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RE: Top 10 ways to make this game more realistic.

 
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RE: Top 10 ways to make this game more realistic. - 4/15/2005 10:07:42 PM   
freeboy

 

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no Merlow?

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RE: Top 10 ways to make this game more realistic. - 4/15/2005 10:16:15 PM   
PeteG662


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Number 9 can be deadly to the family jewels if you happen to be in the tub at the time.

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RE: Top 10 ways to make this game more realistic. - 4/15/2005 10:16:49 PM   
rtrapasso


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quote:

ORIGINAL: freeboy

no Merlow?


or Ripple? MadDog 20/20?

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RE: Top 10 ways to make this game more realistic. - 4/15/2005 11:49:19 PM   
ltfightr


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Everyone in the south knows that there is no better beer than a 40 ounce Old English. $1.10 a bottle.

< Message edited by ltfightr -- 4/15/2005 11:51:52 PM >


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RE: Top 10 ways to make this game more realistic. - 4/15/2005 11:50:58 PM   
Nikademus


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what about Mickeys?



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RE: Top 10 ways to make this game more realistic. - 4/16/2005 12:42:14 AM   
SpitfireIX


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quote:

ORIGINAL: Runsilentrundeep

5) To better simulate the Monsoon season, every 5 minutes pour a gallon of water over yourself.

There was an old SPI World-War III game that had a rule that went something like, "In order to simulate total nuclear war, soak map and counters in gasoline and ignite."


quote:


4) The US Navy is dry boys, so put down the Beer and start eating the ice-cream (unless of course you know how to make Torpedo Juice). Oh yeah no women too.


My girlfriend is going to nursing school, so whenever in port, the flagship will be tied up alongside a hospital ship, and she'll have standing orders to bring me my "medicinal" alcohol every day, and then give me my "therapeutic" massage.

quote:


1) If the Allied player loses they must behead themselves with a Ginsu Knife, if the IJN/IJA player loses they put their heads in the microwave.


PBEM: If Allied player loses, Japanese player must behead him with Ginsu knife. If Japanese player loses, he must commit seppuku with Ginsu knife.

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RE: Top 10 ways to make this game more realistic. - 4/16/2005 12:57:59 AM   
rtrapasso


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quote:

There was an old SPI World-War III game that had a rule that went something like, "In order to simulate total nuclear war, soak map and counters in gasoline and ignite."


Red Star/White Star. Except i think they recommended kerosene, in case some crazy gamer actually decided to try it.

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RE: Top 10 ways to make this game more realistic. - 4/16/2005 1:11:22 AM   
Bradley7735


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quote:

what about Mickeys?



AKA "The Green Death". (because of the green cloud produced after drinking.)

Maybe I'm thinking of Rainier Ale. That'll stain the porcelain.

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RE: Top 10 ways to make this game more realistic. - 4/16/2005 2:02:38 AM   
SpitfireIX


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quote:

ORIGINAL: rtrapasso

quote:

There was an old SPI World-War III game that had a rule that went something like, "In order to simulate total nuclear war, soak map and counters in gasoline and ignite."


Red Star/White Star. Except i think they recommended kerosene, in case some crazy gamer actually decided to try it.


Funny you should mention that--I was just thinking that in this litigious age, most companies would be hesitant to put something like that in a rule book, even though a claim of harm wouldn't pass the "reasonable person" test.

Unfortunately, my copy of the compilation of Murphy's Rules (for those who don't know, this has been, from time to time, a column in a gaming magazine from Steve Jackson Games, lampooning silly/bizarre rules from war games and role-playing games) is put away in my parents' garage, or I could check, because it's listed in that.


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--Benny Sablan, crewman, USS Enterprise 12/7/41

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RE: Top 10 ways to make this game more realistic. - 4/16/2005 4:44:54 AM   
sabreman1966mcs

 

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quote:

ORIGINAL: SpitfireIX

There was an old SPI World-War III game that had a rule that went something like, "In order to simulate total nuclear war, soak map and counters in gasoline and ignite."



It was called NATO, one of the first boardgames I ever had, along with SPI's Kursk and Battleline's (I Think) Flat Top


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RE: Top 10 ways to make this game more realistic. - 4/16/2005 5:14:48 AM   
rtrapasso


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quote:

Unfortunately, my copy of the compilation of Murphy's Rules (for those who don't know, this has been, from time to time, a column in a gaming magazine from Steve Jackson Games, lampooning silly/bizarre rules from war games and role-playing games) is put away in my parents' garage, or I could check, because it's listed in that.


Hmmm - i remember a gaming magazine that had lampooned rules, which i thought was called "Murphy's Rules". It had this rule in it, and it had a little cartoon of these guys setting fire to their game and gaming table. I wonder if this was the same one - i don't remember it being by Steve Jackson (whom was in my dorm at Rice U way back in the day... He lived maybe 100 feet from my room. I remember him because of his gaming success, although we didn't have much contact at the time so i doubt i made any impression at all on him.)

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RE: Top 10 ways to make this game more realistic. - 4/16/2005 11:46:46 AM   
bradfordkay

 

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"I appreciate full body flaver without a bitter taste, served cool, not cold... I know friends over there who drink beer warm??"

It's not warm, it's room temperature. In a British pub, that's cooler than you think...it ain't no fern bar, that's for sure!

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fair winds,
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RE: Top 10 ways to make this game more realistic. - 4/16/2005 4:53:13 PM   
SpitfireIX


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quote:

ORIGINAL: rtrapasso

quote:

Unfortunately, my copy of the compilation of Murphy's Rules (for those who don't know, this has been, from time to time, a column in a gaming magazine from Steve Jackson Games, lampooning silly/bizarre rules from war games and role-playing games) is put away in my parents' garage, or I could check, because it's listed in that.


Hmmm - i remember a gaming magazine that had lampooned rules, which i thought was called "Murphy's Rules". It had this rule in it, and it had a little cartoon of these guys setting fire to their game and gaming table. I wonder if this was the same one - i don't remember it being by Steve Jackson (whom was in my dorm at Rice U way back in the day... He lived maybe 100 feet from my room. I remember him because of his gaming success, although we didn't have much contact at the time so i doubt i made any impression at all on him.)


It was in The Space Gamer orginally, although it may have been resurrected in some other magazine at some point. In its current incarnation, it appears in SJG's Pyramid Magazine. Here is what it looks like now.

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--Benny Sablan, crewman, USS Enterprise 12/7/41

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RE: Top 10 ways to make this game more realistic. - 4/17/2005 5:38:09 PM   
rtrapasso


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quote:

ORIGINAL: SpitfireIX


quote:

ORIGINAL: rtrapasso

quote:

Unfortunately, my copy of the compilation of Murphy's Rules (for those who don't know, this has been, from time to time, a column in a gaming magazine from Steve Jackson Games, lampooning silly/bizarre rules from war games and role-playing games) is put away in my parents' garage, or I could check, because it's listed in that.


Hmmm - i remember a gaming magazine that had lampooned rules, which i thought was called "Murphy's Rules". It had this rule in it, and it had a little cartoon of these guys setting fire to their game and gaming table. I wonder if this was the same one - i don't remember it being by Steve Jackson (whom was in my dorm at Rice U way back in the day... He lived maybe 100 feet from my room. I remember him because of his gaming success, although we didn't have much contact at the time so i doubt i made any impression at all on him.)


It was in The Space Gamer orginally, although it may have been resurrected in some other magazine at some point. In its current incarnation, it appears in SJG's Pyramid Magazine. Here is what it looks like now.


Yes - saw it in The Space Gamer, so i'd look through back copies of those (if you still have them).

Thanks for the web, and the links to Steve Jackson. Didn't know what had become of him.


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RE: Top 10 ways to make this game more realistic. - 4/17/2005 6:52:12 PM   
Captain Ed


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I still think that POW`s should be modeled if only because they were a Human Resource to the Japanese war effort. You know the more prisoners you capture the more HR you get.
Perhaps they could be formed into adhoc work gangs. I know this is a political bomb but lets face it the Japanese did use POW labor not sure what may or may not have been acheived.

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RE: Top 10 ways to make this game more realistic. - 4/18/2005 12:47:05 AM   
rtrapasso


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quote:

ORIGINAL: Sabreman1966


quote:

ORIGINAL: SpitfireIX

There was an old SPI World-War III game that had a rule that went something like, "In order to simulate total nuclear war, soak map and counters in gasoline and ignite."



It was called NATO, one of the first boardgames I ever had, along with SPI's Kursk and Battleline's (I Think) Flat Top




Well, if NATO had it, it was in addition to Red Star/White Star. The latter was a cheapie game with a paper map. I remember reading the rules and being amused, and then being amused again when Murphy's rules featured it. Never owned a copy of NATO, iirc.

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RE: Top 10 ways to make this game more realistic. - 4/18/2005 1:11:41 AM   
rtrapasso


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They have some sample rules included. I got a chuckle out of this one:




Attachment (1)

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RE: Top 10 ways to make this game more realistic. - 4/19/2005 6:31:40 PM   
freeboy

 

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I forgot this one
An ability to withdraw pilots by sub/ air or other transport when their group is dead but they are stuck ....

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RE: Top 10 ways to make this game more realistic. - 4/19/2005 7:28:22 PM   
Nikademus


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quote:

ORIGINAL: rtrapasso

They have some sample rules included. I got a chuckle out of this one:






god...been there.

First character ever played in D&D - 1st Level Magic User

1st Spell attempted - Sleep

Result - 1 dead 1st level magic user.



< Message edited by Nikademus -- 4/19/2005 7:30:50 PM >


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RE: Top 10 ways to make this game more realistic. - 4/19/2005 7:36:20 PM   
rtrapasso


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quote:

god...been there.

First character ever played in D&D - 1st Level Magic User

1st Spell attempted - Sleep

Result - 1 dead 1st level magic user.




OK - how did you manage that one? Were you trying to sleep a cat??

< Message edited by rtrapasso -- 4/19/2005 7:38:48 PM >


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RE: Top 10 ways to make this game more realistic. - 4/19/2005 7:38:48 PM   
Nikademus


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It was Orc if i recall

He was very angry....kept saying something that sounded like "its broken....irrevecalby broken...."



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RE: Top 10 ways to make this game more realistic. - 4/21/2005 10:19:05 PM   
RUPD3658


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[/quote]

Errr what's wrong with fine old traditional British beers?


[/quote]

I am reminded of an old Guiness commercial with John Cleese where he describes English beer as "Warm dark sticky stuff with various forms of pond life in it"


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RE: Top 10 ways to make this game more realistic. - 4/21/2005 10:23:33 PM   
RUPD3658


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quote:

ORIGINAL: ltfightr

Everyone in the south knows that there is no better beer than a 40 ounce Old English. $1.10 a bottle.


Why would you want to drink funiture polish?

Same name. Same taste. Same formula?


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RE: Top 10 ways to make this game more realistic. - 4/21/2005 10:32:54 PM   
Nikademus


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I was suprised to find some Lithuanian beers were very good.



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RE: Top 10 ways to make this game more realistic. - 4/21/2005 10:36:00 PM   
ltfightr


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I don't my vice is Coke a Cola about 30 a day.

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RE: Top 10 ways to make this game more realistic. - 4/21/2005 10:38:29 PM   
Reverberate

 

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quote:

ORIGINAL: ltfightr

I don't my vice is Coke a Cola about 30 a day.

30? I predict you won't live long enough to finish your first WITP game.

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RE: Top 10 ways to make this game more realistic. - 4/21/2005 10:40:22 PM   
ltfightr


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Ave 30 a day since 1980. I am 6' 220 lb.

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RE: Top 10 ways to make this game more realistic. - 4/21/2005 10:44:49 PM   
Nikademus


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Diet I hope, otherwise you have more supply points on your hands than San Francisco

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RE: Top 10 ways to make this game more realistic. - 4/21/2005 10:47:05 PM   
ltfightr


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No I drink regular classic coke. I almost died during the "new coke" phase. I went so far as to have a fountain installed in my house. Saves $$.

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RE: Top 10 ways to make this game more realistic. - 4/21/2005 10:53:20 PM   
Nikademus


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I recall that event. Gee just dated myself.....[again]

Least i didn't mention how cool Pong was when it first came ou_

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