scout1
Posts: 2899
Joined: 8/24/2004 From: South Bend, In Status: offline
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quote:
We expect that Battles in Italy will not just be a sleeper hit, but that by looking through the info on it pre-release it will be a hit from the first day. The Decisive Battles series are really at the highest level of wargaming quality in design, gameplay and AI - as good, in my obviously unbiased opinion, as any wargames ever released and scaling to accomodate even the most skilled players. I can see I wasn't clear in what I was saying ...... Yes, the Decisive Battle Series is a challenging and fun game(s) (though I don't own KP). But rather than just being this game or that game, these are really gaming systems (similar to ACOW). Each can be mod'd to create just about any battle, with some limitations. BiN for example could have custom scenarios made that makes it behave like an upgraded KP. So BiN expanded what the series was creatable into. BII is doing another expanation in addition. There are new features that were not possible before. But IMHO, the true strength of BII is the map size. Entire theatres can be created and played (heck I may have to break down and learn the editor for either an Atlantic Wall or Sealion scenario... with lots of help from the pro's ). ACOW was a very adaptable system that basically grew from the large user community creating custom scenarios since the sky was virtually the limit. The DB series I believe will enter this realm with the expansion of the playable map area to allow ALOT more options for scenarios. I'm not saying that BII won't be enjoyable as is, just that the strength of it is what it CAN become down the road. In frankness, I really wasn't tat interested in the upcoming release until I recognized the future possibilities. For that, I'm on board.
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