Graymane
Posts: 520
Joined: 3/31/2005 From: Bellevue, NE Status: offline
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ORIGINAL: freeboy If you are hopingto geta game that is more like a favorite tv show that you can turn on and play every once in awhile Witp is great.. if you need to finish a game in a month.. leave it alone... That's exactly what I wanted to hear I guess my question on micromanagement was badly worded. In HoI, for example, it seems to me that there's a lot of unnecessary micromanagement, for example if I don't want to upgrade some of my obsolete forces to save resources (I can use them in a secondary theatre), it's not at all intuitive how I can do that, and it requires frequent monitoring to make sure it happens the way I intended. I assume a game of this scale and scope would be heavy on necessary micromanagement. I'm just hoping it's the type where you get lost in minutiae, rather than buried in frustration :D As for graphics, I'm not looking for 3D antialiased type stuff. Just something that's pleasing to the eye, and helps with immersion. (That's why I went with boardgames instead of computer games in the 80's ) From the screenies I've seen, WitP has great graphics for my purposes. Thanks for all the answers, guys. I'm sold. Now I just have to figure out the fastest way to get it Well, for graphics, it is just a big hex map :) Basically, think of your favorite board game strategy game and imagine it on your computer screen. HOI is a substantially different beast (I'm a long-time Paradox gamer) so I know what you are talking about. So far it doesn't seem too bad micro-management wise for this game. On the other hand, if you are coming from HOI, some things ARE going to be a bit more frustrating because you have less control over what might be familar things to you. About the only thing bugging me right now, is that I don't have a good grip on the combat model or gaming model in general that is used. Sort of like you play 1 paradox game, you will be familar with all others. While there is a lot of detail in the game, there is also a lot of stuff that you more or less have to calculate in your head. i.e., lets say you want to load 2 divisons onto transport and sail them 10 hexes away to land on a beach. How many transports do you need? If you want them to load the fastest, what is the best organization? If you want them to unload the fastest, what is the best organization? If you want them to get there the fastest, what is the best organization? If you want to use the fewest transports, what is the best? I think after playing a long time it might be intuitive, but for now, it takes trial and error. Another thing is combat. The combat engine seems to use an abstract Attack Strength number for both the defender and the attack modified by the usual stuff. When you hover your mouse over the base, it will tell you the total troop strength (combat and non-combat all added together) but you only really know your attack strength. Very, very hard to compare for a newbie. So I basically have no clue when to attack and what kind of attack to use :) But that is small potatoes, I really love this game a lot so far. After being so frustrated with the crappy air and naval model in HOI 2, I'm loving this.
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