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Bug or Feature ver. 2.0

 
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All Forums >> [Current Games From Matrix.] >> [World War II] >> Steel Panthers World At War & Mega Campaigns >> Bug or Feature ver. 2.0 Page: [1]
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Bug or Feature ver. 2.0 - 6/27/2000 1:18:00 AM   
ASDN

 

Posts: 34
Joined: 5/14/2000
From: Poland
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Let's start again ...

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Post #: 1
- 6/27/2000 1:24:00 AM   
ASDN

 

Posts: 34
Joined: 5/14/2000
From: Poland
Status: offline
At the battle building screen when you choose the map size to one of this new 100xsomething the description (in the popup box) for these selections are incorrect, eg. "Use a Human Battle Map, press to change" or "Use a F Battle Map, press to change".

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(in reply to ASDN)
Post #: 2
- 6/27/2000 1:55:00 AM   
ASDN

 

Posts: 34
Joined: 5/14/2000
From: Poland
Status: offline
There is a file PSPBRWSE.JBF (~700KB) in the PIC subdirectory. Is it used by the game anyway ? I removed this file, and Encyclopedia works fine.

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(in reply to ASDN)
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- 6/27/2000 3:05:00 AM   
Voriax

 

Posts: 1719
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quote:

Originally posted by ASDN: There is a file PSPBRWSE.JBF (~700KB) in the PIC subdirectory. Is it used by the game anyway ? I removed this file, and Encyclopedia works fine.
Looks like the people at Matrix Games or you are using Paint Shop Pro. It's a file that is created by the PSP's browse function. it contains all lbm's in that dir. Game most likely doesn't use it. Good thing to use/have when you attach pics to units in the OOB editor and try to find the right pic... Voriax

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Oh God give Me strength to accept those things I cannot change with a firearm!

(in reply to ASDN)
Post #: 4
- 6/27/2000 3:52:00 AM   
ASDN

 

Posts: 34
Joined: 5/14/2000
From: Poland
Status: offline
quote:

Voriax wrote Looks like the people at Matrix Games or you are using Paint Shop Pro.
Not me. But what for I have to download this file if I don't need it (it is in the SPWaW 1.0 download file). Let stay pspbrwse.jbf file in the MG. [This message has been edited by ASDN (edited 06-26-2000).] [This message has been edited by ASDN (edited 06-26-2000).]

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(in reply to ASDN)
Post #: 5
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