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RE: Asiatic Fleet HQ

 
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RE: Asiatic Fleet HQ - 5/2/2005 10:41:03 PM   
DrewMatrix


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Do any units _start_ at <15% of the TOE? Any of the Russian units? There are some smallish airgroups here and there. I have to see which.

Hmm, this may make overruning Russia much easier. Hit the Russians hard and get them under 15% in the first couple of weeks. Then forget about the USSR because it can't ever mobilize its manpower or industry due to the small size of the units left on the map.

This doesn't strike me as using a flamethrower to light a cigarrette. More like using the hot exhaust pipe from a bulldozer. Way to large and not exactly the tool for the job.



_____________________________


Beezle - Rapidly running out of altitude, airspeed and ideas.

(in reply to bradfordkay)
Post #: 61
RE: Asiatic Fleet HQ - 5/3/2005 12:33:40 AM   
Jim D Burns


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Joined: 2/25/2002
From: Salida, CA.
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I think the simplest solution would simply be to not allow fragments to become parent units if the parent unit dies instead of coming up with some arbitrary % cutoff point. Simply allow the fragment to fight on till it disappears (no replacements allowed). For formations loaded on ship, simply allow the parent unit to always be rescued by ships remaining in it’s task force if the ship it is on goes down.

I personally prefer to withdraw the entire unit; if I can't then I leave it in the PI's. In my PBEM game my opponent is gleefully sinking almost every loaded transport group fleeing the PI area, but some have escaped and will be used in critical areas to help my flagging forces. I don't think this is gamey as there was the historical possibility that the US/Dutch/etc. would have tried to save some forces once they decided to not reinforce these areas.

Just because they didn't do it doesn't mean it couldn't have occurred. But I do agree that withdrawing fragments with the intention of re-growing the entire parent formation is gamey.

On a side note I think a much more pressing concern is the fact the games targeting routines ALWAYS target loaded ships over non-loaded ships. In my current game I had about 30 or so task forces in the Philippine Islands area and my opponent’s air only attacked loaded ships. It is almost two weeks in and he has yet to attack a non-loaded ship in this area.

I’m not saying that air groups would ignore a loaded ship, but common, 100% intelligence is far too extreme. Rough sea conditions and search plane altitudes would have made it very difficult to tell if a ship was laden with some kind of cargo or not.

Jim


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(in reply to DrewMatrix)
Post #: 62
RE: Asiatic Fleet HQ - 5/3/2005 12:41:22 AM   
DrewMatrix


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quote:

I think the simplest solution would simply be to not allow fragments to become parent units if the parent unit dies instead of coming up with some arbitrary % cutoff point.


A problem with that is ship transport. I always put my LCUs in lots of ships (not the entire LCU in the same ship) so that if a ship sinks I don't lose the whole LCU and so, during invasions, I can unload fast.

But if I put the 2nd Marine Div in 8 AKs (or a lot of LCIs) and the one containing the parent happens to get blown up in the invasion I am stuck with all those subunits which will not be able to reunite.

I suspect just loading and unloading causes the same thing (but we don't see it). I load most of the 2nd Marines, then on the turn when the last few get onto the last AP the fragment on the AP becomes the parent unit as the shoreside old parent vanishes.

So reuniting fragments may be needed to load and move and invade via ships (not to mention airdrops!)

_____________________________


Beezle - Rapidly running out of altitude, airspeed and ideas.

(in reply to Jim D Burns)
Post #: 63
RE: Asiatic Fleet HQ - 5/3/2005 3:58:24 AM   
Tristanjohn


Posts: 3027
Joined: 5/1/2002
From: Daly City CA USA
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quote:

ORIGINAL: bradfordkay

These questions are why I have doubts about Frag's fix. He's taking a small problem which can be handled by house rules, and possibly turning it into a larger headache for all players. I can understand increasing the PP cost of USAFFE/ABDA ground units (the USAFFE air units did, after all, get pulled out), but to install a new gaming algorythm that could possibly affect all units on the map might have repercussions that would be detrimental to the game. It's somewhat akin to using a flamethrower to light a cigarette.


More like to conjure up a tsunami to put that cigarette out.

(in reply to bradfordkay)
Post #: 64
RE: Asiatic Fleet HQ - 5/3/2005 6:18:33 AM   
Hornblower


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Joined: 9/10/2003
From: New York'er relocated to Chicago
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.

(in reply to DrewMatrix)
Post #: 65
RE: Asiatic Fleet HQ - 5/3/2005 6:19:19 AM   
Hornblower


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Joined: 9/10/2003
From: New York'er relocated to Chicago
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Sorry! didn't mean to do that..

(in reply to Hornblower)
Post #: 66
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