Tristanjohn
Posts: 3027
Joined: 5/1/2002 From: Daly City CA USA Status: offline
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quote:
ORIGINAL: 2Stepper quote:
ORIGINAL: Mr.Frag quote:
A question on expanded scope… what specifically do you have in mind? Logistics is the number one thing on my list. As you think through it, you come to the conclusion that by having logistics, it also entails expanding the concept of what a base actually is, how ships are handled, air mission frequency/repair, etc. Any thoughts to adaptions/improvements of the weather model? I like where we're at, but there's always room for a tweek or two. As its my profession Frag with a specialization on tropical forecasting the thought of making a contribution is a welcome one. Just tossing the carrot out there. If not, I can respect that. Look forward to hearing more in the future either way. We're not going to see any change in this area. My idea, presented in the UV forum a couple years ago, was to present weather in the form of "fronts" which moved along the map like weather fronts do and could be more or less seen ahead of time and duly planned for. Nothing came of it, of course. Too bad. As it stands, now the little "clouds' don't mean anything, either. They're supposed to negate offensive missions into them, but we constantly see (almost every turn, all over the map) offensive missions flown into "clouds." Why this hasn't been fixed I don't know. I saw it once in awhile in UV and was told I was "seeing things," and that's as far as that went. But mainly it seemed to work as designed in that game, so I let it go. In WitP it happens all the time. So much for weather.
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