjohn


quote:

ORIGINAL: cap_and_gown

Would it be possible to use the air balance numbers given for each base to try to figure out how various planes are rated? You could play H2H and park an equal number of Zeros and P40s, for instance, on adjacent bases and compare the air balance numbers. Do the same for Zeros and F4F4s and so on. Might this not reveal the relative ratings of the fighters?



I must be having a bad afternoon because I don't understand what you mean by "air balance numbers." What is that? Have I missed something obvious all along?

Whatever those air balance numbers are, how would we derive from these relative scores the truth as to how Gary plugged all that plane data in? Is that a logical step that I just can't see? Speak to me.




The "air balance numbers" are available at each base in the roll over text. Place your cursor over a freindly base and look at the number in the upper right corner. If positive, then the "air balance" at the base is in your favor. If negative, the "air balance" is in favor of the enemy. Now place the cursor over an enemy base. If the "air balance" number is positive, then it is in favor of the enemy. If it is negative, it is in your favor. I have no idea how these numbers are calculated. But perhaps they could provide the solution to "rating" the different aircraft.

(in reply to Tristanjohn)
Post #: 41
RE: Rating Fighters - 3/26/2005 5:14:34 AM   
Feinder


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Air bal is a useful tool. If the airbal over your own base is negative, it means that you do -not- have local air superiority (despite however many fighters you have). If the number is low, say less than 20, it's only marginal. The higher it is, the "safer" you are. With a negative airbal, you're under a much greater threat of Level bomber attacks.

The wrinkle is that -ALL- planes project and airbal, out to their maximum range, and it diminishes as range increases. Patrols, DBs, Level-Bombers, Fighters, they all project air-bal. I haven't bothered to test if it's individual by specific class (ie Zeros projecting a different airbal than Oscars), or if it's just by type (fighter, patrol, DB, level-bomber, etc). Then multiplied by the number of active aircraft.

It's kinda hard to test tho, because Patrols project and airbal a LONG way (out the limit of the maximum range). You could verify that Perth and Karachi both have airbals of zeros when you start your test (I think they do). Then set up a sqdn of somthing in Perthand one in Karachi. Find out what the two airbals are. Again, it's harder to test Japan, because thier float planes project an airbal half-way across the empire (*snicker*).

_____________________________

"It is obvious that you have greatly over-estimated my regard for your opinion." - Me


(in reply to CapAndGown)
Post #: 42
RE: Rating Fighters - 3/26/2005 5:15:15 AM   
Tristanjohn


Posts: 3027
Joined: 5/1/2002
From: Daly City CA USA
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quote:

ORIGINAL: cap_and_gown


quote:

ORIGINAL: Tristanjohn


quote:

ORIGINAL: cap_and_gown

Would it be possible to use the air balance numbers given for each base to try to figure out how various planes are rated? You could play H2H and park an equal number of Zeros and P40s, for instance, on adjacent bases and compare the air balance numbers. Do the same for Zeros and F4F4s and so on. Might this not reveal the relative ratings of the fighters?



I must be having a bad afternoon because I don't understand what you mean by "air balance numbers." What is that? Have I missed something obvious all along?

Whatever those air balance numbers are, how would we derive from these relative scores the truth as to how Gary plugged all that plane data in? Is that a logical step that I just can't see? Speak to me.




The "air balance numbers" are available at each base in the roll over text. Place your cursor over a freindly base and look at the number in the upper right corner. If positive, then the "air balance" at the base is in your favor. If negative, the "air balance" is in favor of the enemy. Now place the cursor over an enemy base. If the "air balance" number is positive, then it is in favor of the enemy. If it is negative, it is in your favor. I have no idea how these numbers are calculated. But perhaps they could provide the solution to "rating" the different aircraft.



Okay. I didn't remember that was what they're called.

And yes, figuring out Gary's formulas from that feature would be utterly impossible.


(in reply to CapAndGown)
Post #: 43
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